diff --git a/Assets/Prefabs/Camera.prefab b/Assets/Prefabs/Camera.prefab
index ffc007a..5b1b729 100644
--- a/Assets/Prefabs/Camera.prefab
+++ b/Assets/Prefabs/Camera.prefab
@@ -1,6 +1,6 @@
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/LogoIntro.unity
similarity index 88%
rename from Assets/Scenes/SampleScene.unity
rename to Assets/Scenes/LogoIntro.unity
index cff03e1..5777784 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/LogoIntro.unity
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diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/LogoIntro.unity.meta
similarity index 100%
rename from Assets/Scenes/SampleScene.unity.meta
rename to Assets/Scenes/LogoIntro.unity.meta
diff --git a/Assets/Scripts/CutsceneManager.cs b/Assets/Scripts/CutsceneManager.cs
index a94379a..e02062c 100644
--- a/Assets/Scripts/CutsceneManager.cs
+++ b/Assets/Scripts/CutsceneManager.cs
@@ -3,7 +3,7 @@
public class CutsceneManager : MonoBehaviour
{
[SerializeField]
- Cutscene cutscene;
+ Cutscene cutscene = null;
void Start()
{
diff --git a/Assets/Scripts/Easing.cs b/Assets/Scripts/Easing.cs
index 33e826b..1a2683b 100644
--- a/Assets/Scripts/Easing.cs
+++ b/Assets/Scripts/Easing.cs
@@ -1,134 +1,131 @@
using UnityEngine;
-namespace Assets.Scripts
+public static class Easing
{
- public static class Easing
+ public static float QuadIn(float t) => t * t;
+
+ public static float QuadOut(float t) => t * (2f - t);
+
+ public static float QuadInOut(float t)
{
- public static float QuadIn(float t) => t * t;
+ return (t *= 2f) < 1f
+ ? .5f * t * t
+ : -.5f * ((t -= 1f) * (t - 2f) - 1f);
+ }
- public static float QuadOut(float t) => t * (2f - t);
+ public static float CubeIn(float t) => t * t * t;
- public static float QuadInOut(float t)
- {
- return (t *= 2f) < 1f
- ? .5f * t * t
- : -.5f * ((t -= 1f) * (t - 2f) - 1f);
- }
+ public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
- public static float CubeIn(float t) => t * t * t;
+ public static float CubeInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? .5f * t * t * t
+ : .5f * ((t -= 2f) * t * t + 2f);
+ }
- public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
+ public static float QuartIn(float t) => t * t * t * t;
- public static float CubeInOut(float t)
- {
- return (t *= 2f) < 1f
- ? .5f * t * t * t
- : .5f * ((t -= 2f) * t * t + 2f);
- }
+ public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
- public static float QuartIn(float t) => t * t * t * t;
+ public static float QuartInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? .5f * t * t * t * t
+ : -.5f * ((t -= 2f) * t * t * t - 2f);
+ }
- public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
+ public static float QuintIn(float t) => t * t * t * t * t;
- public static float QuartInOut(float t)
- {
- return (t *= 2f) < 1f
- ? .5f * t * t * t * t
- : -.5f * ((t -= 2f) * t * t * t - 2f);
- }
+ public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
- public static float QuintIn(float t) => t * t * t * t * t;
+ public static float QuintInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? .5f * t * t * t * t * t
+ : .5f * ((t -= 2f) * t * t * t * t + 2f);
+ }
- public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
+ public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
- public static float QuintInOut(float t)
- {
- return (t *= 2f) < 1f
- ? .5f * t * t * t * t * t
- : .5f * ((t -= 2f) * t * t * t * t + 2f);
- }
+ public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
- public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
+ public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
- public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
+ public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
- public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
+ public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
- public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
+ public static float ExpoInOut(float t)
+ {
+ if (t == 0f || t == 1f) return t;
- public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
+ return (t *= 2f) < 1f
+ ? .5f * Mathf.Pow(1024f, t - 1f)
+ : .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
