Files
fatal-exception/Assets/Scripts/Player.cs

310 lines
10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 35f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 1.5f;
[SerializeField] private float wallErrorThreshold = 1.5f;
[SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3;
[SerializeField] private int startStamina = 100;
[SerializeField] private int coffeValuePercent = 10;
[SerializeField] private int bugStaminaDamagePercent = 15;
[SerializeField] private float hurtVelocity = 15f;
private int currentHealth;
private int currentStamina;
private float staminaInitialSize;
[SerializeField] private SpriteRenderer healthBar;
[SerializeField] private SpriteRenderer staminaBar;
private Rigidbody2D rigidBody;
new private Collider2D collider;
private Animator animator;
private bool isMovementEnabled = true;
private bool isFighting = false;
private bool isHurt = false;
private bool isPlayerHurt = false;
private void Start()
{
rigidBody = GetComponent<Rigidbody2D>();
collider = GetComponent<Collider2D>();
animator = GetComponent<Animator>();
currentHealth = startHealth;
healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
currentStamina = startStamina;
staminaInitialSize = staminaBar.size.x;
staminaBar.size = new Vector2(staminaInitialSize, staminaBar.size.y);
}
private void Update()
{
MovePlayer();
//if (IsPlayerOnWall(true))
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
//else
//{
// if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f)
// {
// collider.sharedMaterial = new PhysicsMaterial2D();
// collider.sharedMaterial.friction = 0.5f;
// collider.enabled = false;
// collider.enabled = true;
// }
//}
}
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.tag == "Pizza")
{
SoundManagerScript.PlaySound("eat");
Destroy(coll.gameObject);
currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
}
else if (coll.gameObject.tag == "Coffee")
{
Destroy(coll.gameObject);
DrinkCoffee();
}
}
private void DrinkCoffee()
{
SoundManagerScript.PlaySound("drink");
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
currentStamina = result < startStamina ? result : startStamina;
float multiplier = currentStamina * 1f / startStamina;
staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
}
private void DecreaseStaminaAfterBugFight()
{
int result = currentStamina - GetStaminaValueChange(bugStaminaDamagePercent);
currentStamina = result < 0 ? 0 : result;
float multiplier = currentStamina * 1f / startStamina;
staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
}
private int GetStaminaValueChange(int percentage)
{
return currentStamina <= startStamina ? (startStamina * percentage / 100) : 0;
}
private void Hurt()
{
currentHealth = 3; // TODO: REMOVE!
currentHealth -= currentHealth > 0 ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
if (currentHealth <= 0) GameOver();
}
private void GameOver()
{
SceneManager.LoadScene("GameOver");
}
private void MovePlayer()
{
if (isMovementEnabled)
{
Jump();
Run();
FlipSprite();
}
if (Mathf.Abs(rigidBody.velocity.y) < runErrorThreshold)
{
isHurt = false;
};
PlayFightSound();
HandleAnimations();
}
private void Jump()
{
// Jump
if (Input.GetKeyDown(KeyCode.Space) && IsPlayerOnGround())
{
SoundManagerScript.PlaySound("jump");
rigidBody.velocity += new Vector2(0, jumpSpeed);
rigidBody.velocity = new Vector2(rigidBody.velocity.x,
Mathf.Clamp(rigidBody.velocity.y, 0, jumpSpeed));
}
}
private void Run()
{
var actualRunSpeed = runSpeed;
// Speed Run Increase
if (Input.GetKey(KeyCode.W))
{
actualRunSpeed *= runFasterFactor;
}
if (IsPlayerOnWall())
{
actualRunSpeed = 0;
}
// Run
if (Input.GetKey(KeyCode.RightArrow))
{
rigidBody.velocity = new Vector2(actualRunSpeed, rigidBody.velocity.y);
}
else if (Input.GetKey(KeyCode.LeftArrow))
{
rigidBody.velocity = new Vector2(actualRunSpeed * -1, rigidBody.velocity.y);
}
// Run
if (Input.GetKeyUp(KeyCode.RightArrow))
{
rigidBody.velocity = new Vector2(0, rigidBody.velocity.y);
}
else if (Input.GetKeyUp(KeyCode.LeftArrow))
{
rigidBody.velocity = new Vector2(0, rigidBody.velocity.y);
}
}
private bool IsPlayerOnGround()
{
return IsPointOnGround(transform.position + new Vector3(collider.bounds.extents.x * 0.96f, 0, 0)) ||
IsPointOnGround(transform.position) ||
IsPointOnGround(transform.position - new Vector3(collider.bounds.extents.x * 0.99f, 0, 0));
}
private bool IsPointOnGround(Vector2 position)
{
Debug.DrawLine(position, position - new Vector2(0, collider.bounds.extents.y * groundErrorThreshold));
RaycastHit2D hit = Physics2D.Raycast(position,
-Vector2.up,
collider.bounds.extents.y * groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool IsPlayerOnWall(bool ignoreGround = false)
{
return IsPointOnWall(transform.position + new Vector3(0, collider.bounds.extents.y * 0.52f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.24f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 0.8f, 0), ignoreGround) ||
IsPointOnWall(transform.position - new Vector3(0, collider.bounds.extents.y * 1.45f, 0), ignoreGround);
}
private bool IsPointOnWall(Vector2 position, bool ignoreGround = false)
{
Debug.DrawLine(position, position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
Debug.DrawLine(position, position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0), Color.green);
var rightHit = Physics2D.Linecast(position,
position + new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground));
var leftHit = Physics2D.Linecast(position,
position - new Vector2(collider.bounds.extents.x * wallErrorThreshold, 0),
LayerMask.GetMask(LayerNames.Ground));
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && (!IsPlayerOnGround() || ignoreGround);
}
private bool HasEncounteredEnemy()
{
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));
}
private void FlipSprite()
{
if (Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.LeftArrow)))
{
transform.localScale = new Vector2(Mathf.Sign(rigidBody.velocity.x), 1f);
}
}
private void HandleAnimations()
{
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y);
animator.SetBool("IsFighting", isFighting);
animator.SetBool("IsHurt", isHurt);
}
private void PlayFightSound()
{
if (isFighting && !isPlayerHurt)
{
SoundManagerScript.PlaySound(GetRandomFightClipName());
}
}
private string GetRandomFightClipName()
{
var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
return fightClipNames[randomNumber];
}
public void StartEncounter()
{
isPlayerHurt = false;
isFighting = true;
isMovementEnabled = false;
rigidBody.gravityScale = 0f;
rigidBody.velocity = Vector2.zero;
}
public void EndEncounter()
{
isPlayerHurt = false;
isFighting = false;
isMovementEnabled = true;
rigidBody.gravityScale = 1f;
DecreaseStaminaAfterBugFight();
}
public void ThrowUserInTheAirHurt()
{
isPlayerHurt = true;
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
isFighting = false;
isHurt = true;
Hurt();
}
public float GetStaminaDifficultyFactor()
{
return currentStamina / (startStamina * 1f);
}
}