Add RetroSuite-3D shader components
This commit is contained in:
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propertyPath: m_Name
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value: Camera
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@@ -3,7 +3,7 @@
|
||||
public class CutsceneManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Cutscene cutscene;
|
||||
Cutscene cutscene = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
@@ -1,134 +1,131 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts
|
||||
public static class Easing
|
||||
{
|
||||
public static class Easing
|
||||
public static float QuadIn(float t) => t * t;
|
||||
|
||||
public static float QuadOut(float t) => t * (2f - t);
|
||||
|
||||
public static float QuadInOut(float t)
|
||||
{
|
||||
public static float QuadIn(float t) => t * t;
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t
|
||||
: -.5f * ((t -= 1f) * (t - 2f) - 1f);
|
||||
}
|
||||
|
||||
public static float QuadOut(float t) => t * (2f - t);
|
||||
public static float CubeIn(float t) => t * t * t;
|
||||
|
||||
public static float QuadInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t
|
||||
: -.5f * ((t -= 1f) * (t - 2f) - 1f);
|
||||
}
|
||||
public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
|
||||
|
||||
public static float CubeIn(float t) => t * t * t;
|
||||
public static float CubeInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t + 2f);
|
||||
}
|
||||
|
||||
public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
|
||||
public static float QuartIn(float t) => t * t * t * t;
|
||||
|
||||
public static float CubeInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t + 2f);
|
||||
}
|
||||
public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
|
||||
|
||||
public static float QuartIn(float t) => t * t * t * t;
|
||||
public static float QuartInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t
|
||||
: -.5f * ((t -= 2f) * t * t * t - 2f);
|
||||
}
|
||||
|
||||
public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
|
||||
public static float QuintIn(float t) => t * t * t * t * t;
|
||||
|
||||
public static float QuartInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t
|
||||
: -.5f * ((t -= 2f) * t * t * t - 2f);
|
||||
}
|
||||
public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
|
||||
|
||||
public static float QuintIn(float t) => t * t * t * t * t;
|
||||
public static float QuintInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t * t * t + 2f);
|
||||
}
|
||||
|
||||
public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
|
||||
public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
|
||||
|
||||
public static float QuintInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t * t * t + 2f);
|
||||
}
|
||||
public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
|
||||
|
||||
public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
|
||||
public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
|
||||
|
||||
public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
|
||||
public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
|
||||
|
||||
public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
|
||||
public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
|
||||
|
||||
public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
|
||||
public static float ExpoInOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * Mathf.Pow(1024f, t - 1f)
|
||||
: .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
|
||||
}
|
||||
|
||||
public static float ExpoInOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
|
||||
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * Mathf.Pow(1024f, t - 1f)
|
||||
: .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
|
||||
}
|
||||
public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
|
||||
|
||||
public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
|
||||
public static float CircInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
|
||||
: .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
|
||||
}
|
||||
|
||||
public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
|
||||
public static float ElastIn(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
public static float CircInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
|
||||
: .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
|
||||
}
|
||||
return -Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
|
||||
}
|
||||
|
||||
public static float ElastIn(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float ElastOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
return -Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
|
||||
}
|
||||
return Mathf.Pow(2f, -10f * t)
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
|
||||
}
|
||||
|
||||
public static float ElastOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float ElastInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
|
||||
: Mathf.Pow(2f, -10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
