add fight sounds
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@@ -5,7 +5,9 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
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public static AudioClip jumpSound, screamSound, wrongButtonSound,
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bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
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slapSound, hardSlapSound, winSound;
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static AudioSource audioSrc;
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// Start is called before the first frame update
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@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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eatSound = Resources.Load<AudioClip>("Audio/Eat");
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punchSound = Resources.Load<AudioClip>("Audio/Punch");
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hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
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slapSound = Resources.Load<AudioClip>("Audio/Slap");
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hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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break;
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case "win":
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audioSrc.PlayOneShot(winSound);
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break;
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}
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}
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}
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