Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
This commit is contained in:
@@ -79,6 +79,7 @@ public class GameIntroCutscene : Cutscene
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yield return new WaitForSeconds(.8f);
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sceneC.sprite = sprites[3];
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SoundManagerScript.PlaySound("slam");
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Shake(15);
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yield return new WaitForSeconds(1f);
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@@ -120,6 +121,7 @@ public class GameIntroCutscene : Cutscene
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sceneC.sprite = sprites[2];
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sceneB.sprite = sprites[6];
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SoundManagerScript.PlaySound("slam");
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Shake(20);
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yield return new WaitForSeconds(1.5f);
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@@ -53,28 +53,6 @@ public class Player : MonoBehaviour
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private void Update()
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{
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MovePlayer();
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//if (IsPlayerOnWall(true))
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//{
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// if (collider.sharedMaterial == null || collider.sharedMaterial.friction != 0f)
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// {
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// collider.sharedMaterial = new PhysicsMaterial2D();
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// collider.sharedMaterial.friction = 0f;
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// collider.enabled = false;
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// collider.enabled = true;
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// }
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//}
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//else
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//{
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// if (collider.sharedMaterial == null || collider.sharedMaterial.friction == 0f)
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// {
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// collider.sharedMaterial = new PhysicsMaterial2D();
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// collider.sharedMaterial.friction = 0.5f;
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// collider.enabled = false;
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// collider.enabled = true;
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// }
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//}
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}
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public void OnConsumable(Collider2D collision)
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@@ -7,7 +7,7 @@ public class SoundManagerScript : MonoBehaviour
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public static AudioClip jumpSound, screamSound, wrongButtonSound,
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bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
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slapSound, hardSlapSound, winSound;
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slapSound, hardSlapSound, winSound, slamSound;
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public static AudioSource audioSrc;
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// Start is called before the first frame update
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@@ -24,6 +24,7 @@ public class SoundManagerScript : MonoBehaviour
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slapSound = Resources.Load<AudioClip>("Audio/Slap");
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hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
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winSound = Resources.Load<AudioClip>("Audio/Win");
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slamSound = Resources.Load<AudioClip>("Audio/Slam");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -72,6 +73,9 @@ public class SoundManagerScript : MonoBehaviour
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case "win":
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sound = winSound;
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break;
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case "slam":
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sound = slamSound;
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break;
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}
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