add fight sounds
This commit is contained in:
BIN
Assets/Resources/Audio/Eat.ogg
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Assets/Resources/Audio/Eat.ogg
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Assets/Resources/Audio/Eat.ogg.meta
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Assets/Resources/Audio/Eat.ogg.meta
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Assets/Resources/Audio/HardPunch.ogg
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Assets/Resources/Audio/HardPunch.ogg
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Assets/Resources/Audio/HardPunch.ogg.meta
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Assets/Resources/Audio/HardPunch.ogg.meta
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Assets/Resources/Audio/HardSlap.ogg
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Assets/Resources/Audio/HardSlap.ogg
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Assets/Resources/Audio/HardSlap.ogg.meta
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Assets/Resources/Audio/HardSlap.ogg.meta
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BIN
Assets/Resources/Audio/Punch.ogg
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Assets/Resources/Audio/Punch.ogg
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Assets/Resources/Audio/Punch.ogg.meta
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Assets/Resources/Audio/Punch.ogg.meta
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fileFormatVersion: 2
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guid: 33e618f5ded88f7449cf8c6b88e71c8f
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Assets/Resources/Audio/Slap.ogg
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Assets/Resources/Audio/Slap.ogg
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Assets/Resources/Audio/Slap.ogg.meta
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Assets/Resources/Audio/Slap.ogg.meta
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fileFormatVersion: 2
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guid: aafb1c137c5574744b6c2c5b7d5e7055
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -5, y: -2, z: 0}
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m_LocalPosition: {x: 45.5, y: 35.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1008122163}
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@@ -90341,12 +90341,12 @@ PrefabInstance:
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type: 3}
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@@ -30,6 +30,8 @@ public class Player : MonoBehaviour
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private bool isMovementEnabled = true;
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private bool isFighting = false;
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private bool isPlayerHurt = false;
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private void Start()
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{
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rigidBody = GetComponent<Rigidbody2D>();
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@@ -73,6 +75,7 @@ public class Player : MonoBehaviour
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if (coll.gameObject.tag == "Pizza")
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{
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Destroy(coll.gameObject);
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SoundManagerScript.PlaySound("eat");
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currentHealth += currentHealth < startHealth ? 1 : 0;
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healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
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}
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@@ -111,7 +114,7 @@ public class Player : MonoBehaviour
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Run();
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FlipSprite();
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}
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PlayFightSound();
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HandleAnimations();
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}
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@@ -216,20 +219,38 @@ public class Player : MonoBehaviour
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animator.SetBool("IsFighting", isFighting);
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}
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private void PlayFightSound()
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{
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if (isFighting && !isPlayerHurt)
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{
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SoundManagerScript.PlaySound(GetRandomFightClipName());
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}
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}
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private string GetRandomFightClipName()
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{
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var fightClipNames = new List<string> { "punch", "hard punch", "slap", "hard slap" };
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var randomNumber = UnityEngine.Random.Range(0, fightClipNames.Count);
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return fightClipNames[randomNumber];
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}
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public void StartEncounter()
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{
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isPlayerHurt = false;
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isFighting = true;
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isMovementEnabled = false;
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}
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public void EndEncounter()
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{
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isPlayerHurt = false;
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isFighting = false;
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isMovementEnabled = true;
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}
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public void ThrowUserInTheAirHurt()
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{
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isPlayerHurt = true;
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
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}
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}
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@@ -5,7 +5,9 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
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public static AudioClip jumpSound, screamSound, wrongButtonSound,
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bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
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slapSound, hardSlapSound, winSound;
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static AudioSource audioSrc;
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// Start is called before the first frame update
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@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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eatSound = Resources.Load<AudioClip>("Audio/Eat");
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punchSound = Resources.Load<AudioClip>("Audio/Punch");
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hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
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slapSound = Resources.Load<AudioClip>("Audio/Slap");
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hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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break;
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case "win":
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audioSrc.PlayOneShot(winSound);
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break;
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}
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}
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}
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