feat: add J piece and adjust center logic

This commit is contained in:
Giovani Rodriguez
2021-06-03 17:48:15 -04:00
parent eca9472c60
commit cf1942a0f8
2 changed files with 31 additions and 15 deletions

View File

@@ -10,27 +10,28 @@ class Piece: # TODO game objects base class / interface?
def __init__(self, shape, position, color):
self.color = color
self.center, self.points = self.__get_points(shape, position)
self.points = self.__get_points(shape, position)
self.center = self.__get_center(shape, position)
def __get_points(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = ()
points = []
for square in shape:
for square in shape[:-1]:
sub_points = []
for vertex in square:
# convert shape vertex into game surface point
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
# store center of gravity
if len(vertex) > 2 and vertex[2]:
center = point
points.append(sub_points)
return center, points
return points
def __get_center(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = shape[-1]
# cast to int and avoid exception from pygame
return [int(center[0] * tile_size + position[0]), int(center[1] * tile_size + position[1])]
def draw(self, surface):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
@@ -44,6 +45,9 @@ class Piece: # TODO game objects base class / interface?
pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
def move(self, vector):
self.center[0] += vector[0]
self.center[1] += vector[1]
for sub_points in self.points:
for point in sub_points:
point[0] += vector[0]
@@ -59,9 +63,9 @@ class Piece: # TODO game objects base class / interface?
h = point[0] - self.center[0]
k = point[1] - self.center[1]
point[0] = k + self.center[0]
point[1] = (h * -1) + self.center[1]
point[0] = (k * -1) + self.center[0]
point[1] = h + self.center[1]
# shape attributes
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0, True), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))
O_PIECE = ()
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)), (2, 0))
J_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((2, 1), (3, 1), (3, 2), (2, 2)), (1.5, 0.5))

14
main.py
View File

@@ -1,3 +1,8 @@
'''
Tetris 101:
https://strategywiki.org/wiki/Tetris/Getting_Started
'''
import pygame
from entity.Piece import Piece
@@ -25,6 +30,7 @@ def main():
win_title = ConfigurationManager.configuration["window"]["title"]
fps = ConfigurationManager.configuration["engine"]["fps"]
base_one_color = ConfigurationManager.configuration["color"]["base-1"]
base_two_color = ConfigurationManager.configuration["color"]["base-2"]
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
screen = pygame.display.set_mode((win_width, win_height))
@@ -35,6 +41,7 @@ def main():
pygame.display.set_icon(loaded_icon)
i_piece = Piece(Piece.I_SHAPE, (100, 100), base_one_color)
j_piece = Piece(Piece.J_SHAPE, (250, 100), base_two_color)
is_running = True
while is_running:
@@ -46,16 +53,21 @@ def main():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
i_piece.rotate()
j_piece.rotate()
if event.key == pygame.K_LEFT:
i_piece.move((-tile_size, 0))
j_piece.move((-tile_size, 0))
if event.key == pygame.K_RIGHT:
i_piece.move((tile_size, 0))
j_piece.move((tile_size, 0))
if event.key == pygame.K_UP:
i_piece.move((0, -tile_size))
j_piece.move((0, -tile_size))
if event.key == pygame.K_DOWN:
i_piece.move((0, tile_size))
j_piece.move((0, tile_size))
draw(screen, [i_piece])
draw(screen, [i_piece, j_piece])
pygame.quit()