Add RetroSuite-3D shader components

This commit is contained in:
Sweet Tini
2020-01-30 20:59:23 -05:00
parent d2d32b8490
commit afc6c879e7
31 changed files with 856 additions and 264 deletions

View File

@@ -0,0 +1,51 @@
/// <summary>
/// RetroSuite-3D by oxysoft
/// https://github.com/oxysoft/RetroSuite3D
/// </summary>
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Posterize")]
public class Posterize : MonoBehaviour
{
Material mMaterial;
Shader shader;
public int redComponent = 8;
public int greenComponent = 8;
public int blueComponent = 8;
Material Material
{
get
{
if (mMaterial == null)
{
shader = Shader.Find("Oxysoft/Posterize");
mMaterial = new Material(shader) { hideFlags = HideFlags.DontSave };
}
return mMaterial;
}
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
if (Material)
{
Material.SetInt("_Red", redComponent);
Material.SetInt("_Green", greenComponent);
Material.SetInt("_Blue", blueComponent);
Graphics.Blit(src, dest, Material);
}
}
void OnDisable()
{
if (mMaterial)
DestroyImmediate(mMaterial);
}
}