This commit is contained in:
chyknkat
2020-02-01 21:31:12 -05:00
55 changed files with 1607 additions and 93 deletions

View File

@@ -3,10 +3,20 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Model namespace Assets.Model
{ {
public static class TileToKeyMappings public static class TileToKeyMappings
{ {
public static List<KeyCode> TileToKey = new List<KeyCode>
{
KeyCode.Q,
KeyCode.W,
KeyCode.E,
KeyCode.A,
KeyCode.S,
KeyCode.D
};
} }
} }

View File

@@ -165,16 +165,27 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3} m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
player: {fileID: 1671840921}
camera: {fileID: 1337282922} camera: {fileID: 1337282922}
tile: {fileID: 0} tiles:
tiles: [] - {fileID: 11400000, guid: 1f7bfa5ee72002646806268d14bfeb3b, type: 2}
successTiles: [] - {fileID: 11400000, guid: e85f8319cdf4358448a9002845cfbd5a, type: 2}
successTile: {fileID: 0} - {fileID: 11400000, guid: daea938cbd864e0479f663f746bb9950, type: 2}
plusTile: {fileID: 0} - {fileID: 11400000, guid: bfe2d3906a2ea9a459088706930d84a6, type: 2}
- {fileID: 11400000, guid: eb62aa8f449e99a499ed3a9dde109158, type: 2}
- {fileID: 11400000, guid: 3892d3fd4f09d3546a9c0fa91c23804c, type: 2}
successTiles:
- {fileID: 11400000, guid: c2678bd928e9a0943ad5fadb602db819, type: 2}
- {fileID: 11400000, guid: db1d65b4da209fa489ba3d7582dbff24, type: 2}
- {fileID: 11400000, guid: 4c5438b1315e8d840b6c482e9710993c, type: 2}
- {fileID: 11400000, guid: 31952a6eac335264bbb33d2823f28683, type: 2}
- {fileID: 11400000, guid: fe934cd7480abb34d85c270a61159910, type: 2}
- {fileID: 11400000, guid: 5eea178b37799c04484c1d11a68c148c, type: 2}
plusTile: {fileID: 11400000, guid: ee14e10b7ac07bd449e0f1d5ea99eb42, type: 2}
framesPerControlTile: 15 framesPerControlTile: 15
nextControlYOffset: 2 nextControlYOffset: 2
nextControlXOffset: -1
tileMapClearDelayInSeconds: 0.5 tileMapClearDelayInSeconds: 0.5
maxNumberOfControlTiles: 2
--- !u!483693784 &1491656 --- !u!483693784 &1491656
TilemapRenderer: TilemapRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2431,8 +2442,9 @@ MonoBehaviour:
runSpeed: 10 runSpeed: 10
jumpSpeed: 35 jumpSpeed: 35
runFasterFactor: 1.5 runFasterFactor: 1.5
groundErrorThreshold: 3 groundErrorThreshold: 1.5
wallLineCaseDistance: 1.15 wallErrorThreshold: 1.6
wallLineCaseDistance: 0
runErrorThreshold: 0.05 runErrorThreshold: 0.05
startHealth: 3 startHealth: 3
startStamina: 100 startStamina: 100
@@ -2718,28 +2730,15 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
camera: {fileID: 1337282922} player: {fileID: 0}
tile: {fileID: 0} camera: {fileID: 0}
tiles: tiles: []
- {fileID: 0} successTiles: []
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
successTiles:
- {fileID: 0}
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- {fileID: 0}
successTile: {fileID: 0}
plusTile: {fileID: 0} plusTile: {fileID: 0}
framesPerControlTile: 15 framesPerControlTile: 15
nextControlYOffset: 1 nextControlYOffset: 0
nextControlXOffset: -1
tileMapClearDelayInSeconds: 0.5 tileMapClearDelayInSeconds: 0.5
maxNumberOfControlTiles: 2
--- !u!483693784 &1759518266 --- !u!483693784 &1759518266
TilemapRenderer: TilemapRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -7,22 +7,21 @@ using UnityEngine.Tilemaps;
public class EventControls : MonoBehaviour public class EventControls : MonoBehaviour
{ {
[SerializeField] private Player player;
[SerializeField] private Camera camera; [SerializeField] private Camera camera;
[SerializeField] private Tile tile;
[SerializeField] private List<Tile> tiles; [SerializeField] private List<Tile> tiles;
[SerializeField] private List<Tile> successTiles; [SerializeField] private List<Tile> successTiles;
[SerializeField] private Tile successTile;
[SerializeField] private Tile plusTile; [SerializeField] private Tile plusTile;
[SerializeField] private float framesPerControlTile = 15; [SerializeField] private float framesPerControlTile = 15;
[SerializeField] private int nextControlYOffset = 0; [SerializeField] private int nextControlYOffset = 0;
[SerializeField] private int nextControlXOffset = 0; private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f; [SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
[SerializeField] private int maxNumberOfControlTiles = 2;
private Tilemap tilemap; private Tilemap tilemap;
/* For drawing event control tiles */ /* For drawing event control tiles */
private Vector3Int? initialCameraPosition; private Vector3Int? initialCameraPosition;
private int maxNumberOfControlTiles = 3;
private int numberOfControlTilesSet = 0; private int numberOfControlTilesSet = 0;
private int nextControlAccumalator = 0; private int nextControlAccumalator = 0;
