Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -4,24 +4,37 @@ using UnityEngine;
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public class ParallaxBackground : MonoBehaviour
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public class ParallaxBackground : MonoBehaviour
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{
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{
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public Camera camera;
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[SerializeField] Camera baseCamera;
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public SpriteRenderer renderer;
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[SerializeField] SpriteRenderer baseRenderer;
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public Vector2 scrollRate = Vector2.one * .4f;
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public Vector2 scrollRate = Vector2.one * .4f;
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Vector2 tileSize;
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Vector2 offset = new Vector2(8f, 7.5f);
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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baseRenderer.transform.position = new Vector3(
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baseCamera.transform.position.x - offset.x,
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baseCamera.transform.position.y - offset.y,
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baseRenderer.transform.position.z);
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tileSize = baseRenderer.size;
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baseRenderer.size = new Vector2(
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(Mathf.Ceil(tileSize.x / (offset.x * 2f)) + 2f) * tileSize.x,
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(Mathf.Ceil(tileSize.y / (offset.y * 2f)) + 2f) * tileSize.y);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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//var currentPos =
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var depth = baseRenderer.transform.position.z;
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var basePosition = (Vector2)baseCamera.transform.position - (offset * new Vector2(1f, -1f));
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//var offset = new Vector3(8f, -7.5f, 0f);
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var scrollOffset = baseCamera.transform.position * scrollRate;
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scrollOffset = new Vector2(scrollOffset.x % tileSize.x, scrollOffset.y % tileSize.y);
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//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
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var position = basePosition - scrollOffset - tileSize * new Vector2(1, -1);
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baseRenderer.transform.position = new Vector3(position.x, position.y, depth);
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}
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}
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}
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}
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|||||||
BIN
Assets/Resources/Audio/Eat.ogg
Normal file
BIN
Assets/Resources/Audio/Eat.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
22
Assets/Resources/Audio/Eat.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 969fb43c02f3e464c8e0907e44dc946c
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||||||
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AudioImporter:
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||||||
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externalObjects: {}
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||||||
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serializedVersion: 6
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||||||
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defaultSettings:
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||||||
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loadType: 0
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||||||
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sampleRateSetting: 0
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||||||
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sampleRateOverride: 44100
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||||||
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compressionFormat: 1
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||||||
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quality: 1
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||||||
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conversionMode: 0
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||||||
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platformSettingOverrides: {}
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||||||
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forceToMono: 0
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||||||
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normalize: 1
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||||||
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preloadAudioData: 1
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||||||
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loadInBackground: 0
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||||||
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ambisonic: 0
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||||||
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3D: 1
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
BIN
Assets/Resources/Audio/GameOver.wav
Normal file
BIN
Assets/Resources/Audio/GameOver.wav
Normal file
Binary file not shown.
22
Assets/Resources/Audio/GameOver.wav.meta
Normal file
22
Assets/Resources/Audio/GameOver.wav.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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||||||
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guid: ed52247b51db5b942a636c14f0b4290c
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||||||
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AudioImporter:
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||||||
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externalObjects: {}
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||||||
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serializedVersion: 6
