fix conficts

This commit is contained in:
chyknkat
2020-02-02 11:34:03 -05:00
2 changed files with 101 additions and 89 deletions

View File

@@ -4,24 +4,37 @@ using UnityEngine;
public class ParallaxBackground : MonoBehaviour
{
public Camera camera;
public SpriteRenderer renderer;
[SerializeField] Camera baseCamera;
[SerializeField] SpriteRenderer baseRenderer;
public Vector2 scrollRate = Vector2.one * .4f;
Vector2 tileSize;
Vector2 offset = new Vector2(8f, 7.5f);
// Start is called before the first frame update
void Start()
{
baseRenderer.transform.position = new Vector3(
baseCamera.transform.position.x - offset.x,
baseCamera.transform.position.y - offset.y,
baseRenderer.transform.position.z);
tileSize = baseRenderer.size;
baseRenderer.size = new Vector2(
(Mathf.Ceil(tileSize.x / (offset.x * 2f)) + 2f) * tileSize.x,
(Mathf.Ceil(tileSize.y / (offset.y * 2f)) + 2f) * tileSize.y);
}
// Update is called once per frame
void Update()
{
//var currentPos =
//var offset = new Vector3(8f, -7.5f, 0f);
//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
var depth = baseRenderer.transform.position.z;
var basePosition = (Vector2)baseCamera.transform.position - (offset * new Vector2(1f, -1f));
var scrollOffset = baseCamera.transform.position * scrollRate;
scrollOffset = new Vector2(scrollOffset.x % tileSize.x, scrollOffset.y % tileSize.y);
var position = basePosition - scrollOffset - tileSize * new Vector2(1, -1);
baseRenderer.transform.position = new Vector3(position.x, position.y, depth);
}
}

View File

@@ -167,7 +167,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
player: {fileID: 1671840921}
camera: {fileID: 1337282922}
music: {fileID: 0}
tiles:
- {fileID: 11400000, guid: 1f7bfa5ee72002646806268d14bfeb3b, type: 2}
- {fileID: 11400000, guid: e85f8319cdf4358448a9002845cfbd5a, type: 2}
@@ -46994,7 +46993,7 @@ AudioSource:
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 219
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
@@ -47330,7 +47329,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1671840916}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 18.5, y: 8, z: 0}
m_LocalPosition: {x: 178, y: 8, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1008122163}
@@ -47692,84 +47691,6 @@ Tilemap:
e31: 0
e32: 0
e33: 1
--- !u!4 &1727766209
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1882958979}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -7.8, y: 7.65, z: 10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1146013793}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1727766210
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1882958979}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 1067504601
m_SortingLayer: -1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: e33008ddf5593464c90eced40f3f28e8, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 16, y: 16}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &1727766211
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1882958979}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: af4fa3c5d20488d4fa39fb11819d3f97, type: 3}
m_Name:
m_EditorClassIdentifier:
camera: {fileID: 1337282922}
renderer: {fileID: 1727766210}
scrollRate: {x: 0.4, y: 0.4}
--- !u!1001 &1879087608
PrefabInstance:
m_ObjectHideFlags: 0
@@ -47897,6 +47818,84 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1727766209
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1727766208}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -7.8, y: 7.65, z: 10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1146013793}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1727766210
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1727766208}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 1067504601
m_SortingLayer: -1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: e33008ddf5593464c90eced40f3f28e8, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 2
m_Size: {x: 16, y: 16}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &1727766211
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1727766208}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: af4fa3c5d20488d4fa39fb11819d3f97, type: 3}
m_Name:
m_EditorClassIdentifier:
baseCamera: {fileID: 1337282922}
baseRenderer: {fileID: 1727766210}
scrollRate: {x: 0.4, y: 0.4}
--- !u!1 &1895829829
GameObject:
m_ObjectHideFlags: 0