Files
fatal-exception/Assets/Scripts/SoundManagerScript.cs
2020-02-02 10:35:28 -05:00

77 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound,
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
slapSound, hardSlapSound, winSound;
static AudioSource audioSrc;
// Start is called before the first frame update
void Start()
{
jumpSound = Resources.Load<AudioClip>("Audio/Jump");
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
eatSound = Resources.Load<AudioClip>("Audio/Eat");
punchSound = Resources.Load<AudioClip>("Audio/Punch");
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
slapSound = Resources.Load<AudioClip>("Audio/Slap");
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
audioSrc = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
}
public static void PlaySound(string clip)
{
switch (clip)
{
case "jump":
audioSrc.PlayOneShot(jumpSound);
break;
case "scream":
audioSrc.PlayOneShot(screamSound);
break;
case "wrong":
audioSrc.PlayOneShot(wrongButtonSound);
break;
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
case "eat":
audioSrc.PlayOneShot(eatSound);
break;
case "punch":
audioSrc.PlayOneShot(punchSound);
break;
case "hard punch":
audioSrc.PlayOneShot(hardPunchSound);
break;
case "slap":
audioSrc.PlayOneShot(slapSound);
break;
case "hard slap":
audioSrc.PlayOneShot(hardSlapSound);
break;
case "win":
audioSrc.PlayOneShot(winSound);
break;
}
}
}