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tetri5-backend/main.py

73 lines
2.5 KiB
Python

#!/usr/bin/env python
import asyncio
import os
import json
import websockets
GAMES = {}
# EVENT RESPONSES
def wait_for_opponent_response():
return json.dumps({"type": "wait_for_opponent"})
def start_game_response():
return json.dumps({"type": "start_game"})
def exit_game_response():
return json.dumps({"type": "exit_game"})
# EVENTS
async def enter_game(game_id, player_web_socket):
""" TODO fix asssumption that there will only be two players per game """
# if game does not exist, create it
if game_id not in GAMES:
GAMES[game_id] = {"players": [player_web_socket], "game_id": game_id}
message = wait_for_opponent_response()
await player_web_socket.send(message)
# if game exists, add player to game if they are not already in it
elif player_web_socket.remote_address[0] not in map(lambda p: p.remote_address[0], GAMES[game_id]["players"]):
GAMES[game_id]["players"].append(player_web_socket)
message = start_game_response()
await asyncio.wait([player.send(message) for player in GAMES[game_id]["players"]])
else:
print("Already in game...")
async def exit_game(player_remote_address):
# get game with player that is disconnecting
result = list(filter(lambda g: player_remote_address in map(lambda p: p.remote_address[0], g["players"]), GAMES.values()))
# if game exists, delete game and remove opponent player from game
if len(result):
game_with_player = result[0]
del GAMES[game_with_player["game_id"]]
# remove opponent player from game
result = list(filter(lambda p: p.remote_address[0] != player_remote_address, game_with_player["players"]))
if len(result):
opponent_player = result[0]
message = exit_game_response()
await opponent_player.send(message)
# --------------------------
async def init(websocket, path):
try:
async for message in websocket:
data = json.loads(message)
if data["action"] == "enter_game":
await enter_game(data["gameId"], websocket)
else:
print("Unsupported action...")
finally:
print("Exiting game...")
await exit_game(websocket.remote_address[0])
print("Connection closed...")
start_server = websockets.serve(init, "", 5001)
#start_server = websockets.serve(init, "localhost", 5001)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()