feat: add set piece logic

This commit is contained in:
Giovani Rodriguez
2021-06-10 17:45:12 -04:00
parent fc3d2fc04c
commit 5c9b172882
2 changed files with 24 additions and 14 deletions

View File

@@ -51,7 +51,9 @@ class Tetris:
elapsed_time = self.clock.tick(self.fps)
if self.current_piece:
self.current_piece.update(elapsed_time, self.well, self.stack)
self.current_piece.update(elapsed_time, self)
else:
self.__generate_piece((300, 100))
if self.stack:
self.stack.update(elapsed_time)
@@ -87,11 +89,6 @@ class Tetris:
self.current_piece.revert()
if self.stack and self.current_piece.collide(self.stack):
self.current_piece.revert()
if event.key == pygame.K_z:
if self.current_piece:
self.current_piece.play_piece_set_sound()
self.stack.add_piece(self.current_piece)
self.__generate_piece((300, 100))
def draw(self) -> None:

View File

@@ -13,28 +13,42 @@ from util.ConfigurationManager import ConfigurationManager
class Piece(Entity):
GRAVITY = 300 # A move down every 300 ms
PIECE_SET = 750
def __init__(self, shape: Tuple, position: Tuple, color: str, inner_border_color: str, border_color: str):
super().__init__(self.__get_points(shape, position), color, border_color)
self.inner_border_color = inner_border_color
self.center = self.__get_center(shape, position)
self.piece_set_sound = mixer.Channel(2)
self.piece_set_time = 0
self.previous_points = None
self.previous_center = None
def update(self, elapsed_time: int, well: Entity, stack: Entity) -> None:
def update(self, elapsed_time: int, tetris) -> None:
super().update(elapsed_time)
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
if self.elapsed_time >= Piece.GRAVITY:
well = tetris.well
stack = tetris.stack
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
if self.elapsed_time >= Piece.GRAVITY and self.piece_set_time == 0:
self.elapsed_time -= Piece.GRAVITY
self.move((0, tile_size))
if well and self.collide(well):
self.revert()
if stack and self.collide(stack):
if well and self.collide(well) or stack and self.collide(stack):
self.revert()
self.piece_set_time += elapsed_time
if self.piece_set_time > 0:
self.piece_set_time += elapsed_time
if self.piece_set_time >= Piece.PIECE_SET:
self.__play_piece_set_sound()
self.piece_set_time = 0
stack.add_piece(self)
tetris.current_piece = None
def draw(self, surface: pygame.Surface) -> None:
super().draw(surface)
@@ -89,8 +103,7 @@ class Piece(Entity):
self.points = self.previous_points
self.center = self.previous_center
# TODO should be private
def play_piece_set_sound(self) -> None:
def __play_piece_set_sound(self) -> None:
piece_set_sound_file = ConfigurationManager.configuration["sound"]["piece-set"]
self.piece_set_sound.play(mixer.Sound(piece_set_sound_file))