Files
tetri5/main.py
2021-06-02 19:33:33 -04:00

66 lines
1.5 KiB
Python

import pygame
from entity.tetromino import tetromino
# window properties
WIN_WIDTH = 800
WIN_HEIGHT = 600
WIN_ICON = "img/tetris_icon.png"
WIN_TITLE = "Tetris"
WIN_BG_COLOR = (100, 149, 237) # cornflower blue, RGB
# potential color palette https://coolors.co/6495ed-ee6352-59cd90-fac05e-f79d84
FIRE_OPAL = (238, 99, 82)
# engine properties
FPS = 60
# other
TILE_SIZE = 20
def draw(screen):
# draw window bg
screen.fill(WIN_BG_COLOR)
# draw j tetromino?
j_points = [(0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (3, 2), (2, 2), (2, 1), (1, 1), (0, 1)]
# scale piece
j_scaled_points = []
for point in j_points:
j_scaled_points.append((point[0] * TILE_SIZE, point[1] * TILE_SIZE))
# move piece diagonally
j_transalation_points = []
for point in j_scaled_points:
j_transalation_points.append((point[0] + TILE_SIZE, point[1] + TILE_SIZE))
pygame.draw.polygon(screen, FIRE_OPAL, j_transalation_points, 0)
# update display
pygame.display.update()
def main():
pygame.init()
screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
loaded_icon = pygame.image.load(WIN_ICON)
pygame.display.set_caption(WIN_TITLE)
pygame.display.set_icon(loaded_icon)
is_running = True
while is_running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
is_running = False
draw(screen)
pygame.quit()
# start main function
main()