This commit is contained in:
2020-02-02 13:22:51 -05:00
7 changed files with 197 additions and 119 deletions

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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SceneLodarManual : MonoBehaviour
{
public Button button;
// Start is called before the first frame update
void Start()
{
button.onClick.AddListener(LoadScene);
}
void LoadScene()
{
SceneManager.LoadScene("LevelOne");
}
}

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@@ -0,0 +1,11 @@
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View File

@@ -36,43 +36,46 @@ public class SoundManagerScript : MonoBehaviour
public static void PlaySound(string clip)
{
AudioClip sound = null;
switch (clip)
{
case "jump":
audioSrc.PlayOneShot(jumpSound);
sound = jumpSound;
break;
case "scream":
audioSrc.PlayOneShot(screamSound);
sound = screamSound;
break;
case "wrong":
audioSrc.PlayOneShot(wrongButtonSound);
sound = wrongButtonSound;
break;
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
sound = bugLaughSound;
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
sound = drinkSound;
break;
case "eat":
audioSrc.PlayOneShot(eatSound);
sound = eatSound;
break;
case "punch":
audioSrc.PlayOneShot(punchSound);
sound = punchSound;
break;
case "hard punch":
audioSrc.PlayOneShot(hardPunchSound);
sound = hardPunchSound;
break;
case "slap":
audioSrc.PlayOneShot(slapSound);
sound = slapSound;
break;
case "hard slap":
audioSrc.PlayOneShot(hardSlapSound);
sound = hardSlapSound;
break;
case "win":
audioSrc.clip = winSound;
audioSrc.PlayOneShot(winSound);
sound = winSound;
break;
}
audioSrc.clip = sound;
audioSrc.PlayOneShot(sound);
}
}