|
||||
}
|
||||
|
||||
return Mathf.Pow(2f, -10f * t)
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
|
||||
}
|
||||
public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
|
||||
|
||||
public static float ElastInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
|
||||
: Mathf.Pow(2f, -10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
|
||||
}
|
||||
public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
|
||||
|
||||
public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
|
||||
public static float BackInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
|
||||
: .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
|
||||
}
|
||||
|
||||
public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
|
||||
public static float BounceIn(float t) => 1f - BounceOut(1f - t);
|
||||
|
||||
public static float BackInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
|
||||
: .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
|
||||
}
|
||||
public static float BounceOut(float t)
|
||||
{
|
||||
if (t < (1f / 2.75f)) return 7.5625f * t * t;
|
||||
else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
|
||||
else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
|
||||
else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
|
||||
}
|
||||
|
||||
public static float BounceIn(float t) => 1f - BounceOut(1f - t);
|
||||
|
||||
public static float BounceOut(float t)
|
||||
{
|
||||
if (t < (1f / 2.75f)) return 7.5625f * t * t;
|
||||
else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
|
||||
else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
|
||||
else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
|
||||
}
|
||||
|
||||
public static float BounceInOut(float t)
|
||||
{
|
||||
return t < 0.5f
|
||||
? BounceIn(t * 2f) * .5f
|
||||
: BounceOut(t * 2f - 1f) * .5f + .5f;
|
||||
}
|
||||
public static float BounceInOut(float t)
|
||||
{
|
||||
return t < 0.5f
|
||||
? BounceIn(t * 2f) * .5f
|
||||
: BounceOut(t * 2f - 1f) * .5f + .5f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
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guid: fbbbbc823584ba640a9854502f5eedfd
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guid: 3978396887dbd7944a71427c5e5b5532
|
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folderAsset: yes
|
||||
DefaultImporter:
|
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externalObjects: {}
|
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55
Assets/Scripts/ImageEffects/Dither.cs
Normal file
55
Assets/Scripts/ImageEffects/Dither.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Dither")]
|
||||
public class Dither : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
public Texture2D pattern;
|
||||
[Range(0f, 1f)]
|
||||
public float threshold = .45f;
|
||||
[Range(0f, 1f)]
|
||||
public float strength = .45f;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/Dither");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material)
|
||||
{
|
||||
Material.SetTexture("_Dither", pattern);
|
||||
Material.SetInt("_Width", pattern.width);
|
||||
Material.SetInt("_Height", pattern.height);
|
||||
Material.SetFloat("_Threshold", threshold);
|
||||
Material.SetFloat("_Strength", strength);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/ImageEffects/Dither.cs.meta
Normal file
12
Assets/Scripts/ImageEffects/Dither.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56014676381a3cb418a607d72c29f23c
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences:
|
||||
- pattern: {fileID: 2800000, guid: b269ce72120fe344fba7e2418d7188dd, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
51
Assets/Scripts/ImageEffects/Posterize.cs
Normal file
51
Assets/Scripts/ImageEffects/Posterize.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Posterize")]
|
||||
public class Posterize : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
public int redComponent = 8;
|
||||
public int greenComponent = 8;
|
||||
public int blueComponent = 8;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/Posterize");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material)
|
||||
{
|
||||
Material.SetInt("_Red", redComponent);
|
||||
Material.SetInt("_Green", greenComponent);
|
||||
Material.SetInt("_Blue", blueComponent);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/Posterize.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/Posterize.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53ccac51293442343b69d759bb128bb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
53
Assets/Scripts/ImageEffects/RetroPixelMax.cs
Normal file
53
Assets/Scripts/ImageEffects/RetroPixelMax.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Retro Pixel Max")]
|
||||
public class RetroPixelMax : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
[Header("Colors")]
|
||||
public Color[] colors;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/RetroPixelMax");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material && colors.Length > 0)
|
||||
{
|
||||