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||||||
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defaultSettings:
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||||||
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loadType: 0
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||||||
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sampleRateSetting: 0
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||||||
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sampleRateOverride: 44100
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compressionFormat: 1
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||||||
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quality: 1
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conversionMode: 0
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||||||
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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||||||
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ambisonic: 0
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3D: 1
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Audio/HardPunch.ogg
Normal file
BIN
Assets/Resources/Audio/HardPunch.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/HardPunch.ogg.meta
Normal file
22
Assets/Resources/Audio/HardPunch.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 3095e099213c73c4182d9feeae77ebbd
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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||||||
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Audio/HardSlap.ogg
Normal file
BIN
Assets/Resources/Audio/HardSlap.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/HardSlap.ogg.meta
Normal file
22
Assets/Resources/Audio/HardSlap.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 292f0e8e04642864daaf315efade99c7
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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||||||
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loadType: 0
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||||||
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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||||||
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quality: 1
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conversionMode: 0
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||||||
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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||||||
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preloadAudioData: 1
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||||||
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loadInBackground: 0
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||||||
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ambisonic: 0
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||||||
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
BIN
Assets/Resources/Audio/Punch.ogg
Normal file
BIN
Assets/Resources/Audio/Punch.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Punch.ogg.meta
Normal file
22
Assets/Resources/Audio/Punch.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 33e618f5ded88f7449cf8c6b88e71c8f
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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||||||
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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||||||
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conversionMode: 0
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||||||
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platformSettingOverrides: {}
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||||||
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forceToMono: 0
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||||||
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normalize: 1
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||||||
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preloadAudioData: 1
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||||||
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
BIN
Assets/Resources/Audio/Slap.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
22
Assets/Resources/Audio/Slap.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: aafb1c137c5574744b6c2c5b7d5e7055
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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||||||
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normalize: 1
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||||||
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preloadAudioData: 1
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||||||
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
BIN
Assets/Resources/Audio/Win.ogg
Normal file
BIN
Assets/Resources/Audio/Win.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Win.ogg.meta
Normal file
22
Assets/Resources/Audio/Win.ogg.meta
Normal file
@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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|
guid: 528e0f9bceff67a4e98ab441ac65acde
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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|
loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
|
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|
platformSettingOverrides: {}
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|
forceToMono: 0
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|
normalize: 1
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|
preloadAudioData: 1
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|
loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -47896,6 +47896,84 @@ GameObject:
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 1
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m_LocalPosition: {x: -7.8, y: 7.65, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1146013793}
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--- !u!212 &1727766210
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m_DynamicOccludee: 1
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|
m_MotionVectors: 1
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|
m_LightProbeUsage: 1
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|
m_ReflectionProbeUsage: 1
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|
m_RenderingLayerMask: 1
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|
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|
||||||
type: 3}
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type: 3}
|
||||||
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|||||||
