diff --git a/Assets/Scripts/EventControls.cs b/Assets/Scripts/EventControls.cs index 94281d6..8531bb2 100644 --- a/Assets/Scripts/EventControls.cs +++ b/Assets/Scripts/EventControls.cs @@ -38,7 +38,7 @@ public class EventControls : MonoBehaviour private bool eventDrawn = false; private bool eventTriggered = false; - private int eventCycleInSeconds = 2; + private float eventCycleInSeconds = 3.5f; private int eventCycleAccumalator = 0; private int tileMapClearDelayAccumalator = 0; private EventControlTile currentEventControl; diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index e92b974..ba0ca1a 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -311,6 +311,6 @@ public class Player : MonoBehaviour public float GetStaminaDifficultyFactor() { - return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.27f, 1); + return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.4f, 1); } }