Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -4,24 +4,37 @@ using UnityEngine;
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public class ParallaxBackground : MonoBehaviour
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{
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public Camera camera;
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public SpriteRenderer renderer;
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[SerializeField] Camera baseCamera;
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[SerializeField] SpriteRenderer baseRenderer;
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public Vector2 scrollRate = Vector2.one * .4f;
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Vector2 tileSize;
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Vector2 offset = new Vector2(8f, 7.5f);
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// Start is called before the first frame update
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void Start()
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{
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baseRenderer.transform.position = new Vector3(
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baseCamera.transform.position.x - offset.x,
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baseCamera.transform.position.y - offset.y,
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baseRenderer.transform.position.z);
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tileSize = baseRenderer.size;
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baseRenderer.size = new Vector2(
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(Mathf.Ceil(tileSize.x / (offset.x * 2f)) + 2f) * tileSize.x,
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(Mathf.Ceil(tileSize.y / (offset.y * 2f)) + 2f) * tileSize.y);
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}
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// Update is called once per frame
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void Update()
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{
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//var currentPos =
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//var offset = new Vector3(8f, -7.5f, 0f);
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//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
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var depth = baseRenderer.transform.position.z;
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var basePosition = (Vector2)baseCamera.transform.position - (offset * new Vector2(1f, -1f));
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var scrollOffset = baseCamera.transform.position * scrollRate;
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scrollOffset = new Vector2(scrollOffset.x % tileSize.x, scrollOffset.y % tileSize.y);
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var position = basePosition - scrollOffset - tileSize * new Vector2(1, -1);
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baseRenderer.transform.position = new Vector3(position.x, position.y, depth);
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}
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}
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BIN
Assets/Resources/Audio/Eat.ogg
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BIN
Assets/Resources/Audio/Eat.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
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userData:
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Assets/Resources/Audio/GameOver.wav
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BIN
Assets/Resources/Audio/GameOver.wav
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Binary file not shown.
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Assets/Resources/Audio/GameOver.wav.meta
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22
Assets/Resources/Audio/GameOver.wav.meta
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fileFormatVersion: 2
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Assets/Resources/Audio/HardPunch.ogg
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BIN
Assets/Resources/Audio/HardPunch.ogg
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Binary file not shown.
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Assets/Resources/Audio/HardPunch.ogg.meta
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22
Assets/Resources/Audio/HardPunch.ogg.meta
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fileFormatVersion: 2
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platformSettingOverrides: {}
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userData:
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BIN
Assets/Resources/Audio/HardSlap.ogg
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BIN
Assets/Resources/Audio/HardSlap.ogg
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Assets/Resources/Audio/HardSlap.ogg.meta
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22
Assets/Resources/Audio/HardSlap.ogg.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 292f0e8e04642864daaf315efade99c7
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userData:
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BIN
Assets/Resources/Audio/Punch.ogg
Normal file
BIN
Assets/Resources/Audio/Punch.ogg
Normal file
Binary file not shown.
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Assets/Resources/Audio/Punch.ogg.meta
Normal file
22
Assets/Resources/Audio/Punch.ogg.meta
Normal file
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fileFormatVersion: 2
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userData:
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Assets/Resources/Audio/Slap.ogg
Normal file
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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userData:
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BIN
Assets/Resources/Audio/Win.ogg
Normal file
BIN
Assets/Resources/Audio/Win.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Win.ogg.meta
Normal file
22
Assets/Resources/Audio/Win.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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@@ -9,6 +9,7 @@ public class EventControls : MonoBehaviour
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{
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[SerializeField] private Player player;
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[SerializeField] private Camera camera;
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[SerializeField] private GameObject music;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> failTiles;
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@@ -159,6 +160,17 @@ public class EventControls : MonoBehaviour
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.GetValueOrDefault();
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}
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IEnumerator PlayVictoryMusic()
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{
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music = GameObject.Find("Music");
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var audioSrc = music.GetComponent<AudioSource>();
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audioSrc.Pause();
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SoundManagerScript.PlaySound("win");
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var clipSeconds = SoundManagerScript.audioSrc.clip.length;
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yield return new WaitForSeconds(clipSeconds);
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audioSrc.Play();
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}
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private void PerformControlEvent()
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{
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nextControlAccumalator = 0;
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@@ -185,6 +197,7 @@ public class EventControls : MonoBehaviour
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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hasFailed = false;
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StartCoroutine(PlayVictoryMusic());
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}
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}
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@@ -32,6 +32,8 @@ public class Player : MonoBehaviour
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private bool isMovementEnabled = true;
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private bool isFighting = false;
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private bool isPlayerHurt = false;
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private void Start()
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{
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rigidBody = GetComponent<Rigidbody2D>();
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@@ -129,7 +131,7 @@ public class Player : MonoBehaviour
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Run();
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FlipSprite();
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}
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PlayFightSound();
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HandleAnimations();
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}
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@@ -234,20 +236,38 @@ public class Player : MonoBehaviour
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animator.SetBool("IsFighting", isFighting);
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}
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private void PlayFightSound()
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{
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if (isFighting && !isPlayerHurt)
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{
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SoundManagerScript.PlaySound(GetRandomFightClipName());
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}
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}
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private string GetRandomFightClipName()
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{
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var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
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var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
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return fightClipNames[randomNumber];
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}
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public void StartEncounter()
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{
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isPlayerHurt = false;
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isFighting = true;
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isMovementEnabled = false;
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}
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public void EndEncounter()
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{
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isPlayerHurt = false;
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isFighting = false;
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isMovementEnabled = true;
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}
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public void ThrowUserInTheAirHurt()
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{
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isPlayerHurt = true;
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
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isFighting = false;
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}
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@@ -5,8 +5,10 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
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static AudioSource audioSrc;
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public static AudioClip jumpSound, screamSound, wrongButtonSound,
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bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
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slapSound, hardSlapSound, winSound;
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public static AudioSource audioSrc;
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// Start is called before the first frame update
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void Start()
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@@ -16,6 +18,12 @@ public class SoundManagerScript : MonoBehaviour
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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eatSound = Resources.Load<AudioClip>("Audio/Eat");
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punchSound = Resources.Load<AudioClip>("Audio/Punch");
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hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
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slapSound = Resources.Load<AudioClip>("Audio/Slap");
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hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
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winSound = Resources.Load<AudioClip>("Audio/Win");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -45,6 +53,26 @@ public class SoundManagerScript : MonoBehaviour
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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break;
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case "win":
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audioSrc.clip = winSound;
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audioSrc.PlayOneShot(winSound);
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break;
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}
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}
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||||
}
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||||
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||||
Reference in New Issue
Block a user