wip: add multiplayer screen
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@@ -1,4 +1,5 @@
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import sys
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from tetri5.online import MultiplayerService
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import pygame
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from tetri5.util import ConfigurationManager
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from tetri5.util import TextGenerator
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@@ -41,6 +42,7 @@ class Game:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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MultiplayerService.quit()
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sys.exit()
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@classmethod
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@@ -39,7 +39,7 @@ class MultiplayerService():
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_NetworkConnectionService.close_connection()
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class _NetworkConnectionService():
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_URI = "ws://localhost:5001" # TODO get from config file
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_URI = "ws://webapi.tetri5.com" # TODO get from config file
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_websocket = None
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_is_closed = False
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_join_game = False
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@@ -8,6 +8,7 @@ from tetri5.util import SoundManager
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from tetri5.entity import Well
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from tetri5.entity import Stack
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from tetri5.entity import PieceGenerator
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from tetri5.online import MultiplayerService
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"""
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TODO
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@@ -71,7 +72,7 @@ class TitleScene(Scene):
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self._cursor_off = not self._cursor_off
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if Controller.key_pressed(pygame.K_RETURN):
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self._change_scence(SinglePlayerScene(self._change_scence)) # TODO implement multiplayer
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self._change_scence(SinglePlayerScene(self._change_scence) if not self._is_multiplayer else MultiPlayerScene(self._change_scence))
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"""
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TODO
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@@ -166,4 +167,14 @@ class SinglePlayerScene(Scene):
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TODO
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"""
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class MultiPlayerScene(Scene):
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pass
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def __init__(self, change_scene: FunctionType) -> None:
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self._tile_size = ConfigurationManager.get("engine", "tile-size")
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self._background_color = pygame.Color(ConfigurationManager.get("color", "window-bg"))
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MultiplayerService.init()
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def draw(self, surface: pygame.Surface) -> None:
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surface.fill(self._background_color)
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def update(self, elapsed_time: int) -> None:
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pass
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