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@@ -311,6 +311,6 @@ public class Player : MonoBehaviour
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public float GetStaminaDifficultyFactor()
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{
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return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.27f, 1);
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return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.4f, 1);
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}
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}
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