+ }
- public static float ExpoInOut(float t)
- {
- if (t == 0f || t == 1f) return t;
+ public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
- return (t *= 2f) < 1f
- ? .5f * Mathf.Pow(1024f, t - 1f)
- : .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
- }
+ public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
- public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
+ public static float CircInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
+ : .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
+ }
- public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
+ public static float ElastIn(float t)
+ {
+ if (t == 0f || t == 1f) return t;
- public static float CircInOut(float t)
- {
- return (t *= 2f) < 1f
- ? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
- : .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
- }
+ return -Mathf.Pow(2f, 10f * (t -= 1f))
+ * Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
+ }
- public static float ElastIn(float t)
- {
- if (t == 0f || t == 1f) return t;
+ public static float ElastOut(float t)
+ {
+ if (t == 0f || t == 1f) return t;
- return -Mathf.Pow(2f, 10f * (t -= 1f))
- * Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
- }
+ return Mathf.Pow(2f, -10f * t)
+ * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
+ }
- public static float ElastOut(float t)
- {
- if (t == 0f || t == 1f) return t;
+ public static float ElastInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
+ * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
+ : Mathf.Pow(2f, -10f * (t -= 1f))
+ * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
+ }
- return Mathf.Pow(2f, -10f * t)
- * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
- }
+ public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
- public static float ElastInOut(float t)
- {
- return (t *= 2f) < 1f
- ? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
- * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
- : Mathf.Pow(2f, -10f * (t -= 1f))
- * Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
- }
+ public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
- public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
+ public static float BackInOut(float t)
+ {
+ return (t *= 2f) < 1f
+ ? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
+ : .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
+ }
- public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
+ public static float BounceIn(float t) => 1f - BounceOut(1f - t);
- public static float BackInOut(float t)
- {
- return (t *= 2f) < 1f
- ? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
- : .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
- }
+ public static float BounceOut(float t)
+ {
+ if (t < (1f / 2.75f)) return 7.5625f * t * t;
+ else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
+ else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
+ else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
+ }
- public static float BounceIn(float t) => 1f - BounceOut(1f - t);
-
- public static float BounceOut(float t)
- {
- if (t < (1f / 2.75f)) return 7.5625f * t * t;
- else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
- else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
- else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
- }
-
- public static float BounceInOut(float t)
- {
- return t < 0.5f
- ? BounceIn(t * 2f) * .5f
- : BounceOut(t * 2f - 1f) * .5f + .5f;
- }
+ public static float BounceInOut(float t)
+ {
+ return t < 0.5f
+ ? BounceIn(t * 2f) * .5f
+ : BounceOut(t * 2f - 1f) * .5f + .5f;
}
}
diff --git a/Assets/Rendering.meta b/Assets/Scripts/ImageEffects.meta
similarity index 77%
rename from Assets/Rendering.meta
rename to Assets/Scripts/ImageEffects.meta
index 414a0f5..5a18789 100644
--- a/Assets/Rendering.meta
+++ b/Assets/Scripts/ImageEffects.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: fbbbbc823584ba640a9854502f5eedfd
+guid: 3978396887dbd7944a71427c5e5b5532
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/ImageEffects/Dither.cs b/Assets/Scripts/ImageEffects/Dither.cs