@@ -47,6 +46,8 @@ public class EventControls : MonoBehaviour
{ {
currentPlayerCollider = playerCollider; currentPlayerCollider = playerCollider;
currentEnemyCollider = enemyCollider; currentEnemyCollider = enemyCollider;
player.DisablePlayerMovement();
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true); Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
eventTriggered = true; eventTriggered = true;
@@ -54,7 +55,6 @@ public class EventControls : MonoBehaviour
public bool IsEventTriggered() public bool IsEventTriggered()
{ {
return eventTriggered; return eventTriggered;
} }
@@ -69,7 +69,7 @@ public class EventControls : MonoBehaviour
if (eventTriggered) if (eventTriggered)
{ {
SetTile(); SetTile();
//SetTileMapPosition(); // SetTileMapPosition();
} }
if (eventDrawn && eventTriggered) if (eventDrawn && eventTriggered)
@@ -94,19 +94,13 @@ public class EventControls : MonoBehaviour
EventControlTile eventControlTile = null; EventControlTile eventControlTile = null;
if (isControlTile == null || isControlTile.GetValueOrDefault()) if (isControlTile == null || isControlTile.GetValueOrDefault())
{ {
eventControlTile = new EventControlTile(KeyCode.Q, eventControlTile = GenerateEventControlTile(GetNextTilePosition() + nextControlOffSetAsVector);
tile,
successTile,
GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
isControlTile = false; isControlTile = false;
numberOfControlTilesSet++;
} }
else else
{ {
eventControlTile = new EventControlTile(KeyCode.Escape, eventControlTile = GenerateEventControlPlusTile(GetNextPlusTilePosition() + nextControlOffSetAsVector);
plusTile,
null,
GetNextTilePosition() + nextControlOffSetAsVector,
true); /* TODO: Hard code */
isControlTile = true; isControlTile = true;
} }
@@ -115,7 +109,6 @@ public class EventControls : MonoBehaviour
tilemap.SetTile(eventControlTile.position, eventControlTile.tile); tilemap.SetTile(eventControlTile.position, eventControlTile.tile);
nextControlAccumalator = 0; nextControlAccumalator = 0;
numberOfControlTilesSet++;
} }
else if (numberOfControlTilesSet == maxNumberOfControlTiles) else if (numberOfControlTilesSet == maxNumberOfControlTiles)
{ {
@@ -138,11 +131,17 @@ public class EventControls : MonoBehaviour
private Vector3Int GetNextTilePosition() private Vector3Int GetNextTilePosition()
{ {
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0)) return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2, 0, 0))
.GetValueOrDefault(); .GetValueOrDefault();
} }
private void PerformControlEvent() private Vector3Int GetNextPlusTilePosition()
{
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2-1, 0, 0))
.GetValueOrDefault();
}
private bool PerformControlEvent()
{ {
nextControlAccumalator = 0; nextControlAccumalator = 0;
@@ -163,24 +162,33 @@ public class EventControls : MonoBehaviour
} }
else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond) else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
{ {
eventTriggered = false;
eventCycleAccumalator = 0;
Destroy(currentEnemyCollider.gameObject);
currentEnemyCollider = null;
} }
else else
{ {
eventCycleAccumalator++; eventCycleAccumalator++;
} }
return false;
} }
private void Reset() private void Reset()
{ {
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond) if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
{ {
eventControlTilesInCycle.Clear();
tilemap.ClearAllTiles(); tilemap.ClearAllTiles();
tileMapClearDelayAccumalator = 0; tileMapClearDelayAccumalator = 0;
eventDrawn = false; eventDrawn = false;
numberOfControlTilesSet = 0; numberOfControlTilesSet = 0;
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false); if (currentEnemyCollider != null)
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
player.EnablePlayerMovement();
currentPlayerCollider = null; currentPlayerCollider = null;
currentEnemyCollider = null; currentEnemyCollider = null;
} }
@@ -190,9 +198,28 @@ public class EventControls : MonoBehaviour
} }
} }
private void SetTileMapPosition() //private void SetTileMapPosition()
//{
// var offset = camera.transform.position.x - (int)camera.transform.position.x;
// transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0);
//}
private EventControlTile GenerateEventControlTile(Vector3Int position)
{ {
transform.position = camera.transform.position + var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count);
new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset
return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber],
tiles[randomNumber],
successTiles[randomNumber],
position);
}
private EventControlTile GenerateEventControlPlusTile(Vector3Int position)
{
return new EventControlTile(KeyCode.Escape,
plusTile,
null,
position,
true);
} }
} }

