fix: address piece generation logic issue
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@@ -8,35 +8,40 @@ from util.ConfigurationManager import ConfigurationManager
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"""
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class PieceGenerator:
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__pieces = []
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__bucket = []
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@classmethod
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def get_piece(cls, position):
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if len(cls.__bucket) == 0:
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cls.__generate_bucket()
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if len(cls.__pieces) == 0:
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for _ in range(7):
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cls.__pieces.append(Piece(cls.__get_piece_shape(), position, cls.__get_piece_color()))
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return Piece(cls.__get_piece_shape(cls.__bucket.pop()), position, cls.__get_piece_color())
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return cls.__pieces.pop()
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@classmethod
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def __generate_bucket(cls):
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piece_types = list(range(7))
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while len(cls.__bucket) != 7:
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random_number = random.randint(0, 6 - len(cls.__bucket))
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cls.__bucket.append(piece_types.pop(random_number))
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def __get_piece_shape():
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random_number = random.randint(0, 6)
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if random_number == 0:
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def __get_piece_shape(piece_number):
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if piece_number == 0:
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return Piece.I_SHAPE
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if random_number == 1:
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if piece_number == 1:
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return Piece.J_SHAPE
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if random_number == 2:
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if piece_number == 2:
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return Piece.L_SHAPE
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if random_number == 3:
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if piece_number == 3:
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return Piece.O_SHAPE
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if random_number == 4:
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if piece_number == 4:
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return Piece.S_SHAPE
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if random_number == 5:
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if piece_number == 5:
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return Piece.T_SHAPE
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if random_number == 6:
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if piece_number == 6:
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return Piece.Z_SHAPE
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return None
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def __get_piece_color():
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random_number = random.randint(1, 3)
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return ConfigurationManager.configuration["color"]["base-" + str(random_number)]
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