This commit is contained in:
Jack Rus
2020-02-02 11:38:59 -05:00
19 changed files with 321 additions and 15 deletions

View File

@@ -32,6 +32,8 @@ public class Player : MonoBehaviour
private bool isMovementEnabled = true;
private bool isFighting = false;
private bool isPlayerHurt = false;
private void Start()
{
rigidBody = GetComponent<Rigidbody2D>();
@@ -129,7 +131,7 @@ public class Player : MonoBehaviour
Run();
FlipSprite();
}
PlayFightSound();
HandleAnimations();
}
@@ -234,20 +236,38 @@ public class Player : MonoBehaviour
animator.SetBool("IsFighting", isFighting);
}
private void PlayFightSound()
{
if (isFighting && !isPlayerHurt)
{
SoundManagerScript.PlaySound(GetRandomFightClipName());
}
}
private string GetRandomFightClipName()
{
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
return fightClipNames[randomNumber];
}
public void StartEncounter()
{
isPlayerHurt = false;
isFighting = true;
isMovementEnabled = false;
}
public void EndEncounter()
{
isPlayerHurt = false;
isFighting = false;
isMovementEnabled = true;
}
public void ThrowUserInTheAirHurt()
{
{
isPlayerHurt = true;
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
isFighting = false;
}