diff --git a/Assets/Model/TileToKeyMappings.cs b/Assets/Model/TileToKeyMappings.cs index e048e1e..ebd8709 100644 --- a/Assets/Model/TileToKeyMappings.cs +++ b/Assets/Model/TileToKeyMappings.cs @@ -3,10 +3,20 @@ using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; +using UnityEngine; namespace Assets.Model { public static class TileToKeyMappings { + public static List TileToKey = new List + { + KeyCode.Q, + KeyCode.W, + KeyCode.E, + KeyCode.A, + KeyCode.S, + KeyCode.D + }; } } diff --git a/Assets/Scenes/LevelOne.unity b/Assets/Scenes/LevelOne.unity index e658882..8582a6a 100644 --- a/Assets/Scenes/LevelOne.unity +++ b/Assets/Scenes/LevelOne.unity @@ -165,16 +165,27 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3} m_Name: m_EditorClassIdentifier: + player: {fileID: 1671840921} camera: {fileID: 1337282922} - tile: {fileID: 0} - tiles: [] - successTiles: [] - successTile: {fileID: 0} - plusTile: 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framesPerControlTile: 15 nextControlYOffset: 2 - nextControlXOffset: -1 tileMapClearDelayInSeconds: 0.5 + maxNumberOfControlTiles: 2 --- !u!483693784 &1491656 TilemapRenderer: m_ObjectHideFlags: 0 @@ -2431,8 +2442,9 @@ MonoBehaviour: runSpeed: 10 jumpSpeed: 35 runFasterFactor: 1.5 - groundErrorThreshold: 3 - wallLineCaseDistance: 1.15 + groundErrorThreshold: 1.5 + wallErrorThreshold: 1.6 + wallLineCaseDistance: 0 runErrorThreshold: 0.05 startHealth: 3 startStamina: 100 @@ -2718,28 +2730,15 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 555a3f8aa89a0e84fb6c43249a117f93, type: 3} m_Name: m_EditorClassIdentifier: - camera: {fileID: 1337282922} - tile: {fileID: 0} - tiles: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - successTiles: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - successTile: {fileID: 0} + player: {fileID: 0} + camera: {fileID: 0} + tiles: [] + successTiles: [] plusTile: {fileID: 0} framesPerControlTile: 15 - nextControlYOffset: 1 - nextControlXOffset: -1 + nextControlYOffset: 0 tileMapClearDelayInSeconds: 0.5 + maxNumberOfControlTiles: 2 --- !u!483693784 &1759518266 TilemapRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/EventControls.cs b/Assets/Scripts/EventControls.cs index bcd1ece..1ca811d 100644 --- a/Assets/Scripts/EventControls.cs +++ b/Assets/Scripts/EventControls.cs @@ -7,22 +7,21 @@ using UnityEngine.Tilemaps; public class EventControls : MonoBehaviour { + [SerializeField] private Player player; [SerializeField] private Camera camera; - [SerializeField] private Tile tile; [SerializeField] private List tiles; [SerializeField] private List successTiles; - [SerializeField] private Tile successTile; [SerializeField] private Tile plusTile; [SerializeField] private float framesPerControlTile = 15; [SerializeField] private int nextControlYOffset = 0; - [SerializeField] private int nextControlXOffset = 0; + private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1; [SerializeField] private float tileMapClearDelayInSeconds = 0.5f; + [SerializeField] private int maxNumberOfControlTiles = 2; private Tilemap tilemap; /* For drawing event control tiles */ private Vector3Int? initialCameraPosition; - private int maxNumberOfControlTiles = 3; private int numberOfControlTilesSet = 0; private int nextControlAccumalator = 0; @@ -47,6 +46,8 @@ public class EventControls : MonoBehaviour { currentPlayerCollider = playerCollider; currentEnemyCollider = enemyCollider; + + player.DisablePlayerMovement(); Physics2D.IgnoreCollision(playerCollider, enemyCollider, true); eventTriggered = true; @@ -54,7 +55,6 @@ public class EventControls : MonoBehaviour public bool IsEventTriggered() { - return eventTriggered; } @@ -69,7 +69,7 @@ public class EventControls : MonoBehaviour if (eventTriggered) { SetTile(); - //SetTileMapPosition(); + // SetTileMapPosition(); } if (eventDrawn && eventTriggered) @@ -94,19 +94,13 @@ public class EventControls : MonoBehaviour EventControlTile eventControlTile = null; if (isControlTile == null || isControlTile.GetValueOrDefault()) { - eventControlTile = new EventControlTile(KeyCode.Q, - tile, - successTile, - GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */ + eventControlTile = GenerateEventControlTile(GetNextTilePosition() + nextControlOffSetAsVector); isControlTile = false; + numberOfControlTilesSet++; } else { - eventControlTile = new EventControlTile(KeyCode.Escape, - plusTile, - null, - GetNextTilePosition() + nextControlOffSetAsVector, - true); /* TODO: Hard code */ + eventControlTile = GenerateEventControlPlusTile(GetNextPlusTilePosition() + nextControlOffSetAsVector); isControlTile = true; } @@ -115,7 +109,6 @@ public class EventControls : MonoBehaviour tilemap.SetTile(eventControlTile.position, eventControlTile.tile); nextControlAccumalator = 0; - numberOfControlTilesSet++; } else if (numberOfControlTilesSet == maxNumberOfControlTiles) { @@ -138,11 +131,17 @@ public class EventControls : MonoBehaviour private Vector3Int GetNextTilePosition() { - return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0)) + return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2, 0, 0)) .GetValueOrDefault(); } - private void PerformControlEvent() + private Vector3Int GetNextPlusTilePosition() + { + return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet*2-1, 0, 0)) + .GetValueOrDefault(); + } + + private bool PerformControlEvent() { nextControlAccumalator = 0; @@ -163,24 +162,33 @@ public class EventControls : MonoBehaviour } else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond) { - + eventTriggered = false; + eventCycleAccumalator = 0; + Destroy(currentEnemyCollider.gameObject); + currentEnemyCollider = null; } else { eventCycleAccumalator++; } + + return