Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -3,10 +3,20 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Model
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namespace Assets.Model
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{
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{
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public static class TileToKeyMappings
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public static class TileToKeyMappings
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{
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{
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public static List<KeyCode> TileToKey = new List<KeyCode>
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{
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KeyCode.Q,
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KeyCode.W,
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KeyCode.E,
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KeyCode.A,
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KeyCode.S,
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KeyCode.D
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};
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}
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}
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}
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}
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@@ -165,16 +165,27 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3}
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m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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player: {fileID: 1671840921}
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camera: {fileID: 1337282922}
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camera: {fileID: 1337282922}
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tile: {fileID: 0}
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tiles:
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tiles: []
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- {fileID: 11400000, guid: 1f7bfa5ee72002646806268d14bfeb3b, type: 2}
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successTiles: []
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- {fileID: 11400000, guid: e85f8319cdf4358448a9002845cfbd5a, type: 2}
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||||||
successTile: {fileID: 0}
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- {fileID: 11400000, guid: daea938cbd864e0479f663f746bb9950, type: 2}
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||||||
plusTile: {fileID: 0}
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- {fileID: 11400000, guid: bfe2d3906a2ea9a459088706930d84a6, type: 2}
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||||||
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- {fileID: 11400000, guid: eb62aa8f449e99a499ed3a9dde109158, type: 2}
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||||||
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- {fileID: 11400000, guid: 3892d3fd4f09d3546a9c0fa91c23804c, type: 2}
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||||||
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successTiles:
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||||||
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- {fileID: 11400000, guid: c2678bd928e9a0943ad5fadb602db819, type: 2}
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||||||
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- {fileID: 11400000, guid: db1d65b4da209fa489ba3d7582dbff24, type: 2}
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||||||
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- {fileID: 11400000, guid: 4c5438b1315e8d840b6c482e9710993c, type: 2}
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||||||
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- {fileID: 11400000, guid: 31952a6eac335264bbb33d2823f28683, type: 2}
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||||||
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- {fileID: 11400000, guid: fe934cd7480abb34d85c270a61159910, type: 2}
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||||||
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- {fileID: 11400000, guid: 5eea178b37799c04484c1d11a68c148c, type: 2}
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||||||
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plusTile: {fileID: 11400000, guid: ee14e10b7ac07bd449e0f1d5ea99eb42, type: 2}
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framesPerControlTile: 15
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framesPerControlTile: 15
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nextControlYOffset: 2
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nextControlYOffset: 2
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nextControlXOffset: -1
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tileMapClearDelayInSeconds: 0.5
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tileMapClearDelayInSeconds: 0.5
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maxNumberOfControlTiles: 2
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--- !u!483693784 &1491656
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--- !u!483693784 &1491656
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TilemapRenderer:
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TilemapRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -2431,8 +2442,9 @@ MonoBehaviour:
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runSpeed: 10
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runSpeed: 10
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jumpSpeed: 35
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jumpSpeed: 35
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runFasterFactor: 1.5
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runFasterFactor: 1.5
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groundErrorThreshold: 3
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groundErrorThreshold: 1.5
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wallLineCaseDistance: 1.15
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wallErrorThreshold: 1.6
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wallLineCaseDistance: 0
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runErrorThreshold: 0.05
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runErrorThreshold: 0.05
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startHealth: 3
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startHealth: 3
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startStamina: 100
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startStamina: 100
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@@ -2718,28 +2730,15 @@ MonoBehaviour:
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|||||||
m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3}
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m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3}
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||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
camera: {fileID: 1337282922}
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player: {fileID: 0}
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||||||
tile: {fileID: 0}
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camera: {fileID: 0}
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||||||
tiles:
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tiles: []
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- {fileID: 0}
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successTiles: []