Material.SetInt("_ColorCount", colors.Length);
|
||||
Material.SetColorArray("_Colors", colors);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb98cc8cfedcc5644a7af767e0a0d81e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Scripts/ImageEffects/RetroSize.cs
Normal file
29
Assets/Scripts/ImageEffects/RetroSize.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Retro Size")]
|
||||
public class RetroSize : MonoBehaviour
|
||||
{
|
||||
[Header("Resolution")]
|
||||
public int horizontalResolution = 160;
|
||||
public int verticalResolution = 144;
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
horizontalResolution = Mathf.Clamp(horizontalResolution, 1, 2048);
|
||||
verticalResolution = Mathf.Clamp(verticalResolution, 1, 2048);
|
||||
|
||||
var scaled = RenderTexture.GetTemporary(horizontalResolution, verticalResolution);
|
||||
scaled.filterMode = FilterMode.Point;
|
||||
|
||||
Graphics.Blit(src, scaled);
|
||||
Graphics.Blit(scaled, dest);
|
||||
RenderTexture.ReleaseTemporary(scaled);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/RetroSize.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/RetroSize.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e55f8c08e9740c04eb673d7bcc594299
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,22 +1,18 @@
|
||||
using Assets.Scripts;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LogoIntroCutscene : Cutscene
|
||||
{
|
||||
[SerializeField]
|
||||
GameObject logoCubic;
|
||||
GameObject logoCubic = null;
|
||||
[SerializeField]
|
||||
GameObject logoFull;
|
||||
GameObject logoFull = null;
|
||||
[SerializeField]
|
||||
SpriteRenderer logoFullRenderer;
|
||||
SpriteRenderer logoFullRenderer = null;
|
||||
|
||||
protected override void OnSceneStart()
|
||||
{
|
||||
logoFull.SetActive(false);
|
||||
logoCubic.SetActive(true);
|
||||
logoCubic.transform.eulerAngles = Vector3.up * 90f;
|
||||
}
|
||||
|
||||
protected override IEnumerator OnScenePlay()
|
||||
@@ -24,7 +20,9 @@ public class LogoIntroCutscene : Cutscene
|
||||
yield return RotateCube();
|
||||
yield return new WaitForSeconds(.2f);
|
||||
yield return FadeInLogo();
|
||||
yield return new WaitForSeconds(.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return FadeOutLogo();
|
||||
yield return new WaitForSeconds(.2f);
|
||||
}
|
||||
|
||||
protected override void OnSceneEnd()
|
||||
@@ -73,4 +71,19 @@ public class LogoIntroCutscene : Cutscene
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator FadeOutLogo()
|
||||
{
|
||||
const int maxTicks = 45;
|
||||
var clearWhite = new Color(1f, 1f, 1f, 0f);
|
||||
|
||||
logoCubic.SetActive(false);
|
||||
|
||||
for (int i = 0; i <= maxTicks; i++)
|
||||
{
|
||||
var percent = Easing.SineOut(1f * i / maxTicks);
|
||||
logoFullRenderer.color = Color.Lerp(Color.white, clearWhite, percent);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01de7730f8d22fe42894f154d10b2ad5
|
||||
NativeFormatImporter:
|
||||
guid: b68269584dd3f4c40bad74b3ce194310
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
107
Assets/Shaders/Dither.shader
Normal file
107
Assets/Shaders/Dither.shader
Normal file
@@ -0,0 +1,107 @@
|
||||
Shader "Oxysoft/Dither" {
|
||||
Properties {
|
||||
_Threshold ("Threshold", Float) = 0.45
|
||||
_Strength ("Strength", Float) = 0.45
|
||||
_Width ("Width", Int) = 0.45
|
||||
_Height ("Height", Int) = 0.45
|
||||
_Dither ("Dither", 2D) = "white" {}
|
||||
_MainTex ("", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Lighting Off
|
||||
ZTest Always
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
// Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
|
||||
#pragma exclude_renderers flash
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
uniform float _Threshold;
|
||||
uniform float _Strength;
|
||||
uniform int _Width;
|
||||
uniform int _Height;
|
||||
|
||||
uniform sampler2D _Dither;
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
float luma(fixed3 color) {
|
||||
return dot(color, fixed3(0.299, 0.587, 0.114));
|
||||
}
|
||||
|
||||
float luma(fixed4 color) {
|
||||
return dot(color.rgb, fixed3(0.299, 0.587, 0.114));
|
||||
}
|
||||
|
||||
fixed4 ditherBayer2(fixed2 position, float brightness) {
|
||||
int x = fmod(position.x, 4.0);
|
||||
int y = fmod(position.y, 4.0);
|
||||
|
||||
int index = x + y * 4;
|
||||
float lim = 0.0;
|
||||
|
||||
if (x < 8) {
|
||||
if (index == 0) lim = 0.0625;
|
||||
if (index == 1) lim = 0.5625;
|
||||
if (index == 2) lim = 0.1875;
|
||||
if (index == 3) lim = 0.6875;
|
||||
if (index == 4) lim = 0.8125;
|
||||
if (index == 5) lim = 0.3125;
|
||||
if (index == 6) lim = 0.9375;
|
||||
if (index == 7) lim = 0.4375;
|
||||
if (index == 8) lim = 0.25;
|
||||
if (index == 9) lim = 0.75;
|
||||
if (index == 10) lim = 0.125;
|
||||
if (index == 11) lim = 0.625;
|
||||
if (index == 12) lim = 1.0;
|
||||
if (index == 13) lim = 0.5;
|
||||
if (index == 14) lim = 0.875;
|
||||
if (index == 15) lim = 0.375;
|
||||
}
|
||||
|
||||
if (brightness < lim * _Strength)
|
||||
return 0.0;
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
