Files
fatal-exception/Assets/Scripts/CutsceneManager.cs
2020-01-30 20:59:23 -05:00

14 lines
228 B
C#

using UnityEngine;
public class CutsceneManager : MonoBehaviour
{
[SerializeField]
Cutscene cutscene = null;
void Start()
{
if (cutscene != null)
StartCoroutine(cutscene.Play());
}
}