@@ -9,6 +9,7 @@ public class EventControls : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private Player player;
|
[SerializeField] private Player player;
|
||||||
[SerializeField] private Camera camera;
|
[SerializeField] private Camera camera;
|
||||||
|
[SerializeField] private GameObject music;
|
||||||
[SerializeField] private List<Tile> tiles;
|
[SerializeField] private List<Tile> tiles;
|
||||||
[SerializeField] private List<Tile> successTiles;
|
[SerializeField] private List<Tile> successTiles;
|
||||||
[SerializeField] private List<Tile> failTiles;
|
[SerializeField] private List<Tile> failTiles;
|
||||||
@@ -159,6 +160,17 @@ public class EventControls : MonoBehaviour
|
|||||||
.GetValueOrDefault();
|
.GetValueOrDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator PlayVictoryMusic()
|
||||||
|
{
|
||||||
|
music = GameObject.Find("Music");
|
||||||
|
var audioSrc = music.GetComponent<AudioSource>();
|
||||||
|
audioSrc.Pause();
|
||||||
|
SoundManagerScript.PlaySound("win");
|
||||||
|
var clipSeconds = SoundManagerScript.audioSrc.clip.length;
|
||||||
|
yield return new WaitForSeconds(clipSeconds);
|
||||||
|
audioSrc.Play();
|
||||||
|
}
|
||||||
|
|
||||||
private void PerformControlEvent()
|
private void PerformControlEvent()
|
||||||
{
|
{
|
||||||
nextControlAccumalator = 0;
|
nextControlAccumalator = 0;
|
||||||
@@ -185,6 +197,7 @@ public class EventControls : MonoBehaviour
|
|||||||
// Destroy(currentEnemyCollider.gameObject);
|
// Destroy(currentEnemyCollider.gameObject);
|
||||||
// currentEnemyCollider = null;
|
// currentEnemyCollider = null;
|
||||||
hasFailed = false;
|
hasFailed = false;
|
||||||
|
StartCoroutine(PlayVictoryMusic());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -274,7 +287,7 @@ public class EventControls : MonoBehaviour
|
|||||||
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
|
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
|
||||||
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
|
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
private EventControlTile GenerateEventControlTile(Vector3Int position)
|
private EventControlTile GenerateEventControlTile(Vector3Int position)
|
||||||
{
|
{
|
||||||
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
|
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ public class Player : MonoBehaviour
|
|||||||
private bool isMovementEnabled = true;
|
private bool isMovementEnabled = true;
|
||||||
private bool isFighting = false;
|
private bool isFighting = false;
|
||||||
|
|
||||||
|
private bool isPlayerHurt = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rigidBody = GetComponent<Rigidbody2D>();
|
rigidBody = GetComponent<Rigidbody2D>();
|
||||||
@@ -129,7 +131,7 @@ public class Player : MonoBehaviour
|
|||||||
Run();
|
Run();
|
||||||
FlipSprite();
|
FlipSprite();
|
||||||
}
|
}
|
||||||
|
PlayFightSound();
|
||||||
HandleAnimations();
|
HandleAnimations();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -234,20 +236,38 @@ public class Player : MonoBehaviour
|
|||||||
animator.SetBool("IsFighting", isFighting);
|
animator.SetBool("IsFighting", isFighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlayFightSound()
|
||||||
|
{
|
||||||
|
if (isFighting && !isPlayerHurt)
|
||||||
|
{
|
||||||
|
SoundManagerScript.PlaySound(GetRandomFightClipName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetRandomFightClipName()
|
||||||
|
{
|
||||||
|
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
|
||||||
|
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
|
||||||
|
return fightClipNames[randomNumber];
|
||||||
|
}
|
||||||
|
|
||||||
public void StartEncounter()
|
public void StartEncounter()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = false;
|
||||||
isFighting = true;
|
isFighting = true;
|
||||||
isMovementEnabled = false;
|
isMovementEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndEncounter()
|
public void EndEncounter()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = false;
|
||||||
isFighting = false;
|
isFighting = false;
|
||||||
isMovementEnabled = true;
|
isMovementEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ThrowUserInTheAirHurt()
|
public void ThrowUserInTheAirHurt()
|
||||||
{
|
{
|
||||||
|
isPlayerHurt = true;
|
||||||
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
||||||
isFighting = false;
|
isFighting = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,10 @@ using UnityEngine;
|
|||||||
public class SoundManagerScript : MonoBehaviour
|
public class SoundManagerScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
|
public static AudioClip jumpSound, screamSound, wrongButtonSound,
|
||||||
static AudioSource audioSrc;
|
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
|
||||||
|
slapSound, hardSlapSound, winSound;
|
||||||
|
public static AudioSource audioSrc;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@@ -16,6 +18,12 @@ public class SoundManagerScript : MonoBehaviour
|
|||||||
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
|
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
|
||||||
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
|
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
|
||||||
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
|
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
|
||||||
|
eatSound = Resources.Load<AudioClip>("Audio/Eat");
|
||||||
|
punchSound = Resources.Load<AudioClip>("Audio/Punch");
|
||||||
|
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
|
||||||
|
slapSound = Resources.Load<AudioClip>("Audio/Slap");
|
||||||
|
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
|
||||||
|
winSound = Resources.Load<AudioClip>("Audio/Win");
|
||||||
|
|
||||||
audioSrc = GetComponent<AudioSource>();
|
audioSrc = GetComponent<AudioSource>();
|
||||||
}
|
}
|
||||||
@@ -45,6 +53,26 @@ public class SoundManagerScript : MonoBehaviour
|
|||||||
case "drink":
|
case "drink":
|
||||||
audioSrc.PlayOneShot(drinkSound);
|
audioSrc.PlayOneShot(drinkSound);
|
||||||
break;
|
break;
|
||||||
|
case "eat":
|
||||||
|
audioSrc.PlayOneShot(eatSound);
|
||||||
|
break;
|
||||||
|
case "punch":
|
||||||
|
audioSrc.PlayOneShot(punchSound);
|
||||||
|
break;
|
||||||
|
case "hard punch":
|
||||||
|
audioSrc.PlayOneShot(hardPunchSound);
|
||||||
|
break;
|
||||||
|
case "slap":
|
||||||
|
audioSrc.PlayOneShot(slapSound);
|
||||||
|
break;
|
||||||
|
case "hard slap":
|
||||||
|
audioSrc.PlayOneShot(hardSlapSound);
|
||||||
|
break;
|
||||||
|
case "win":
|
||||||
|
audioSrc.clip = winSound;
|
||||||
|
audioSrc.PlayOneShot(winSound);
|
||||||
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user