fixed3 ditherPattern2(fixed2 position, float brightness) {
|
||||
int x = fmod(position.x, _Width);
|
||||
int y = fmod(position.y, _Height);
|
||||
|
||||
float lim = 0.0;
|
||||
|
||||
lim = tex2D(_Dither, fixed2(x, y) / _Width).r;
|
||||
|
||||
if (brightness < lim * _Threshold)
|
||||
return _Strength;
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
fixed3 ditherBayer(fixed2 position, fixed3 col) {
|
||||
return col * ditherBayer2(position, luma(col));
|
||||
}
|
||||
|
||||
fixed3 ditherPattern(fixed2 position, fixed3 col) {
|
||||
return col * ditherPattern2(position, luma(col));
|
||||
}
|
||||
|
||||
fixed4 frag (v2f_img i) : COLOR
|
||||
{
|
||||
fixed3 col = tex2D (_MainTex, i.uv).rgb;
|
||||
return fixed4(ditherPattern(i.pos.xy, col), 1.0);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
9
Assets/Shaders/Dither.shader.meta
Normal file
9
Assets/Shaders/Dither.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26bd9892d27d0114b93df1dacce3b21d
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
45
Assets/Shaders/Posterize.shader
Normal file
45
Assets/Shaders/Posterize.shader
Normal file
@@ -0,0 +1,45 @@
|
||||
Shader "Oxysoft/Posterize" {
|
||||
Properties {
|
||||
_Red ("Red", Int) = 8
|
||||
_Green ("Green", Int) = 8
|
||||
_Blue ("Blue", Int) = 8
|
||||
_MainTex ("", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Lighting Off
|
||||
ZTest Always
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
// Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
|
||||
#pragma exclude_renderers flash
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
uniform int _Red;
|
||||
uniform int _Green;
|
||||
uniform int _Blue;
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
fixed4 frag (v2f_img i) : COLOR
|
||||
{
|
||||
fixed3 col = tex2D (_MainTex, i.uv).rgb;
|
||||
fixed4 c = fixed4(0.0, 0.0, 0.0, 1.0);
|
||||
c.r = floor(col.r * _Red) / _Red;
|
||||
c.g = floor(col.g * _Green) / _Green;
|
||||
c.b = floor(col.b * _Blue) / _Blue;
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
9
Assets/Shaders/Posterize.shader.meta
Normal file
9
Assets/Shaders/Posterize.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b310eee2f93ac2d46aa921a01dd77ef8
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
51
Assets/Shaders/RetroPixelMax.shader
Normal file
51
Assets/Shaders/RetroPixelMax.shader
Normal file
@@ -0,0 +1,51 @@
|
||||
Shader "Oxysoft/RetroPixelMax" {
|
||||
Properties {
|
||||
_ColorCount ("Color Count", Int) = 8
|
||||
_MainTex ("", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Lighting Off
|
||||
ZTest Always
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
// Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
|
||||
#pragma exclude_renderers flash
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
uniform int _ColorCount;
|
||||
uniform fixed4 _Colors[256];
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
fixed4 frag (v2f_img i) : COLOR
|
||||
{
|
||||
fixed3 original = tex2D (_MainTex, i.uv).rgb;
|
||||
|
||||
fixed4 col = fixed4 (0,0,0,0);
|
||||
fixed dist = 10000000.0;
|
||||
|
||||
for (int i = 0; i < _ColorCount; i++) {
|
||||
fixed4 c = _Colors[i];
|
||||
fixed d = distance(original, c);
|
||||
|
||||
if (d < dist) {
|
||||
dist = d;
|
||||
col = c;
|
||||
}
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
9
Assets/Shaders/RetroPixelMax.shader.meta
Normal file
9
Assets/Shaders/RetroPixelMax.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e44bf8be36890b74081d936df1a0c129
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Textures/DitherBrush.png
Normal file
BIN
Assets/Textures/DitherBrush.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 187 B |
151
Assets/Textures/DitherBrush.png.meta
Normal file
151
Assets/Textures/DitherBrush.png.meta
Normal file
@@ -0,0 +1,151 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b269ce72120fe344fba7e2418d7188dd
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 1
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 8
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -47,7 +47,7 @@ TextureImporter:
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 8
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -47,7 +47,7 @@ TextureImporter:
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 8
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -6,6 +6,6 @@ EditorBuildSettings:
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
path: Assets/Scenes/LogoIntro.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
m_configObjects: {}
|
||||
|
||||
@@ -31,11 +31,13 @@ GraphicsSettings:
|
||||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 4800000, guid: 26bd9892d27d0114b93df1dacce3b21d, type: 3}
|
||||
- {fileID: 4800000, guid: b310eee2f93ac2d46aa921a01dd77ef8, type: 3}
|
||||
- {fileID: 4800000, guid: e44bf8be36890b74081d936df1a0c129, type: 3}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 01de7730f8d22fe42894f154d10b2ad5,
|
||||
type: 2}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
|
||||
Reference in New Issue
Block a user