fix: address issue with nonplaying sound and delay
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@@ -95,6 +95,7 @@ class Tetris:
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self.current_piece.revert()
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if event.key == pygame.K_z:
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if self.current_piece:
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self.current_piece.play_piece_set_sound()
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self.stack.add_piece(self.current_piece)
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self.__generate_piece((300, 100))
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@@ -76,7 +76,7 @@ class Piece(Entity):
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# TODO should be private
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def play_piece_set_sound(self) -> None:
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piece_set_sound_file = ConfigurationManager.configuration["sound"]["rpiece-set"]
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piece_set_sound_file = ConfigurationManager.configuration["sound"]["piece-set"]
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self.piece_set_sound.play(mixer.Sound(piece_set_sound_file))
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def __get_points(self, shape: Tuple, position: Tuple) -> List:
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@@ -38,6 +38,8 @@ class Stack(Entity):
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if len(squares_to_exclude) == 0:
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return 0
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self.__play_row_completion_sound()
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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new_points = []
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for square in self.points:
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@@ -51,7 +53,6 @@ class Stack(Entity):
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new_points.append(square)
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self.points = new_points
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self.__play_row_completion_sound()
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return len(rows_completed)
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def __play_row_completion_sound(self) -> None:
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