add scream and wrong button to assets and sound manager
This commit is contained in:
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Assets/Resources/Audio/GirlyScream.wav
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Assets/Resources/Audio/GirlyScream.wav
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Assets/Resources/Audio/GirlyScream.wav.meta
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Assets/Resources/Audio/GirlyScream.wav.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 748ed2f1b43ae6142b4aae7daf8a0faa
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Audio/WrongButton.ogg
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Assets/Resources/Audio/WrongButton.ogg
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Assets/Resources/Audio/WrongButton.ogg.meta
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Assets/Resources/Audio/WrongButton.ogg.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 3b82f671c39005849917259f226c9e73
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,13 +5,15 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound;
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public static AudioClip jumpSound, screamSound, wrongButtonSound;
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static AudioSource audioSrc;
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// Start is called before the first frame update
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void Start()
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{
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jumpSound = Resources.Load<AudioClip>("Audio/Jump");
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jumpSound = Resources.Load<AudioClip>("Audio/GirlyScream");
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jumpSound = Resources.Load<AudioClip>("Audio/WrongButton");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -29,6 +31,12 @@ public class SoundManagerScript : MonoBehaviour
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case "jump":
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audioSrc.PlayOneShot(jumpSound);
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break;
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case "scream":
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audioSrc.PlayOneShot(screamSound);
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break;
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case "wrong":
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audioSrc.PlayOneShot(wrongButtonSound);
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break;
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}
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}
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}
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