add fight sounds

This commit is contained in:
chyknkat
2020-02-02 10:35:28 -05:00
parent a87e8ff093
commit da15566f31
14 changed files with 164 additions and 7 deletions

View File

@@ -5,7 +5,9 @@ using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
public static AudioClip jumpSound, screamSound, wrongButtonSound,
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
slapSound, hardSlapSound, winSound;
static AudioSource audioSrc;
// Start is called before the first frame update
@@ -16,6 +18,11 @@ public class SoundManagerScript : MonoBehaviour
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
eatSound = Resources.Load<AudioClip>("Audio/Eat");
punchSound = Resources.Load<AudioClip>("Audio/Punch");
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
slapSound = Resources.Load<AudioClip>("Audio/Slap");
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
audioSrc = GetComponent<AudioSource>();
}
@@ -45,6 +52,25 @@ public class SoundManagerScript : MonoBehaviour
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
case "eat":
audioSrc.PlayOneShot(eatSound);
break;
case "punch":
audioSrc.PlayOneShot(punchSound);
break;
case "hard punch":
audioSrc.PlayOneShot(hardPunchSound);
break;
case "slap":
audioSrc.PlayOneShot(slapSound);
break;
case "hard slap":
audioSrc.PlayOneShot(hardSlapSound);
break;
case "win":
audioSrc.PlayOneShot(winSound);
break;
}
}
}