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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successTiles:
|
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||||||
- {fileID: 0}
|
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||||||
- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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successTile: {fileID: 0}
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plusTile: {fileID: 0}
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plusTile: {fileID: 0}
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||||||
framesPerControlTile: 15
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framesPerControlTile: 15
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nextControlYOffset: 1
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nextControlYOffset: 0
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nextControlXOffset: -1
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tileMapClearDelayInSeconds: 0.5
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tileMapClearDelayInSeconds: 0.5
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maxNumberOfControlTiles: 2
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--- !u!483693784 &1759518266
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--- !u!483693784 &1759518266
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TilemapRenderer:
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TilemapRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -7,22 +7,21 @@ using UnityEngine.Tilemaps;
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public class EventControls : MonoBehaviour
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public class EventControls : MonoBehaviour
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{
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{
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[SerializeField] private Player player;
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[SerializeField] private Camera camera;
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[SerializeField] private Camera camera;
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[SerializeField] private Tile tile;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> tiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private Tile successTile;
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[SerializeField] private Tile plusTile;
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[SerializeField] private Tile plusTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlXOffset = 0;
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private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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[SerializeField] private int maxNumberOfControlTiles = 2;
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private Tilemap tilemap;
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private Tilemap tilemap;
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/* For drawing event control tiles */
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/* For drawing event control tiles */
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private Vector3Int? initialCameraPosition;
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private Vector3Int? initialCameraPosition;
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private int maxNumberOfControlTiles = 3;
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private int numberOfControlTilesSet = 0;
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private int numberOfControlTilesSet = 0;
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private int nextControlAccumalator = 0;
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private int nextControlAccumalator = 0;
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@@ -47,6 +46,8 @@ public class EventControls : MonoBehaviour
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{
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{
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currentPlayerCollider = playerCollider;
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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currentEnemyCollider = enemyCollider;
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player.DisablePlayerMovement();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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eventTriggered = true;
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eventTriggered = true;
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@@ -54,7 +55,6 @@ public class EventControls : MonoBehaviour
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public bool IsEventTriggered()
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public bool IsEventTriggered()
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{
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{
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return eventTriggered;
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return eventTriggered;
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}
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}
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@@ -69,7 +69,7 @@ public class EventControls : MonoBehaviour
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if (eventTriggered)
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if (eventTriggered)
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{
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{
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SetTile();
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SetTile();
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//SetTileMapPosition();
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// SetTileMapPosition();
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}
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}
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if (eventDrawn && eventTriggered)
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if (eventDrawn && eventTriggered)
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@@ -94,19 +94,13 @@ public class EventControls : MonoBehaviour
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EventControlTile eventControlTile = null;
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EventControlTile eventControlTile = null;
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if (isControlTile == null || isControlTile.GetValueOrDefault())
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if (isControlTile == null || isControlTile.GetValueOrDefault())
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{
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{
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eventControlTile = new EventControlTile(KeyCode.Q,
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eventControlTile = GenerateEventControlTile(GetNextTilePosition() + nextControlOffSetAsVector);
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tile,
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successTile,
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GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
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isControlTile = false;
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isControlTile = false;
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numberOfControlTilesSet++;
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}
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}
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else
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else
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{
