Add RetroSuite-3D shader components

This commit is contained in:
Sweet Tini
2020-01-30 20:59:23 -05:00
parent d2d32b8490
commit afc6c879e7
31 changed files with 856 additions and 264 deletions

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/// <summary>
/// RetroSuite-3D by oxysoft
/// https://github.com/oxysoft/RetroSuite3D
/// </summary>
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Dither")]
public class Dither : MonoBehaviour
{
Material mMaterial;
Shader shader;
public Texture2D pattern;
[Range(0f, 1f)]
public float threshold = .45f;
[Range(0f, 1f)]
public float strength = .45f;
Material Material
{
get
{
if (mMaterial == null)
{
shader = Shader.Find("Oxysoft/Dither");
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
}
return mMaterial;
}
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
if (Material)
{
Material.SetTexture("_Dither", pattern);
Material.SetInt("_Width", pattern.width);
Material.SetInt("_Height", pattern.height);
Material.SetFloat("_Threshold", threshold);
Material.SetFloat("_Strength", strength);
Graphics.Blit(src, dest, Material);
}
}
void OnDisable()
{
if (mMaterial)
DestroyImmediate(mMaterial);
}
}

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/// <summary>
/// RetroSuite-3D by oxysoft
/// https://github.com/oxysoft/RetroSuite3D
/// </summary>
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Posterize")]
public class Posterize : MonoBehaviour
{
Material mMaterial;
Shader shader;
public int redComponent = 8;
public int greenComponent = 8;
public int blueComponent = 8;
Material Material
{
get
{
if (mMaterial == null)
{
shader = Shader.Find("Oxysoft/Posterize");
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
}
return mMaterial;
}
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
if (Material)
{
Material.SetInt("_Red", redComponent);
Material.SetInt("_Green", greenComponent);
Material.SetInt("_Blue", blueComponent);
Graphics.Blit(src, dest, Material);
}
}
void OnDisable()
{
if (mMaterial)
DestroyImmediate(mMaterial);
}
}

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/// <summary>
/// RetroSuite-3D by oxysoft
/// https://github.com/oxysoft/RetroSuite3D
/// </summary>
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Retro Pixel Max")]
public class RetroPixelMax : MonoBehaviour
{
Material mMaterial;
Shader shader;
[Header("Colors")]
public Color[] colors;
Material Material
{
get
{
if (mMaterial == null)
{
shader = Shader.Find("Oxysoft/RetroPixelMax");
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
}
return mMaterial;
}
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
if (Material && colors.Length > 0)
{
Material.SetInt("_ColorCount", colors.Length);
Material.SetColorArray("_Colors", colors);
Graphics.Blit(src, dest, Material);
}
else
{
Graphics.Blit(src, dest);
}
}
void OnDisable()
{
if (mMaterial)
DestroyImmediate(mMaterial);
}
}

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/// <summary>
/// RetroSuite-3D by oxysoft
/// https://github.com/oxysoft/RetroSuite3D
/// </summary>
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Retro Size")]
public class RetroSize : MonoBehaviour
{
[Header("Resolution")]
public int horizontalResolution = 160;
public int verticalResolution = 144;
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
horizontalResolution = Mathf.Clamp(horizontalResolution, 1, 2048);
verticalResolution = Mathf.Clamp(verticalResolution, 1, 2048);
var scaled = RenderTexture.GetTemporary(horizontalResolution, verticalResolution);
scaled.filterMode = FilterMode.Point;
Graphics.Blit(src, scaled);
Graphics.Blit(scaled, dest);
RenderTexture.ReleaseTemporary(scaled);
}
}

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