in progress bug movement
This commit is contained in:
@@ -4,22 +4,56 @@ using UnityEngine;
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public class BugMovement : MonoBehaviour
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{
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public LayerMask layerMask;
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public float speed;
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private bool movingRight = true;
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Rigidbody2D bugBody;
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private Transform groundDetection;
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[SerializeField] private int secondsGoingLeft = 1;
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[SerializeField] private int secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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// Update is called once per frame
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void Update()
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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private Rigidbody2D rigidBody;
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private int framesPerSecond => 60;
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private void Start()
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{
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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// Physics2D.IgnoreLayerCollision(LayerMask.GetMask())
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rigidBody = GetComponent<Rigidbody2D>();
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}
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void FixedUpdate()
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// Update is called once per frame
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private void Update()
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{
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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if (leftAccumalator <= totalFramesGoingLeft)
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{
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MoveLeft();
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leftAccumalator++;
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if (leftAccumalator == totalFramesGoingLeft)
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rightAccumalator = 0;
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}
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else if (rightAccumalator <= totalFramesGoingRight)
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{
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MoveRight();
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rightAccumalator++;
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if (rightAccumalator == totalFramesGoingRight)
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leftAccumalator = 0;
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}
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}
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private void MoveLeft()
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{
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var actualSpeed = movementSpeed * -1;
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rigidBody.velocity += new Vector2(actualSpeed, 0);
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}
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private void MoveRight()
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{
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var actualSpeed = movementSpeed;
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rigidBody.velocity += new Vector2(actualSpeed, 0);
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}
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}
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147
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Normal file
147
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Assets/Scripts/LayerNames.cs
Normal file
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Assets/Scripts/LayerNames.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class LayerNames
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{
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}
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11
Assets/Scripts/LayerNames.cs.meta
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11
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[SerializeField] private float runSpeed = 10f;
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[SerializeField] private float jumpSpeed = 10f;
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[SerializeField] private float runFasterFactor = 1.5f;
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[SerializeField] GameObject ground;
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Rigidbody2D rigidbody;
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private Rigidbody2D rigidbody;
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private string enemiesLayerName => "Enemies";
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private string groundLayerName => "Ground";
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private void Start()
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{
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private void Update()
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{
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Debug.Log(HasEncounteredEnemy());
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MovePlayer();
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}
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@@ -29,7 +31,7 @@ public class Player : MonoBehaviour
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private void Jump()
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{
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var playerOnGround = rigidbody.IsTouching(ground.GetComponent<CompositeCollider2D>());
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var playerOnGround = rigidbody.IsTouchingLayers(LayerMask.GetMask(groundLayerName));
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// Jump
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if (Input.GetKey(KeyCode.Space) && playerOnGround)
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@@ -59,6 +61,10 @@ public class Player : MonoBehaviour
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{
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rigidbody.velocity = new Vector2(actualRunSpeed * -1, rigidbody.velocity.y);
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}
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}
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private bool HasEncounteredEnemy()
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{
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return rigidbody.IsTouchingLayers(LayerMask.GetMask(enemiesLayerName));
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-
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-
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- Ground
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-
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-
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-
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-
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Reference in New Issue
Block a user