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{
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eventControlTile = new EventControlTile(KeyCode.Escape,
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eventControlTile = GenerateEventControlPlusTile(GetNextPlusTilePosition() + nextControlOffSetAsVector);
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plusTile,
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null,
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GetNextTilePosition() + nextControlOffSetAsVector,
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true); /* TODO: Hard code */
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isControlTile = true;
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isControlTile = true;
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}
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}
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@@ -115,7 +109,6 @@ public class EventControls : MonoBehaviour
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tilemap.SetTile(eventControlTile.position, eventControlTile.tile);
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tilemap.SetTile(eventControlTile.position, eventControlTile.tile);
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nextControlAccumalator = 0;
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nextControlAccumalator = 0;
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numberOfControlTilesSet++;
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}
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}
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else if (numberOfControlTilesSet == maxNumberOfControlTiles)
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else if (numberOfControlTilesSet == maxNumberOfControlTiles)
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{
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{
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@@ -138,11 +131,17 @@ public class EventControls : MonoBehaviour
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private Vector3Int GetNextTilePosition()
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private Vector3Int GetNextTilePosition()
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{
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{
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0))
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2, 0, 0))
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.GetValueOrDefault();
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.GetValueOrDefault();
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}
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}
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private void PerformControlEvent()
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private Vector3Int GetNextPlusTilePosition()
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{
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return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2-1, 0, 0))
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.GetValueOrDefault();
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}
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private bool PerformControlEvent()
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{
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{
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nextControlAccumalator = 0;
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nextControlAccumalator = 0;
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@@ -163,24 +162,33 @@ public class EventControls : MonoBehaviour
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}
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}
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else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
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else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
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{
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{
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eventTriggered = false;
|
||||||
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eventCycleAccumalator = 0;
|
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Destroy(currentEnemyCollider.gameObject);
|
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currentEnemyCollider = null;
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}
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}
|
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else
|
else
|
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{
|
{
|
||||||
eventCycleAccumalator++;
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eventCycleAccumalator++;
|
||||||
}
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}
|
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|
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return false;
|
||||||
}
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}
|
||||||
|
|
||||||
private void Reset()
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private void Reset()
|
||||||
{
|
{
|
||||||
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
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if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
|
||||||
{
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{
|
||||||
|
eventControlTilesInCycle.Clear();
|
||||||
tilemap.ClearAllTiles();
|
tilemap.ClearAllTiles();
|
||||||
tileMapClearDelayAccumalator = 0;
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tileMapClearDelayAccumalator = 0;
|
||||||
eventDrawn = false;
|
eventDrawn = false;
|
||||||
numberOfControlTilesSet = 0;
|
numberOfControlTilesSet = 0;
|
||||||
|
|
||||||
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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if (currentEnemyCollider != null)
|
||||||
|
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||||
|
player.EnablePlayerMovement();
|
||||||
|
|
||||||
currentPlayerCollider = null;
|
currentPlayerCollider = null;
|
||||||
currentEnemyCollider = null;
|
currentEnemyCollider = null;
|
||||||
}
|
}
|
||||||
@@ -190,9 +198,28 @@ public class EventControls : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetTileMapPosition()
|
//private void SetTileMapPosition()
|
||||||
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//{
|
||||||
|
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
|
||||||
|
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
|
||||||
|
//}
|
||||||
|
|
||||||
|
private EventControlTile GenerateEventControlTile(Vector3Int position)
|
||||||
{
|
{
|
||||||
transform.position = camera.transform.position +
|
var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
|
||||||
new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset
|
|
||||||
|
return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber],
|
||||||
|
tiles[randomNumber],
|
||||||
|
successTiles[randomNumber],
|
||||||
|
position);
|
||||||
|
}
|
||||||
|
|
||||||
|
private EventControlTile GenerateEventControlPlusTile(Vector3Int position)
|
||||||
|
{
|
||||||
|
return new EventControlTile(KeyCode.Escape,
|
||||||
|
plusTile,
|
||||||
|
null,
|
||||||
|
position,
|
||||||
|
true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,9 +6,10 @@ using UnityEngine;
|
|||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float runSpeed = 10f;
|
[SerializeField] private float runSpeed = 10f;
|
||||||
[SerializeField] private float jumpSpeed = 10f;
|
[SerializeField] private float jumpSpeed = 35f;
|
||||||
[SerializeField] private float runFasterFactor = 1.5f;
|
[SerializeField] private float runFasterFactor = 1.5f;
|
||||||
[SerializeField] private float groundErrorThreshold = 0.05f;
