79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound,
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bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
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slapSound, hardSlapSound, winSound;
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public static AudioSource audioSrc;
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// Start is called before the first frame update
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void Start()
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{
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jumpSound = Resources.Load<AudioClip>("Audio/Jump");
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screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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eatSound = Resources.Load<AudioClip>("Audio/Eat");
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punchSound = Resources.Load<AudioClip>("Audio/Punch");
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hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
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slapSound = Resources.Load<AudioClip>("Audio/Slap");
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hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
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winSound = Resources.Load<AudioClip>("Audio/Win");
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audioSrc = GetComponent<AudioSource>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public static void PlaySound(string clip)
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{
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switch (clip)
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{
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case "jump":
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audioSrc.PlayOneShot(jumpSound);
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break;
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case "scream":
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audioSrc.PlayOneShot(screamSound);
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break;
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case "wrong":
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audioSrc.PlayOneShot(wrongButtonSound);
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break;
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case "bug laugh":
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audioSrc.PlayOneShot(bugLaughSound);
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break;
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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break;
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case "win":
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audioSrc.clip = winSound;
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audioSrc.PlayOneShot(winSound);
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break;
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}
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}
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}
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