wip: add items to multiplayer scene
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10
config.yaml
10
config.yaml
@@ -38,6 +38,16 @@ position:
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# multi player game screen
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well-player-1: [80, 80]
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well-player-2: [480, 80]
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score-label-player-1: [140, 20]
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score-label-player-2: [540, 20]
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score-value-player-1: [140, 40]
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score-value-player-2: [540, 40]
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lines-label-player-1: [100, 540]
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lines-label-player-2: [500, 540]
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next-label-player-1: [340, 180]
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next-piece-player-1: [360, 220]
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next-label-player-2: [340, 360]
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next-piece-player-2: [360, 400]
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engine:
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fps: 60
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@@ -171,6 +171,7 @@ class MultiPlayerScene(Scene):
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self._tile_size = ConfigurationManager.get("engine", "tile-size")
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self._background_color = pygame.Color(ConfigurationManager.get("color", "window-bg"))
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# wells init
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self._well_player_one = Well(ConfigurationManager.get("position", "well-player-1"),\
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ConfigurationManager.get("color", "well-1"),\
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ConfigurationManager.get("color", "well-border-1"))
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@@ -178,19 +179,55 @@ class MultiPlayerScene(Scene):
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ConfigurationManager.get("color", "well-1"),\
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ConfigurationManager.get("color", "well-border-1"))
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self._stack = Stack()
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# stacks init
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self._stack_player_one = Stack()
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self._stack_player_two = Stack()
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# score positions
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self.score_label_player_one_pos = ConfigurationManager.get("position", "score-label-player-1")
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self.score_label_player_two_pos = ConfigurationManager.get("position", "score-label-player-2")
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self.score_value_player_one_pos = ConfigurationManager.get("position", "score-value-player-1")
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self.score_value_player_two_pos = ConfigurationManager.get("position", "score-value-player-2")
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# lines positions
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self.lines_label_player_one_pos = ConfigurationManager.get("position", "lines-label-player-1")
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self.lines_label_player_two_pos = ConfigurationManager.get("position", "lines-label-player-2")
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# next positions
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self.next_label_player_one_pos = ConfigurationManager.get("position", "next-label-player-1")
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self.next_label_player_two_pos = ConfigurationManager.get("position", "next-label-player-2")
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self._change_scence = change_scene
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MultiplayerService.init()
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def draw(self, surface: pygame.Surface) -> None:
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surface.fill(self._background_color)
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# wells
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if self._well_player_one:
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self._well_player_one.draw(surface)
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if self._well_player_two:
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self._well_player_two.draw(surface)
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if self._stack:
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self._stack.draw(surface)
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# stacks
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if self._stack_player_one:
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self._stack_player_one.draw(surface)
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if self._stack_player_two:
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self._stack_player_two.draw(surface)
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# scores
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TextGenerator.draw("Score", self.score_label_player_one_pos, surface)
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TextGenerator.draw("000000", self.score_value_player_one_pos, surface)
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TextGenerator.draw("Score", self.score_label_player_two_pos, surface)
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TextGenerator.draw("000000", self.score_value_player_two_pos, surface)
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# lines
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TextGenerator.draw("Lines 0000", self.lines_label_player_one_pos, surface)
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TextGenerator.draw("Lines 0000", self.lines_label_player_two_pos, surface)
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# next
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TextGenerator.draw("P1 NXT", self.next_label_player_one_pos, surface)
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TextGenerator.draw("P2 NXT", self.next_label_player_two_pos, surface)
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def update(self, elapsed_time: int) -> None:
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pass
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