fix: address issue with disconnecting clients
This commit is contained in:
22
main.py
22
main.py
@@ -82,20 +82,26 @@ def create_game(game_id, player=None):
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async def init(websocket, path):
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try:
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async for message in websocket:
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data = json.loads(message)
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if data["action"] == "enter_game":
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await enter_game(data["gameId"], websocket)
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elif data["action"] == "send_piece":
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await send_piece(data["gameId"], websocket, data["piece"])
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if message == "ping":
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print(message)
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await websocket.send("pong")
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else:
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print("Unsupported action...")
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data = json.loads(message)
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if data["action"] == "enter_game":
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await enter_game(data["gameId"], websocket)
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elif data["action"] == "send_piece":
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await send_piece(data["gameId"], websocket, data["piece"])
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else:
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print("Unsupported action...")
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finally:
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print("Exiting game...")
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await exit_game(websocket.remote_address[0])
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print("Connection closed...")
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start_server = websockets.serve(init, "", int(os.environ["PORT"]))
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#start_server = websockets.serve(init, "localhost", 5001)
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start_server = websockets.serve(init, "", int(os.environ["PORT"]), ping_interval=None)
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#start_server = websockets.serve(init, "localhost", 5001, ping_interval=None)
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# ping_interval=None is important, otherwise the client will disconnect
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# https://stackoverflow.com/a/58993145/11512104
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asyncio.get_event_loop().run_until_complete(start_server)
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asyncio.get_event_loop().run_forever()
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