new file mode 100644
index 0000000..b48cde2
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/Dither.cs
@@ -0,0 +1,55 @@
+///
+/// RetroSuite-3D by oxysoft
+/// https://github.com/oxysoft/RetroSuite3D
+///
+
+using UnityEngine;
+
+[ExecuteInEditMode]
+[RequireComponent(typeof(Camera))]
+[AddComponentMenu("Image Effects/Dither")]
+public class Dither : MonoBehaviour
+{
+ Material mMaterial;
+ Shader shader;
+
+ public Texture2D pattern;
+ [Range(0f, 1f)]
+ public float threshold = .45f;
+ [Range(0f, 1f)]
+ public float strength = .45f;
+
+ Material Material
+ {
+ get
+ {
+ if (mMaterial == null)
+ {
+ shader = Shader.Find("Oxysoft/Dither");
+ mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
+ }
+
+ return mMaterial;
+ }
+ }
+
+ public void OnRenderImage(RenderTexture src, RenderTexture dest)
+ {
+ if (Material)
+ {
+ Material.SetTexture("_Dither", pattern);
+ Material.SetInt("_Width", pattern.width);
+ Material.SetInt("_Height", pattern.height);
+ Material.SetFloat("_Threshold", threshold);
+ Material.SetFloat("_Strength", strength);
+
+ Graphics.Blit(src, dest, Material);
+ }
+ }
+
+ void OnDisable()
+ {
+ if (mMaterial)
+ DestroyImmediate(mMaterial);
+ }
+}
diff --git a/Assets/Scripts/ImageEffects/Dither.cs.meta b/Assets/Scripts/ImageEffects/Dither.cs.meta
new file mode 100644
index 0000000..f07c746
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/Dither.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 56014676381a3cb418a607d72c29f23c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences:
+ - pattern: {fileID: 2800000, guid: b269ce72120fe344fba7e2418d7188dd, type: 3}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ImageEffects/Posterize.cs b/Assets/Scripts/ImageEffects/Posterize.cs
new file mode 100644
index 0000000..fe4addd
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/Posterize.cs
@@ -0,0 +1,51 @@
+///
+/// RetroSuite-3D by oxysoft
+/// https://github.com/oxysoft/RetroSuite3D
+///
+
+using UnityEngine;
+
+[ExecuteInEditMode]
+[RequireComponent(typeof(Camera))]
+[AddComponentMenu("Image Effects/Posterize")]
+public class Posterize : MonoBehaviour
+{
+ Material mMaterial;
+ Shader shader;
+
+ public int redComponent = 8;
+ public int greenComponent = 8;
+ public int blueComponent = 8;
+
+ Material Material
+ {
+ get
+ {
+ if (mMaterial == null)
+ {
+ shader = Shader.Find("Oxysoft/Posterize");
+ mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
+ }
+
+ return mMaterial;
+ }
+ }
+
+ public void OnRenderImage(RenderTexture src, RenderTexture dest)
+ {
+ if (Material)
+ {
+ Material.SetInt("_Red", redComponent);
+ Material.SetInt("_Green", greenComponent);
+ Material.SetInt("_Blue", blueComponent);
+
+ Graphics.Blit(src, dest, Material);
+ }
+ }
+
+ void OnDisable()
+ {
+ if (mMaterial)
+ DestroyImmediate(mMaterial);
+ }
+}
diff --git a/Assets/Scripts/ImageEffects/Posterize.cs.meta b/Assets/Scripts/ImageEffects/Posterize.cs.meta
new file mode 100644
index 0000000..d03e547
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/Posterize.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 53ccac51293442343b69d759bb128bb3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ImageEffects/RetroPixelMax.cs b/Assets/Scripts/ImageEffects/RetroPixelMax.cs
new file mode 100644
index 0000000..43caebb
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/RetroPixelMax.cs
@@ -0,0 +1,53 @@
+///
+/// RetroSuite-3D by oxysoft
+/// https://github.com/oxysoft/RetroSuite3D
+///
+
+using UnityEngine;
+
+[ExecuteInEditMode]
+[RequireComponent(typeof(Camera))]
+[AddComponentMenu("Image Effects/Retro Pixel Max")]
+public class RetroPixelMax : MonoBehaviour
+{
+ Material mMaterial;
+ Shader shader;
+
+ [Header("Colors")]
+ public Color[] colors;
+
+ Material Material
+ {
+ get
+ {
+ if (mMaterial == null)
+ {
+ shader = Shader.Find("Oxysoft/RetroPixelMax");
+ mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
+ }
+
+ return mMaterial;
+ }
+ }
+
+ public void OnRenderImage(RenderTexture src, RenderTexture dest)
+ {
+ if (Material && colors.Length > 0)
+ {
+ Material.SetInt("_ColorCount", colors.Length);
+ Material.SetColorArray("_Colors", colors);
+
