some changes
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@@ -38,7 +38,7 @@ public class EventControls : MonoBehaviour
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private bool eventDrawn = false;
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private bool eventTriggered = false;
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private int eventCycleInSeconds = 2;
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private float eventCycleInSeconds = 3.5f;
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private int eventCycleAccumalator = 0;
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private int tileMapClearDelayAccumalator = 0;
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private EventControlTile currentEventControl;
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@@ -311,6 +311,6 @@ public class Player : MonoBehaviour
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public float GetStaminaDifficultyFactor()
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{
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return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.27f, 1);
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return Mathf.Clamp(currentStamina / (startStamina * 1f), 0.4f, 1);
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}
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}
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