View File

@@ -6,9 +6,10 @@ using UnityEngine;
public class Player : MonoBehaviour public class Player : MonoBehaviour
{ {
[SerializeField] private float runSpeed = 10f; [SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f; [SerializeField] private float jumpSpeed = 35f;
[SerializeField] private float runFasterFactor = 1.5f; [SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.05f; [SerializeField] private float groundErrorThreshold = 1.5f;
[SerializeField] private float wallErrorThreshold = 1.5f;
[SerializeField] private float wallLineCaseDistance = 0.5f; [SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f; [SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3; [SerializeField] private int startHealth = 3;
@@ -22,11 +23,11 @@ public class Player : MonoBehaviour
[SerializeField] private SpriteRenderer staminaBar; [SerializeField] private SpriteRenderer staminaBar;
private Rigidbody2D rigidBody; private Rigidbody2D rigidBody;
new private BoxCollider2D collider; new private BoxCollider2D collider;
private Animator animator; private Animator animator;
private bool isMovementEnabled = true;
private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0);
private void Start() private void Start()
{ {
@@ -42,6 +43,28 @@ public class Player : MonoBehaviour
private void Update() private void Update()
{ {
MovePlayer(); MovePlayer();
//if (IsPlayerOnWall(true))
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
//else
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0.5f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
} }
void OnCollisionEnter2D(Collision2D coll) void OnCollisionEnter2D(Collision2D coll)
@@ -80,9 +103,13 @@ public class Player : MonoBehaviour
private void MovePlayer() private void MovePlayer()
{ {
Jump(); if (isMovementEnabled)
Run(); {
FlipSprite(); Jump();
Run();
FlipSprite();
}
HandleAnimations(); HandleAnimations();
} }
@@ -100,9 +127,6 @@ public class Player : MonoBehaviour
private void Run() private void Run()
{ {
if (IsPlayerOnWall())
return;
var actualRunSpeed = runSpeed; var actualRunSpeed = runSpeed;
// Speed Run Increase // Speed Run Increase
@@ -110,6 +134,10 @@ public class Player : MonoBehaviour
{ {
actualRunSpeed *= runFasterFactor; actualRunSpeed *= runFasterFactor;
} }
if (IsPlayerOnWall())
{
actualRunSpeed = 0;
}
// Run // Run
if (Input.GetKey(KeyCode.RightArrow)) if (Input.GetKey(KeyCode.RightArrow))
@@ -124,38 +152,45 @@ public class Player : MonoBehaviour
private bool IsPlayerOnGround() private bool IsPlayerOnGround()
{ {
return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) || return IsPointOnGround(transform.position + new Vector3(collider.bounds.extents.x * 0.96f, 0, 0)) ||
IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0)); IsPointOnGround(transform.position) ||
IsPointOnGround(transform.position - new Vector3(collider.bounds.extents.x * 0.99f, 0, 0));
} }
private bool IsPointOnGround(Vector2 position) private bool IsPointOnGround(Vector2 position)
{ {
Debug.DrawLine(position, position - new Vector2(0, collider.bounds.extents.y * groundErrorThreshold));
RaycastHit2D hit = Physics2D.Raycast(position, RaycastHit2D hit = Physics2D.Raycast(position,
-Vector2.up, -Vector2.up,
groundErrorThreshold, collider.bounds.extents.y * groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground)); LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider); return hit.collider != null && hit.collider.IsTouching(collider);
} }
private bool IsPlayerOnWall() private bool IsPlayerOnWall(bool ignoreGround = false)
{ {
return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) || return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) ||
IsPointOnWall(transform.position + new Vector3(0, -1, 0)) || IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) ||
IsPointOnWall(transform.position + new Vector3(0, -2, 0)); IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround);
} }
private bool IsPointOnWall(Vector2 position) private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
{ {
Debug.DrawLine(position, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
Debug.DrawLine(position, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
var rightHit = Physics2D.Linecast(position, var rightHit = Physics2D.Linecast(position,
position + wallLineCaseDistanceVector, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground)); LayerMask.GetMask(LayerNames.Ground));
var leftHit = Physics2D.Linecast(position, var leftHit = Physics2D.Linecast(position,
position - wallLineCaseDistanceVector, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground)); LayerMask.GetMask(LayerNames.Ground));
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) || return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && !IsPlayerOnGround(); (leftHit.collider != null && leftHit.collider.IsTouching(collider))) && (!IsPlayerOnGround() || ignoreGround);
} }
private bool HasEncounteredEnemy() private bool HasEncounteredEnemy()
@@ -177,4 +212,14 @@ public class Player : MonoBehaviour
animator.SetBool("IsGround", IsPlayerOnGround()); animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y); animator.SetFloat("YVelocity", rigidBody.velocity.y);
} }
public void DisablePlayerMovement()
{
isMovementEnabled = false;
}
public void EnablePlayerMovement()
{
isMovementEnabled = true;
}
} }

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