feat: add logic that allows piece to move
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@@ -8,7 +8,7 @@ engine:
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fps: 60
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fps: 60
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tile-size: 20
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tile-size: 20
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# https://coolors.co/6495ed-ee6352-59cd90-fac05e-f79d84
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# https://coolors.co/6495ed-ee6352-59cd90-fac05e-dfd9e2
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# TODO change config color names, should be generic
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# TODO change config color names, should be generic
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color:
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color:
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cornflower-blue: "#6495ED"
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cornflower-blue: "#6495ED"
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@@ -35,9 +35,15 @@ class Piece:
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for sub_points in self.points:
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for sub_points in self.points:
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pygame.draw.polygon(surface, base_color, sub_points, 0)
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pygame.draw.polygon(surface, base_color, sub_points, 0)
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pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
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pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
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def move(self, vector):
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for sub_points in self.points:
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for point in sub_points:
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point[0] += vector[0]
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point[1] += vector[1]
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# rotate the piece clockwise
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# rotate the piece clockwise
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def rotate():
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def rotate(self):
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pass
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pass
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# shape attributes
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# shape attributes
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12
main.py
12
main.py
@@ -3,15 +3,17 @@ import pygame
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from entity.Piece import Piece
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from entity.Piece import Piece
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from util.ConfigurationManager import ConfigurationManager
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from util.ConfigurationManager import ConfigurationManager
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def draw(screen):
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def draw(screen, obj):
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# draw window bg
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# draw window bg
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bg_color = pygame.Color(ConfigurationManager.configuration["color"]["cornflower-blue"])
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bg_color = pygame.Color(ConfigurationManager.configuration["color"]["cornflower-blue"])
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screen.fill(bg_color)
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screen.fill(bg_color)
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fire_opal = ConfigurationManager.configuration["color"]["fire-opal"]
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fire_opal = ConfigurationManager.configuration["color"]["fire-opal"]
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i_piece = Piece(Piece.I_SHAPE, (100, 100), fire_opal)
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if not "i_piece" in obj:
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i_piece.draw(screen)
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obj["i_piece"] = Piece(Piece.I_SHAPE, (100, 100), fire_opal)
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obj["i_piece"].move((1, 1))
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obj["i_piece"].draw(screen)
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# update display
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# update display
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pygame.display.update()
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pygame.display.update()
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@@ -33,16 +35,16 @@ def main():
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pygame.display.set_caption(win_title)
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pygame.display.set_caption(win_title)
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pygame.display.set_icon(loaded_icon)
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pygame.display.set_icon(loaded_icon)
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obj = { }
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is_running = True
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is_running = True
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while is_running:
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while is_running:
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clock.tick(fps)
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clock.tick(fps)
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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is_running = False
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is_running = False
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draw(screen)
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draw(screen, obj)
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pygame.quit()
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pygame.quit()
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