Files
tetri5/entity/Piece.py

109 lines
4.6 KiB
Python

from typing import List, Tuple
from pygame import mixer
import copy
from entity.Entity import Entity
from util.ConfigurationManager import ConfigurationManager
'''
For information on the Tetris piece Tetromino go here:
https://tetris.fandom.com/wiki/Tetromino
'''
class Piece(Entity):
GRAVITY = 300 # A move down every 600 ms
def __init__(self, shape: Tuple, position: Tuple, color: str, border_color: str):
super().__init__(self.__get_points(shape, position), color, border_color)
self.center = self.__get_center(shape, position)
self.piece_set_sound = mixer.Channel(2)
self.previous_points = None
self.previous_center = None
def update(self, elapsed_time: int, well: Entity, stack: Entity) -> None:
super().update(elapsed_time)
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
if self.elapsed_time >= Piece.GRAVITY:
self.elapsed_time -= Piece.GRAVITY
self.move((0, tile_size))
if well and self.collide(well):
self.revert()
if stack and self.collide(stack):
self.revert()
def move(self, vector: Tuple) -> None:
# reset elapsed time if user moves down to stall gravity
if vector[1] > 0:
self.elapsed_time = 0
self.previous_points = copy.deepcopy(self.points)
self.previous_center = copy.deepcopy(self.center)
self.center[0] += vector[0]
self.center[1] += vector[1]
for sub_points in self.points:
for point in sub_points:
point[0] += vector[0]
point[1] += vector[1]
'''
For more information on a rotation of a piece go here:
https://gamedev.stackexchange.com/questions/17974/how-to-rotate-blocks-in-tetris
'''
def rotate(self) -> None:
self.previous_points = copy.deepcopy(self.points)
self.previous_center = copy.deepcopy(self.center)
new_points = []
for square in self.points:
for vertex in square:
h = vertex[0] - self.center[0]
k = vertex[1] - self.center[1]
vertex[0] = (k * -1) + self.center[0]
vertex[1] = h + self.center[1]
new_points.append([square[-1]] + square[0:-1])
self.points = new_points
def revert(self) -> None:
if self.previous_points and self.previous_center:
self.points = self.previous_points
self.center = self.previous_center
# TODO should be private
def play_piece_set_sound(self) -> None:
piece_set_sound_file = ConfigurationManager.configuration["sound"]["piece-set"]
self.piece_set_sound.play(mixer.Sound(piece_set_sound_file))
def __get_points(self, shape: Tuple, position: Tuple) -> List:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
points = []
for square in shape[:-1]:
sub_points = []
for vertex in square:
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
points.append(sub_points)
return points
def __get_center(self, shape: Tuple, position: Tuple) -> List:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = shape[-1]
# cast to int and avoid exception from pygame
return [int(center[0] * tile_size + position[0]), int(center[1] * tile_size + position[1])]
# shape attributes
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)), (2, 0))
J_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((2, 1), (3, 1), (3, 2), (2, 2)), (1.5, 0.5))
L_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((0, 1), (1, 1), (1, 2), (0, 2)), (1.5, 0.5))
O_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((1, 1), (2, 1), (2, 2), (1, 2)), ((0, 1), (1, 1), (1, 2), (0, 2)), (1, 1))
S_SHAPE = (((0, 1), (1, 1), (1, 2), (0, 2)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((1, 1), (2, 1), (2, 2), (1, 2)), ((2, 0), (3, 0), (3, 1), (2, 1)), (1.5, 0.5))
T_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((1, 1), (2, 1), (2, 2), (1, 2)), ((2, 0), (3, 0), (3, 1), (2, 1)), (1.5, 0.5))
Z_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((1, 1), (2, 1), (2, 2), (1, 2)), ((2, 1), (3, 1), (3, 2), (2, 2)), (1.5, 0.5))