|
[SerializeField] private float groundErrorThreshold = 1.5f;
|
||||||
|
[SerializeField] private float wallErrorThreshold = 1.5f;
|
||||||
[SerializeField] private float wallLineCaseDistance = 0.5f;
|
[SerializeField] private float wallLineCaseDistance = 0.5f;
|
||||||
[SerializeField] private float runErrorThreshold = 0.05f;
|
[SerializeField] private float runErrorThreshold = 0.05f;
|
||||||
[SerializeField] private int startHealth = 3;
|
[SerializeField] private int startHealth = 3;
|
||||||
@@ -22,11 +23,11 @@ public class Player : MonoBehaviour
|
|||||||
[SerializeField] private SpriteRenderer staminaBar;
|
[SerializeField] private SpriteRenderer staminaBar;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private Rigidbody2D rigidBody;
|
private Rigidbody2D rigidBody;
|
||||||
new private BoxCollider2D collider;
|
new private BoxCollider2D collider;
|
||||||
private Animator animator;
|
private Animator animator;
|
||||||
|
private bool isMovementEnabled = true;
|
||||||
private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0);
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -42,6 +43,28 @@ public class Player : MonoBehaviour
|
|||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
MovePlayer();
|
MovePlayer();
|
||||||
|
|
||||||
|
//if (IsPlayerOnWall(true))
|
||||||
|
//{
|
||||||
|
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f)
|
||||||
|
// {
|
||||||
|
// collider.sharedMaterial = new PhysicsMaterial2D();
|
||||||
|
// collider.sharedMaterial.friction = 0f;
|
||||||
|
// collider.enabled = false;
|
||||||
|
// collider.enabled = true;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f)
|
||||||
|
// {
|
||||||
|
// collider.sharedMaterial = new PhysicsMaterial2D();
|
||||||
|
// collider.sharedMaterial.friction = 0.5f;
|
||||||
|
// collider.enabled = false;
|
||||||
|
// collider.enabled = true;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter2D(Collision2D coll)
|
void OnCollisionEnter2D(Collision2D coll)
|
||||||
@@ -80,9 +103,13 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private void MovePlayer()
|
private void MovePlayer()
|
||||||
{
|
{
|
||||||
Jump();
|
if (isMovementEnabled)
|
||||||
Run();
|
{
|
||||||
FlipSprite();
|
Jump();
|
||||||
|
Run();
|
||||||
|
FlipSprite();
|
||||||
|
}
|
||||||
|
|
||||||
HandleAnimations();
|
HandleAnimations();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -100,9 +127,6 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private void Run()
|
private void Run()
|
||||||
{
|
{
|
||||||
if (IsPlayerOnWall())
|
|
||||||
return;
|
|
||||||
|
|
||||||
var actualRunSpeed = runSpeed;
|
var actualRunSpeed = runSpeed;
|
||||||
|
|
||||||
// Speed Run Increase
|
// Speed Run Increase
|
||||||
@@ -110,6 +134,10 @@ public class Player : MonoBehaviour
|
|||||||
{
|
{
|
||||||
actualRunSpeed *= runFasterFactor;
|
actualRunSpeed *= runFasterFactor;
|
||||||
}
|
}
|
||||||
|
if (IsPlayerOnWall())
|
||||||
|
{
|
||||||
|
actualRunSpeed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
// Run
|
// Run
|
||||||
if (Input.GetKey(KeyCode.RightArrow))
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
@@ -124,38 +152,45 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private bool IsPlayerOnGround()
|
private bool IsPlayerOnGround()
|
||||||
{
|
{
|
||||||
return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) ||
|
return IsPointOnGround(transform.position + new Vector3(collider.bounds.extents.x * 0.96f, 0, 0)) ||
|
||||||
IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0));
|
IsPointOnGround(transform.position) ||
|
||||||
|
IsPointOnGround(transform.position - new Vector3(collider.bounds.extents.x * 0.99f, 0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPointOnGround(Vector2 position)
|
private bool IsPointOnGround(Vector2 position)
|
||||||
{
|
{
|
||||||
|
Debug.DrawLine(position, position - new Vector2(0, collider.bounds.extents.y * groundErrorThreshold));
|
||||||
|
|
||||||
RaycastHit2D hit = Physics2D.Raycast(position,
|
RaycastHit2D hit = Physics2D.Raycast(position,
|
||||||
-Vector2.up,
|
-Vector2.up,
|
||||||
groundErrorThreshold,
|
collider.bounds.extents.y * groundErrorThreshold,
|
||||||
LayerMask.GetMask(LayerNames.Ground));
|
LayerMask.GetMask(LayerNames.Ground));
|
||||||
|
|
||||||
return hit.collider != null && hit.collider.IsTouching(collider);
|
return hit.collider != null && hit.collider.IsTouching(collider);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayerOnWall()
|
private bool IsPlayerOnWall(bool ignoreGround = false)
|
||||||
{
|
{
|
||||||
return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) ||
|
return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) ||
|
||||||
IsPointOnWall(transform.position + new Vector3(0, -1, 0)) ||
|
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) ||
|
||||||
IsPointOnWall(transform.position + new Vector3(0, -2, 0));
|
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
|
||||||
|
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPointOnWall(Vector2 position)
|
private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
|
||||||
{
|
{
|
||||||
|
Debug.DrawLine(position, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
|
||||||
|
Debug.DrawLine(position, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
|
||||||
|
|
||||||
var rightHit = Physics2D.Linecast(position,
|
var rightHit = Physics2D.Linecast(position,
|
||||||
position + wallLineCaseDistanceVector,
|
position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
|
||||||
LayerMask.GetMask(LayerNames.Ground));
|
LayerMask.GetMask(LayerNames.Ground));
|
||||||
var leftHit = Physics2D.Linecast(position,
|
var leftHit = Physics2D.Linecast(position,
|
||||||
position - wallLineCaseDistanceVector,
|
position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
|
||||||
LayerMask.GetMask(LayerNames.Ground));
|
LayerMask.GetMask(LayerNames.Ground));
|
||||||
|
|
||||||
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
|
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
|
||||||
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && !IsPlayerOnGround();
|
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && (!IsPlayerOnGround() || ignoreGround);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool HasEncounteredEnemy()
|
private bool HasEncounteredEnemy()
|
||||||
@@ -177,4 +212,14 @@ public class Player : MonoBehaviour
|
|||||||
animator.SetBool("IsGround", IsPlayerOnGround());
|
animator.SetBool("IsGround", IsPlayerOnGround());
|
||||||
animator.SetFloat("YVelocity", rigidBody.velocity.y);
|
animator.SetFloat("YVelocity", rigidBody.velocity.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DisablePlayerMovement()
|
||||||
|
{
|
||||||
|
isMovementEnabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnablePlayerMovement()
|
||||||
|
{
|
||||||
|
isMovementEnabled = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
37
Assets/Sprites/Controls/Buttons_0.asset
Normal file
37
Assets/Sprites/Controls/Buttons_0.asset
Normal file
@@ -0,0 +1,37 @@
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Assets/Sprites/Controls/Buttons_1.asset
Normal file
37
Assets/Sprites/Controls/Buttons_1.asset
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Assets/Sprites/Controls/Buttons_10.asset
Normal file
37
Assets/Sprites/Controls/Buttons_10.asset
Normal file
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Assets/Sprites/Controls/Buttons_11.asset
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Assets/Sprites/Controls/Buttons_11.asset
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Assets/Sprites/Controls/Buttons_12.asset
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Assets/Sprites/Controls/Buttons_12.asset
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Reference in New Issue
Block a user