feat: added border to piece

This commit is contained in:
2021-06-03 14:53:13 -04:00
parent 997465f500
commit 9b48f3b347
3 changed files with 27 additions and 10 deletions

View File

@@ -9,8 +9,10 @@ engine:
tile-size: 20
# https://coolors.co/6495ed-ee6352-59cd90-fac05e-f79d84
# TODO change config color names, should be generic
color:
cornflower-blue: "#6495ED"
fire-opal: "#EE6352"
emerald: "#59CD90"
maximum-yellow-red: "#59CD90"
languid-lavender: "#DFD9E2"

View File

@@ -7,8 +7,6 @@ from util.ConfigurationManager import ConfigurationManager
https://tetris.fandom.com/wiki/Tetromino
'''
class Piece:
J_SHAPE = ((0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (3, 2), (2, 2), (2, 1), (1, 1), (0, 1))
def __init__(self, shape, position, color):
self.color = color
@@ -16,14 +14,31 @@ class Piece:
def __get_points(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
points = []
for vertex in shape:
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
points.append(point)
points = []
for square in shape:
sub_points = []
for vertex in square:
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
points.append(sub_points)
return points
def draw(self, surface):
pygame_color = pygame.Color(self.color)
pygame.draw.polygon(surface, pygame_color, self.points, 0)
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
hex_color = ConfigurationManager.configuration["color"]["languid-lavender"]
base_color = pygame.Color(self.color) # TODO Should abstract color call?
border_color = pygame.Color(hex_color)
for sub_points in self.points:
pygame.draw.polygon(surface, base_color, sub_points, 0)
pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
# rotate the piece clockwise
def rotate():
pass
# shape attributes
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))

View File

@@ -10,8 +10,8 @@ def draw(screen):
fire_opal = ConfigurationManager.configuration["color"]["fire-opal"]
j_piece = Piece(Piece.J_SHAPE, (100, 100), fire_opal)
j_piece.draw(screen)
i_piece = Piece(Piece.I_SHAPE, (100, 100), fire_opal)
i_piece.draw(screen)
# update display
pygame.display.update()