+ Graphics.Blit(src, dest, Material);
+ }
+ else
+ {
+ Graphics.Blit(src, dest);
+ }
+ }
+
+ void OnDisable()
+ {
+ if (mMaterial)
+ DestroyImmediate(mMaterial);
+ }
+}
diff --git a/Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta b/Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
new file mode 100644
index 0000000..1fc1a8d
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fb98cc8cfedcc5644a7af767e0a0d81e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ImageEffects/RetroSize.cs b/Assets/Scripts/ImageEffects/RetroSize.cs
new file mode 100644
index 0000000..8133d3d
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/RetroSize.cs
@@ -0,0 +1,29 @@
+///
+/// RetroSuite-3D by oxysoft
+/// https://github.com/oxysoft/RetroSuite3D
+///
+
+using UnityEngine;
+
+[ExecuteInEditMode]
+[RequireComponent(typeof(Camera))]
+[AddComponentMenu("Image Effects/Retro Size")]
+public class RetroSize : MonoBehaviour
+{
+ [Header("Resolution")]
+ public int horizontalResolution = 160;
+ public int verticalResolution = 144;
+
+ public void OnRenderImage(RenderTexture src, RenderTexture dest)
+ {
+ horizontalResolution = Mathf.Clamp(horizontalResolution, 1, 2048);
+ verticalResolution = Mathf.Clamp(verticalResolution, 1, 2048);
+
+ var scaled = RenderTexture.GetTemporary(horizontalResolution, verticalResolution);
+ scaled.filterMode = FilterMode.Point;
+
+ Graphics.Blit(src, scaled);
+ Graphics.Blit(scaled, dest);
+ RenderTexture.ReleaseTemporary(scaled);
+ }
+}
diff --git a/Assets/Scripts/ImageEffects/RetroSize.cs.meta b/Assets/Scripts/ImageEffects/RetroSize.cs.meta
new file mode 100644
index 0000000..bce4fd9
--- /dev/null
+++ b/Assets/Scripts/ImageEffects/RetroSize.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e55f8c08e9740c04eb673d7bcc594299
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/LogoIntroCutscene.cs b/Assets/Scripts/LogoIntroCutscene.cs
index 28989da..f33a639 100644
--- a/Assets/Scripts/LogoIntroCutscene.cs
+++ b/Assets/Scripts/LogoIntroCutscene.cs
@@ -1,22 +1,18 @@
-using Assets.Scripts;
-using System.Collections;
+using System.Collections;
using UnityEngine;
-using UnityEngine.SceneManagement;
public class LogoIntroCutscene : Cutscene
{
[SerializeField]
- GameObject logoCubic;
+ GameObject logoCubic = null;
[SerializeField]
- GameObject logoFull;
+ GameObject logoFull = null;
[SerializeField]
- SpriteRenderer logoFullRenderer;
+ SpriteRenderer logoFullRenderer = null;
protected override void OnSceneStart()
{
logoFull.SetActive(false);
- logoCubic.SetActive(true);
- logoCubic.transform.eulerAngles = Vector3.up * 90f;
}
protected override IEnumerator OnScenePlay()
@@ -24,7 +20,9 @@ public class LogoIntroCutscene : Cutscene
yield return RotateCube();
yield return new WaitForSeconds(.2f);
yield return FadeInLogo();
- yield return new WaitForSeconds(.5f);
+ yield return new WaitForSeconds(1f);
+ yield return FadeOutLogo();
+ yield return new WaitForSeconds(.2f);
}
protected override void OnSceneEnd()
@@ -73,4 +71,19 @@ public class LogoIntroCutscene : Cutscene
yield return null;
}
}
+
+ IEnumerator FadeOutLogo()
+ {
+ const int maxTicks = 45;
+ var clearWhite = new Color(1f, 1f, 1f, 0f);
+
+ logoCubic.SetActive(false);
+
+ for (int i = 0; i <= maxTicks; i++)
+ {
+ var percent = Easing.SineOut(1f * i / maxTicks);
+ logoFullRenderer.color = Color.Lerp(Color.white, clearWhite, percent);
+ yield return null;
+ }
+ }
}
diff --git a/Assets/Rendering/LwRenderPipelineAsset.asset.meta b/Assets/Shaders.meta
similarity index 52%
rename from Assets/Rendering/LwRenderPipelineAsset.asset.meta
rename to Assets/Shaders.meta
index d4600d2..450eba4 100644
--- a/Assets/Rendering/LwRenderPipelineAsset.asset.meta
+++ b/Assets/Shaders.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: 01de7730f8d22fe42894f154d10b2ad5
-NativeFormatImporter:
+guid: b68269584dd3f4c40bad74b3ce194310
+folderAsset: yes
+DefaultImporter:
externalObjects: {}
- mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/Shaders/Dither.shader b/Assets/Shaders/Dither.shader
new file mode 100644
index 0000000..0a34c93
--- /dev/null
+++ b/Assets/Shaders/Dither.shader
@@ -0,0 +1,107 @@
+Shader "Oxysoft/Dither" {
+ Properties {