false; } private void Reset() { if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond) { + eventControlTilesInCycle.Clear(); tilemap.ClearAllTiles(); tileMapClearDelayAccumalator = 0; eventDrawn = false; numberOfControlTilesSet = 0; - Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false); + if (currentEnemyCollider != null) + Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false); + player.EnablePlayerMovement(); + currentPlayerCollider = null; currentEnemyCollider = null; } @@ -190,9 +198,28 @@ public class EventControls : MonoBehaviour } } - private void SetTileMapPosition() + //private void SetTileMapPosition() + //{ + // var offset = camera.transform.position.x - (int)camera.transform.position.x; + // transform.position = new Vector3(transform.position.x + offset, transform.position.y, 0); + //} + + private EventControlTile GenerateEventControlTile(Vector3Int position) { - transform.position = camera.transform.position + - new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset + var randomNumber = Random.Range(0, TileToKeyMappings.TileToKey.Count); + + return new EventControlTile(TileToKeyMappings.TileToKey[randomNumber], + tiles[randomNumber], + successTiles[randomNumber], + position); + } + + private EventControlTile GenerateEventControlPlusTile(Vector3Int position) + { + return new EventControlTile(KeyCode.Escape, + plusTile, + null, + position, + true); } } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 148fae0..d258d3a 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -6,9 +6,10 @@ using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private float runSpeed = 10f; - [SerializeField] private float jumpSpeed = 10f; + [SerializeField] private float jumpSpeed = 35f; [SerializeField] private float runFasterFactor = 1.5f; - [SerializeField] private float groundErrorThreshold = 0.05f; + [SerializeField] private float groundErrorThreshold = 1.5f; + [SerializeField] private float wallErrorThreshold = 1.5f; [SerializeField] private float wallLineCaseDistance = 0.5f; [SerializeField] private float runErrorThreshold = 0.05f; [SerializeField] private int startHealth = 3; @@ -22,11 +23,11 @@ public class Player : MonoBehaviour [SerializeField] private SpriteRenderer staminaBar; + private Rigidbody2D rigidBody; new private BoxCollider2D collider; private Animator animator; - - private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0); + private bool isMovementEnabled = true; private void Start() { @@ -42,6 +43,28 @@ public class Player : MonoBehaviour private void Update() { MovePlayer(); + + //if (IsPlayerOnWall(true)) + //{ + // if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f) + // { + // collider.sharedMaterial = new PhysicsMaterial2D(); + // collider.sharedMaterial.friction = 0f; + // collider.enabled = false; + // collider.enabled = true; + // } + //} + //else + //{ + // if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f) + // { + // collider.sharedMaterial = new PhysicsMaterial2D(); + // collider.sharedMaterial.friction = 0.5f; + // collider.enabled = false; + // collider.enabled = true; + // } + //} + } void OnCollisionEnter2D(Collision2D coll) @@ -80,9 +103,13 @@ public class Player : MonoBehaviour private void MovePlayer() { - Jump(); - Run(); - FlipSprite(); + if (isMovementEnabled) + { + Jump(); + Run(); + FlipSprite(); + } + HandleAnimations(); } @@ -100,9 +127,6 @@ public class Player : MonoBehaviour private void Run() { - if (IsPlayerOnWall()) - return; - var actualRunSpeed = runSpeed; // Speed Run Increase @@ -110,6 +134,10 @@ public class Player : MonoBehaviour { actualRunSpeed *= runFasterFactor; } + if (IsPlayerOnWall()) + { + actualRunSpeed = 0; + } // Run if (Input.GetKey(KeyCode.RightArrow)) @@ -124,38 +152,45 @@ public class Player : MonoBehaviour private bool IsPlayerOnGround() { - return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) || - IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0)); + return IsPointOnGround(transform.position + new Vector3(collider.bounds.extents.x * 0.96f, 0, 0)) || + IsPointOnGround(transform.position) || + IsPointOnGround(transform.position - new Vector3(collider.bounds.extents.x * 0.99f, 0, 0)); } private bool IsPointOnGround(Vector2 position) { + Debug.DrawLine(position, position - new Vector2(0, collider.bounds.extents.y * groundErrorThreshold)); + RaycastHit2D hit = Physics2D.Raycast(position, -Vector2.up, - groundErrorThreshold, + collider.bounds.extents.y * groundErrorThreshold, LayerMask.GetMask(LayerNames.Ground)); return hit.collider != null && hit.collider.IsTouching(collider); } - private bool IsPlayerOnWall() + private bool IsPlayerOnWall(bool ignoreGround = false) { - return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) || - IsPointOnWall(transform.position + new Vector3(0, -1, 0)) || - IsPointOnWall(transform.position + new Vector3(0, -2, 0)); + return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.6f, 0), ignoreGround) || + IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.25f, 0), ignoreGround) || + IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) || + IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.5f, 0), ignoreGround); } - private bool IsPointOnWall(Vector2 position) + private bool IsPointOnWall(Vector2 position, bool ignoreGround = false) { + Debug.DrawLine(position, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green); + Debug.DrawLine(position, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green); + var rightHit = Physics2D.Linecast(position, - position + wallLineCaseDistanceVector, + position + new Vector2(collider.bounds.extents.x * 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