feat: limit frames per second to 60

This commit is contained in:
2021-06-02 13:53:44 -04:00
parent fcc0900165
commit 9f053a4b09

View File

@@ -1,11 +1,15 @@
import pygame
# window properties
WIN_WIDTH = 800
WIN_HEIGHT = 600
WIN_ICON = "img/tetris_icon.png"
WIN_TITLE = "Tetris"
WIN_BG_COLOR = (100, 149, 237) # cornflower blue, RGB
# engine properties
FPS = 60
def draw(screen):
# draw window bg
screen.fill(WIN_BG_COLOR)
@@ -16,6 +20,7 @@ def main():
pygame.init()
screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
loaded_icon = pygame.image.load(WIN_ICON)
pygame.display.set_caption(WIN_TITLE)
@@ -23,6 +28,8 @@ def main():
is_running = True
while is_running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT: