feat: add ability to send stats
This commit is contained in:
24
main.py
24
main.py
@@ -25,6 +25,9 @@ def receive_piece(piece):
|
||||
def receive_stack(stack):
|
||||
return json.dumps({"type": "receive_stack", "stack": stack})
|
||||
|
||||
def receive_stats(stats):
|
||||
return json.dumps({"type": "receive_stats", "stats": stats})
|
||||
|
||||
# EVENTS
|
||||
|
||||
async def enter_game(game_id, client_id, player):
|
||||
@@ -61,11 +64,21 @@ async def send_stack(game_id, client_id, player, stack):
|
||||
await get_opponent_player(game_id, player)\
|
||||
.send(receive_stack(stack))
|
||||
|
||||
async def send_stats(game_id, client_id, player, stats):
|
||||
# make sure game exists
|
||||
if game_id not in GAMES:
|
||||
print("Game does not exist...")
|
||||
return
|
||||
|
||||
# get opponent player and send piece to opponent player
|
||||
await get_opponent_player(game_id, player)\
|
||||
.send(receive_stats(stats))
|
||||
|
||||
# TODO refactor function
|
||||
async def exit_game(player_remote_address):
|
||||
# get game with player that is disconnecting
|
||||
result = list(filter(lambda g: player_remote_address in map(lambda p: p.remote_address[0], g["players"]), GAMES.values()))
|
||||
game_with_player = result[0] if len(result) > 0 else None
|
||||
game_with_player = result[0] if result else None
|
||||
|
||||
# if game exists, delete game and remove opponent player from game
|
||||
if game_with_player:
|
||||
@@ -73,7 +86,7 @@ async def exit_game(player_remote_address):
|
||||
|
||||
# remove opponent player from game
|
||||
result = list(filter(lambda p: p.remote_address[0] != player_remote_address, game_with_player["players"]))
|
||||
opponent_player = result[0] if len(result) > 0 else None
|
||||
opponent_player = result[0] if result else None
|
||||
if opponent_player:
|
||||
message = exit_game_response()
|
||||
await opponent_player.send(message)
|
||||
@@ -83,8 +96,7 @@ async def exit_game(player_remote_address):
|
||||
# HELPER FUNCTIONS
|
||||
|
||||
def get_opponent_player(game_id, player):
|
||||
opponent_player = list(filter(lambda p: p != player, GAMES[game_id]["players"]))[0];
|
||||
return opponent_player
|
||||
return list(filter(lambda p: p != player, GAMES[game_id]["players"]))[0]
|
||||
|
||||
def create_game(game_id, client_id=None, player=None):
|
||||
return {"players": ([player] if player else []),\
|
||||
@@ -96,7 +108,7 @@ def create_game(game_id, client_id=None, player=None):
|
||||
async def init(websocket, path):
|
||||
try:
|
||||
async for message in websocket:
|
||||
if message == "ping":
|
||||
if message == "ping": # prevents client from timing out if waiting for opponent
|
||||
await websocket.send("pong");
|
||||
else:
|
||||
data = json.loads(message)
|
||||
@@ -106,6 +118,8 @@ async def init(websocket, path):
|
||||
await send_piece(data["gameId"], data["clientId"], websocket, data["piece"])
|
||||
elif data["action"] == "send_stack":
|
||||
await send_stack(data["gameId"], data["clientId"], websocket, data["stack"])
|
||||
elif data["action"] == "send_stats":
|
||||
await send_stats(data["gameId"], data["clientId"], websocket, data["stats"])
|
||||
else:
|
||||
print("Unsupported action...")
|
||||
finally:
|
||||
|
||||
Reference in New Issue
Block a user