game over scene

This commit is contained in:
Jack Rus
2020-02-02 11:35:23 -05:00
parent b93b0f7cfe
commit eaa3de56e4
21 changed files with 3198 additions and 83 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
@@ -37,7 +38,7 @@ public class Player : MonoBehaviour
collider = GetComponent<Collider2D>();
animator = GetComponent<Animator>();
currentHealth = 1; // startHealth;
currentStamina = 50; // startStamina;
currentStamina = startStamina;
healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
staminaInitialSize = staminaBar.size.x;
staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
@@ -74,9 +75,10 @@ public class Player : MonoBehaviour
{
if (coll.gameObject.tag == "Pizza")
{
Destroy(coll.gameObject);
currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
//Destroy(coll.gameObject);
//currentHealth += currentHealth < startHealth ? 1 : 0;
//healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
Hurt();
}
else if (coll.gameObject.tag == "Coffee")
{
@@ -105,6 +107,19 @@ public class Player : MonoBehaviour
return currentStamina < startStamina ? (startStamina * percentage / 100) : 0;
}
private void Hurt()
{
currentHealth -= currentHealth > 0 ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
if (currentHealth <= 0) GameOver();
}
private void GameOver()
{
SceneManager.LoadScene("GameOver");
}
private void MovePlayer()
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