Update pixel per unit to 16
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@@ -252,8 +252,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 225727805}
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 1.5, z: 100}
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m_LocalScale: {x: 14, y: 13, z: 14}
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m_LocalPosition: {x: 0, y: 0.75, z: 100}
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m_LocalScale: {x: 7, y: 6.5, z: 7}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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@@ -314,7 +314,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 32233e1aff9d5204a851f2677a290654, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0.4745098}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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