wip: add items to multiplayer scene

This commit is contained in:
2021-07-13 10:45:23 -04:00
parent 406941d9d0
commit fa66b590d1
2 changed files with 50 additions and 3 deletions

View File

@@ -38,6 +38,16 @@ position:
# multi player game screen
well-player-1: [80, 80]
well-player-2: [480, 80]
score-label-player-1: [140, 20]
score-label-player-2: [540, 20]
score-value-player-1: [140, 40]
score-value-player-2: [540, 40]
lines-label-player-1: [100, 540]
lines-label-player-2: [500, 540]
next-label-player-1: [340, 180]
next-piece-player-1: [360, 220]
next-label-player-2: [340, 360]
next-piece-player-2: [360, 400]
engine:
fps: 60

View File

@@ -171,6 +171,7 @@ class MultiPlayerScene(Scene):
self._tile_size = ConfigurationManager.get("engine", "tile-size")
self._background_color = pygame.Color(ConfigurationManager.get("color", "window-bg"))
# wells init
self._well_player_one = Well(ConfigurationManager.get("position", "well-player-1"),\
ConfigurationManager.get("color", "well-1"),\
ConfigurationManager.get("color", "well-border-1"))
@@ -178,19 +179,55 @@ class MultiPlayerScene(Scene):
ConfigurationManager.get("color", "well-1"),\
ConfigurationManager.get("color", "well-border-1"))
self._stack = Stack()
# stacks init
self._stack_player_one = Stack()
self._stack_player_two = Stack()
# score positions
self.score_label_player_one_pos = ConfigurationManager.get("position", "score-label-player-1")
self.score_label_player_two_pos = ConfigurationManager.get("position", "score-label-player-2")
self.score_value_player_one_pos = ConfigurationManager.get("position", "score-value-player-1")
self.score_value_player_two_pos = ConfigurationManager.get("position", "score-value-player-2")
# lines positions
self.lines_label_player_one_pos = ConfigurationManager.get("position", "lines-label-player-1")
self.lines_label_player_two_pos = ConfigurationManager.get("position", "lines-label-player-2")
# next positions
self.next_label_player_one_pos = ConfigurationManager.get("position", "next-label-player-1")
self.next_label_player_two_pos = ConfigurationManager.get("position", "next-label-player-2")
self._change_scence = change_scene
MultiplayerService.init()
def draw(self, surface: pygame.Surface) -> None:
surface.fill(self._background_color)
# wells
if self._well_player_one:
self._well_player_one.draw(surface)
if self._well_player_two:
self._well_player_two.draw(surface)
if self._stack:
self._stack.draw(surface)
# stacks
if self._stack_player_one:
self._stack_player_one.draw(surface)
if self._stack_player_two:
self._stack_player_two.draw(surface)
# scores
TextGenerator.draw("Score", self.score_label_player_one_pos, surface)
TextGenerator.draw("000000", self.score_value_player_one_pos, surface)
TextGenerator.draw("Score", self.score_label_player_two_pos, surface)
TextGenerator.draw("000000", self.score_value_player_two_pos, surface)
# lines
TextGenerator.draw("Lines 0000", self.lines_label_player_one_pos, surface)
TextGenerator.draw("Lines 0000", self.lines_label_player_two_pos, surface)
# next
TextGenerator.draw("P1 NXT", self.next_label_player_one_pos, surface)
TextGenerator.draw("P2 NXT", self.next_label_player_two_pos, surface)
def update(self, elapsed_time: int) -> None:
pass