Add RetroSuite-3D shader components
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
public class CutsceneManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Cutscene cutscene;
|
||||
Cutscene cutscene = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
@@ -1,134 +1,131 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts
|
||||
public static class Easing
|
||||
{
|
||||
public static class Easing
|
||||
public static float QuadIn(float t) => t * t;
|
||||
|
||||
public static float QuadOut(float t) => t * (2f - t);
|
||||
|
||||
public static float QuadInOut(float t)
|
||||
{
|
||||
public static float QuadIn(float t) => t * t;
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t
|
||||
: -.5f * ((t -= 1f) * (t - 2f) - 1f);
|
||||
}
|
||||
|
||||
public static float QuadOut(float t) => t * (2f - t);
|
||||
public static float CubeIn(float t) => t * t * t;
|
||||
|
||||
public static float QuadInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t
|
||||
: -.5f * ((t -= 1f) * (t - 2f) - 1f);
|
||||
}
|
||||
public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
|
||||
|
||||
public static float CubeIn(float t) => t * t * t;
|
||||
public static float CubeInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t + 2f);
|
||||
}
|
||||
|
||||
public static float CubeOut(float t) => 1f + ((t -= 1f) * t * t);
|
||||
public static float QuartIn(float t) => t * t * t * t;
|
||||
|
||||
public static float CubeInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t + 2f);
|
||||
}
|
||||
public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
|
||||
|
||||
public static float QuartIn(float t) => t * t * t * t;
|
||||
public static float QuartInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t
|
||||
: -.5f * ((t -= 2f) * t * t * t - 2f);
|
||||
}
|
||||
|
||||
public static float QuartOut(float t) => 1f - ((t -= 1f) * t * t * t);
|
||||
public static float QuintIn(float t) => t * t * t * t * t;
|
||||
|
||||
public static float QuartInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t
|
||||
: -.5f * ((t -= 2f) * t * t * t - 2f);
|
||||
}
|
||||
public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
|
||||
|
||||
public static float QuintIn(float t) => t * t * t * t * t;
|
||||
public static float QuintInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t * t * t + 2f);
|
||||
}
|
||||
|
||||
public static float QuintOut(float t) => 1f + ((t -= 1f) * t * t * t * t);
|
||||
public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
|
||||
|
||||
public static float QuintInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * t * t * t * t * t
|
||||
: .5f * ((t -= 2f) * t * t * t * t + 2f);
|
||||
}
|
||||
public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
|
||||
|
||||
public static float SineIn(float t) => 1f - Mathf.Cos(t * Mathf.PI / 2f);
|
||||
public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
|
||||
|
||||
public static float SineOut(float t) => Mathf.Sin(t * Mathf.PI / 2f);
|
||||
public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
|
||||
|
||||
public static float SineInOut(float t) => .5f * (1f - Mathf.Cos(Mathf.PI * t));
|
||||
public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
|
||||
|
||||
public static float ExpoIn(float t) => t == 0f ? 0f : Mathf.Pow(1024f, t - 1f);
|
||||
public static float ExpoInOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
public static float ExpoOut(float t) => t == 1f ? 1f : 1f - Mathf.Pow(2f, -10f * t);
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * Mathf.Pow(1024f, t - 1f)
|
||||
: .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
|
||||
}
|
||||
|
||||
public static float ExpoInOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
|
||||
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * Mathf.Pow(1024f, t - 1f)
|
||||
: .5f * (-Mathf.Pow(2f, -10f * (t - 1f)) + 2f);
|
||||
}
|
||||
public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
|
||||
|
||||
public static float CircIn(float t) => 1f - Mathf.Sqrt(1f - t * t);
|
||||
public static float CircInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
|
||||
: .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
|
||||
}
|
||||
|
||||
public static float CircOut(float t) => Mathf.Sqrt(1f - ((t -= 1f) * t));
|
||||
public static float ElastIn(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
public static float CircInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * (Mathf.Sqrt(1f - t * t) - 1)
|
||||
: .5f * (Mathf.Sqrt(1f - (t -= 2f) * t) + 1f);
|
||||
}
|
||||
return -Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
|
||||
}
|
||||