+ _Threshold ("Threshold", Float) = 0.45
+ _Strength ("Strength", Float) = 0.45
+ _Width ("Width", Int) = 0.45
+ _Height ("Height", Int) = 0.45
+ _Dither ("Dither", 2D) = "white" {}
+ _MainTex ("", 2D) = "white" {}
+ }
+
+ SubShader {
+ Lighting Off
+ ZTest Always
+ Cull Off
+ ZWrite Off
+ Fog { Mode Off }
+
+ Pass {
+ CGPROGRAM
+ // Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
+ #pragma exclude_renderers flash
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #include "UnityCG.cginc"
+
+ uniform float _Threshold;
+ uniform float _Strength;
+ uniform int _Width;
+ uniform int _Height;
+
+ uniform sampler2D _Dither;
+ uniform sampler2D _MainTex;
+
+ float luma(fixed3 color) {
+ return dot(color, fixed3(0.299, 0.587, 0.114));
+ }
+
+ float luma(fixed4 color) {
+ return dot(color.rgb, fixed3(0.299, 0.587, 0.114));
+ }
+
+ fixed4 ditherBayer2(fixed2 position, float brightness) {
+ int x = fmod(position.x, 4.0);
+ int y = fmod(position.y, 4.0);
+
+ int index = x + y * 4;
+ float lim = 0.0;
+
+ if (x < 8) {
+ if (index == 0) lim = 0.0625;
+ if (index == 1) lim = 0.5625;
+ if (index == 2) lim = 0.1875;
+ if (index == 3) lim = 0.6875;
+ if (index == 4) lim = 0.8125;
+ if (index == 5) lim = 0.3125;
+ if (index == 6) lim = 0.9375;
+ if (index == 7) lim = 0.4375;
+ if (index == 8) lim = 0.25;
+ if (index == 9) lim = 0.75;
+ if (index == 10) lim = 0.125;
+ if (index == 11) lim = 0.625;
+ if (index == 12) lim = 1.0;
+ if (index == 13) lim = 0.5;
+ if (index == 14) lim = 0.875;
+ if (index == 15) lim = 0.375;
+ }
+
+ if (brightness < lim * _Strength)
+ return 0.0;
+
+ return 1.0;
+ }
+
+ fixed3 ditherPattern2(fixed2 position, float brightness) {
+ int x = fmod(position.x, _Width);
+ int y = fmod(position.y, _Height);
+
+ float lim = 0.0;
+
+ lim = tex2D(_Dither, fixed2(x, y) / _Width).r;
+
+ if (brightness < lim * _Threshold)
+ return _Strength;
+
+ return 1.0;
+ }
+
+ fixed3 ditherBayer(fixed2 position, fixed3 col) {
+ return col * ditherBayer2(position, luma(col));
+ }
+
+ fixed3 ditherPattern(fixed2 position, fixed3 col) {
+ return col * ditherPattern2(position, luma(col));
+ }
+
+ fixed4 frag (v2f_img i) : COLOR
+ {
+ fixed3 col = tex2D (_MainTex, i.uv).rgb;
+ return fixed4(ditherPattern(i.pos.xy, col), 1.0);
+ }
+ ENDCG
+ }
+ }
+
+ FallBack "Diffuse"
+}
diff --git a/Assets/Shaders/Dither.shader.meta b/Assets/Shaders/Dither.shader.meta
new file mode 100644
index 0000000..21271c3
--- /dev/null
+++ b/Assets/Shaders/Dither.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 26bd9892d27d0114b93df1dacce3b21d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Shaders/Posterize.shader b/Assets/Shaders/Posterize.shader
new file mode 100644
index 0000000..2bb240b
--- /dev/null
+++ b/Assets/Shaders/Posterize.shader
@@ -0,0 +1,45 @@
+Shader "Oxysoft/Posterize" {
+ Properties {
+ _Red ("Red", Int) = 8
+ _Green ("Green", Int) = 8
+ _Blue ("Blue", Int) = 8
+ _MainTex ("", 2D) = "white" {}
+ }
+
+ SubShader {
+ Lighting Off
+ ZTest Always
+ Cull Off
+ ZWrite Off
+ Fog { Mode Off }
+
+ Pass {
+ CGPROGRAM
+ // Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
+ #pragma exclude_renderers flash
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #include "UnityCG.cginc"
+
+ uniform int _Red;
+ uniform int _Green;
+ uniform int _Blue;
+ uniform sampler2D _MainTex;
+
+ fixed4 frag (v2f_img i) : COLOR
+ {
+ fixed3 col = tex2D (_MainTex, i.uv).rgb;
+ fixed4 c = fixed4(0.0, 0.0, 0.0, 1.0);
+ c.r = floor(col.r * _Red) / _Red;
+ c.g = floor(col.g * _Green) / _Green;
+ c.b = floor(col.b * _Blue) / _Blue;
+
+ return c;
+ }
+ ENDCG
+ }
+ }
+
+ FallBack "Diffuse"
+}
diff --git a/Assets/Shaders/Posterize.shader.meta b/Assets/Shaders/Posterize.shader.meta
new file mode 100644
index 0000000..18cb896
--- /dev/null
+++ b/Assets/Shaders/Posterize.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b310eee2f93ac2d46aa921a01dd77ef8
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
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diff --git a/Assets/Shaders/RetroPixelMax.shader b/Assets/Shaders/RetroPixelMax.shader
new file mode 100644
index 0000000..4c3a373
--- /dev/null
