fix: remove randomization of rotation
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@@ -2,7 +2,7 @@ import pygame
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from util.ConfigurationManager import ConfigurationManager
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class Well:
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class Well: # TODO game objects base class / interface?
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WIDTH = 10 # standard tetris well width, should not be changed
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HEIGHT = 20 # standard tetris well height, should not be changed
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24
main.py
24
main.py
@@ -40,14 +40,9 @@ def main():
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pygame.display.set_caption(win_title)
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pygame.display.set_icon(loaded_icon)
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pieces = []
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current_piece = PieceGenerator.get_piece((300, 100))
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pieces = [current_piece]
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well = Well((280, 80))
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x = 50
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y = 50
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for _ in range(6):
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pieces.append(PieceGenerator.get_piece((x, y)))
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x += 120
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y += 100
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is_running = True
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while is_running:
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@@ -58,16 +53,19 @@ def main():
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is_running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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[piece.rotate() for piece in pieces]
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current_piece.rotate()
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if event.key == pygame.K_LEFT:
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[piece.move((-tile_size, 0)) for piece in pieces]
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current_piece.move((-tile_size, 0))
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if event.key == pygame.K_RIGHT:
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[piece.move((tile_size, 0)) for piece in pieces]
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current_piece.move((tile_size, 0))
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if event.key == pygame.K_UP:
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[piece.move((0, -tile_size)) for piece in pieces]
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current_piece.move((0, -tile_size))
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if event.key == pygame.K_DOWN:
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[piece.move((0, tile_size)) for piece in pieces]
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current_piece.move((0, tile_size))
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if event.key == pygame.K_z:
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current_piece = PieceGenerator.get_piece((300, 100))
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pieces.append(current_piece)
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draw(screen, pieces + [well])
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pygame.quit()
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@@ -8,7 +8,6 @@ class PieceGenerator:
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@classmethod
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def get_piece(cls, position):
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piece = Piece(cls.__get_piece_shape(), position, cls.__get_piece_color())
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[piece.rotate() for _ in range(random.randint(0, 3))] # randomize rotated position
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return piece
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def __get_piece_shape():
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