|
||||
public static float ElastIn(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float ElastOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
|
||||
return -Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - 0.1f) * (2f * Mathf.PI) / .4f);
|
||||
}
|
||||
return Mathf.Pow(2f, -10f * t)
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
|
||||
}
|
||||
|
||||
public static float ElastOut(float t)
|
||||
{
|
||||
if (t == 0f || t == 1f) return t;
|
||||
public static float ElastInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
|
||||
: Mathf.Pow(2f, -10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
|
||||
}
|
||||
|
||||
return Mathf.Pow(2f, -10f * t)
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) + 1f;
|
||||
}
|
||||
public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
|
||||
|
||||
public static float ElastInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? -.5f * Mathf.Pow(2f, 10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f)
|
||||
: Mathf.Pow(2f, -10f * (t -= 1f))
|
||||
* Mathf.Sin((t - .1f) * (2f * Mathf.PI) / .4f) * .5f + 1f;
|
||||
}
|
||||
public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
|
||||
|
||||
public static float BackIn(float t) => t * t * (2.70158f * t - 1.70158f);
|
||||
public static float BackInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
|
||||
: .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
|
||||
}
|
||||
|
||||
public static float BackOut(float t) => (t -= 1f) * t * (2.70158f * t + 1.70158f) + 1f;
|
||||
public static float BounceIn(float t) => 1f - BounceOut(1f - t);
|
||||
|
||||
public static float BackInOut(float t)
|
||||
{
|
||||
return (t *= 2f) < 1f
|
||||
? .5f * (t * t * ((2.5949095f + 1f) * t - 2.5949095f))
|
||||
: .5f * ((t -= 2f) * t * ((2.5949095f + 1f) * t + 2.5949095f) + 2f);
|
||||
}
|
||||
public static float BounceOut(float t)
|
||||
{
|
||||
if (t < (1f / 2.75f)) return 7.5625f * t * t;
|
||||
else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
|
||||
else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
|
||||
else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
|
||||
}
|
||||
|
||||
public static float BounceIn(float t) => 1f - BounceOut(1f - t);
|
||||
|
||||
public static float BounceOut(float t)
|
||||
{
|
||||
if (t < (1f / 2.75f)) return 7.5625f * t * t;
|
||||
else if (t < (2f / 2.75f)) return 7.5625f * (t -= 1.5f / 2.75f) * t + .75f;
|
||||
else if (t < (2.5f / 2.75f)) return 7.5625f * (t -= 2.25f / 2.75f) * t + .9375f;
|
||||
else return 7.5625f * (t -= 2.625f / 2.75f) * t + .984375f;
|
||||
}
|
||||
|
||||
public static float BounceInOut(float t)
|
||||
{
|
||||
return t < 0.5f
|
||||
? BounceIn(t * 2f) * .5f
|
||||
: BounceOut(t * 2f - 1f) * .5f + .5f;
|
||||
}
|
||||
public static float BounceInOut(float t)
|
||||
{
|
||||
return t < 0.5f
|
||||
? BounceIn(t * 2f) * .5f
|
||||
: BounceOut(t * 2f - 1f) * .5f + .5f;
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Scripts/ImageEffects.meta
Normal file
8
Assets/Scripts/ImageEffects.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3978396887dbd7944a71427c5e5b5532
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/ImageEffects/Dither.cs
Normal file
55
Assets/Scripts/ImageEffects/Dither.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Dither")]
|
||||
public class Dither : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
public Texture2D pattern;
|
||||
[Range(0f, 1f)]
|
||||
public float threshold = .45f;
|
||||
[Range(0f, 1f)]
|
||||
public float strength = .45f;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/Dither");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material)
|
||||
{
|
||||
Material.SetTexture("_Dither", pattern);
|
||||
Material.SetInt("_Width", pattern.width);
|
||||
Material.SetInt("_Height", pattern.height);
|
||||
Material.SetFloat("_Threshold", threshold);
|
||||
Material.SetFloat("_Strength", strength);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/ImageEffects/Dither.cs.meta
Normal file
12
Assets/Scripts/ImageEffects/Dither.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56014676381a3cb418a607d72c29f23c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- pattern: {fileID: 2800000, guid: b269ce72120fe344fba7e2418d7188dd, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
51
Assets/Scripts/ImageEffects/Posterize.cs
Normal file
51
Assets/Scripts/ImageEffects/Posterize.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Posterize")]
|
||||
public class Posterize : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
public int redComponent = 8;
|
||||
public int greenComponent = 8;