+++ b/Assets/Shaders/RetroPixelMax.shader
@@ -0,0 +1,51 @@
+Shader "Oxysoft/RetroPixelMax" {
+ Properties {
+ _ColorCount ("Color Count", Int) = 8
+ _MainTex ("", 2D) = "white" {}
+ }
+
+ SubShader {
+ Lighting Off
+ ZTest Always
+ Cull Off
+ ZWrite Off
+ Fog { Mode Off }
+
+ Pass {
+ CGPROGRAM
+ // Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
+ #pragma exclude_renderers flash
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #include "UnityCG.cginc"
+
+ uniform int _ColorCount;
+ uniform fixed4 _Colors[256];
+ uniform sampler2D _MainTex;
+
+ fixed4 frag (v2f_img i) : COLOR
+ {
+ fixed3 original = tex2D (_MainTex, i.uv).rgb;
+
+ fixed4 col = fixed4 (0,0,0,0);
+ fixed dist = 10000000.0;
+
+ for (int i = 0; i < _ColorCount; i++) {
+ fixed4 c = _Colors[i];
+ fixed d = distance(original, c);
+
+ if (d < dist) {
+ dist = d;
+ col = c;
+ }
+ }
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+
+ FallBack "Diffuse"
+}
diff --git a/Assets/Shaders/RetroPixelMax.shader.meta b/Assets/Shaders/RetroPixelMax.shader.meta
new file mode 100644
index 0000000..f0305ab
--- /dev/null
+++ b/Assets/Shaders/RetroPixelMax.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e44bf8be36890b74081d936df1a0c129
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/DitherBrush.png b/Assets/Textures/DitherBrush.png
new file mode 100644
index 0000000..861fbfe
Binary files /dev/null and b/Assets/Textures/DitherBrush.png differ
diff --git a/Assets/Textures/DitherBrush.png.meta b/Assets/Textures/DitherBrush.png.meta
new file mode 100644
index 0000000..f9fd875
--- /dev/null
+++ b/Assets/Textures/DitherBrush.png.meta
@@ -0,0 +1,151 @@
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+guid: b269ce72120fe344fba7e2418d7188dd
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 10
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
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+ aniso: -1
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+ wrapV: 1
+ wrapW: 1
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+ spritePixelsToUnits: 8
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 0
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+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
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+ textureFormatSet: 0
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+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
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+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Windows Store Apps
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Textures/LogoFull.png.meta b/Assets/Textures/LogoFull.png.meta
index c62c50d..74db891 100644
--- a/Assets/Textures/LogoFull.png.meta
+++ b/Assets/Textures/LogoFull.png.meta
@@ -47,7 +47,7 @@ TextureImporter:
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
+ spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
diff --git a/Assets/Textures/LogoHead.png.meta b/Assets/Textures/LogoHead.png.meta
index f98b8ef..5479332 100644
--- a/Assets/Textures/LogoHead.png.meta
+++ b/Assets/Textures/LogoHead.png.meta
@@ -47,7 +47,7 @@ TextureImporter:
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
+ spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 7c1fac1..33e3618 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -6,6 +6,6 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 0
- path: Assets/Scenes/SampleScene.unity
+ path: Assets/Scenes/LogoIntro.unity
guid: 2cda990e2423bbf4892e6590ba056729
m_configObjects: {}
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 35316f1..23006e6 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -31,11 +31,13 @@ GraphicsSettings:
m_AlwaysIncludedShaders:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 4800000, guid: 26bd9892d27d0114b93df1dacce3b21d, type: 3}
+ - {fileID: 4800000, guid: b310eee2f93ac2d46aa921a01dd77ef8, type: 3}
+ - {fileID: 4800000, guid: e44bf8be36890b74081d936df1a0c129, type: 3}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
- m_CustomRenderPipeline: {fileID: 11400000, guid: 01de7730f8d22fe42894f154d10b2ad5,
- type: 2}
+ m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1