|
||||
public int blueComponent = 8;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/Posterize");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material)
|
||||
{
|
||||
Material.SetInt("_Red", redComponent);
|
||||
Material.SetInt("_Green", greenComponent);
|
||||
Material.SetInt("_Blue", blueComponent);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/Posterize.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/Posterize.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53ccac51293442343b69d759bb128bb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
53
Assets/Scripts/ImageEffects/RetroPixelMax.cs
Normal file
53
Assets/Scripts/ImageEffects/RetroPixelMax.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Retro Pixel Max")]
|
||||
public class RetroPixelMax : MonoBehaviour
|
||||
{
|
||||
Material mMaterial;
|
||||
Shader shader;
|
||||
|
||||
[Header("Colors")]
|
||||
public Color[] colors;
|
||||
|
||||
Material Material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMaterial == null)
|
||||
{
|
||||
shader = Shader.Find("Oxysoft/RetroPixelMax");
|
||||
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
|
||||
}
|
||||
|
||||
return mMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (Material && colors.Length > 0)
|
||||
{
|
||||
Material.SetInt("_ColorCount", colors.Length);
|
||||
Material.SetColorArray("_Colors", colors);
|
||||
|
||||
Graphics.Blit(src, dest, Material);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (mMaterial)
|
||||
DestroyImmediate(mMaterial);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/RetroPixelMax.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb98cc8cfedcc5644a7af767e0a0d81e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Scripts/ImageEffects/RetroSize.cs
Normal file
29
Assets/Scripts/ImageEffects/RetroSize.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
/// <summary>
|
||||
/// RetroSuite-3D by oxysoft
|
||||
/// https://github.com/oxysoft/RetroSuite3D
|
||||
/// </summary>
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
[AddComponentMenu("Image Effects/Retro Size")]
|
||||
public class RetroSize : MonoBehaviour
|
||||
{
|
||||
[Header("Resolution")]
|
||||
public int horizontalResolution = 160;
|
||||
public int verticalResolution = 144;
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
horizontalResolution = Mathf.Clamp(horizontalResolution, 1, 2048);
|
||||
verticalResolution = Mathf.Clamp(verticalResolution, 1, 2048);
|
||||
|
||||
var scaled = RenderTexture.GetTemporary(horizontalResolution, verticalResolution);
|
||||
scaled.filterMode = FilterMode.Point;
|
||||
|
||||
Graphics.Blit(src, scaled);
|
||||
Graphics.Blit(scaled, dest);
|
||||
RenderTexture.ReleaseTemporary(scaled);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ImageEffects/RetroSize.cs.meta
Normal file
11
Assets/Scripts/ImageEffects/RetroSize.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e55f8c08e9740c04eb673d7bcc594299
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,22 +1,18 @@
|
||||
using Assets.Scripts;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LogoIntroCutscene : Cutscene
|
||||
{
|
||||
[SerializeField]
|
||||
GameObject logoCubic;
|
||||
GameObject logoCubic = null;
|
||||
[SerializeField]
|
||||
GameObject logoFull;
|
||||
GameObject logoFull = null;
|
||||
[SerializeField]
|
||||
SpriteRenderer logoFullRenderer;
|
||||
SpriteRenderer logoFullRenderer = null;
|
||||
|
||||
protected override void OnSceneStart()
|
||||
{
|
||||
logoFull.SetActive(false);
|
||||
logoCubic.SetActive(true);
|
||||
logoCubic.transform.eulerAngles = Vector3.up * 90f;
|
||||
}
|
||||
|
||||
protected override IEnumerator OnScenePlay()
|
||||
@@ -24,7 +20,9 @@ public class LogoIntroCutscene : Cutscene
|
||||
yield return RotateCube();
|
||||
yield return new WaitForSeconds(.2f);
|
||||
yield return FadeInLogo();
|
||||
yield return new WaitForSeconds(.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return FadeOutLogo();
|
||||
yield return new WaitForSeconds(.2f);
|
||||
}
|
||||
|
||||
protected override void OnSceneEnd()
|
||||
@@ -73,4 +71,19 @@ public class LogoIntroCutscene : Cutscene
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator FadeOutLogo()
|
||||
{
|
||||
const int maxTicks = 45;
|
||||
var clearWhite = new Color(1f, 1f, 1f, 0f);
|
||||
|
||||
logoCubic.SetActive(false);
|
||||
|
||||
for (int i = 0; i <= maxTicks; i++)
|
||||
{
|
||||
var percent = Easing.SineOut(1f * i / maxTicks);
|
||||
logoFullRenderer.color = Color.Lerp(Color.white, clearWhite, percent);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user