Files
fatal-exception/Assets/Scripts/SoundManagerScript.cs
2020-02-02 16:23:26 -05:00

86 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound,
bugLaughSound, drinkSound, eatSound, punchSound, hardPunchSound,
slapSound, hardSlapSound, winSound, slamSound;
public static AudioSource audioSrc;
// Start is called before the first frame update
void Start()
{
jumpSound = Resources.Load<AudioClip>("Audio/Jump");
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
eatSound = Resources.Load<AudioClip>("Audio/Eat");
punchSound = Resources.Load<AudioClip>("Audio/Punch");
hardPunchSound = Resources.Load<AudioClip>("Audio/HardPunch");
slapSound = Resources.Load<AudioClip>("Audio/Slap");
hardSlapSound = Resources.Load<AudioClip>("Audio/HardSlap");
winSound = Resources.Load<AudioClip>("Audio/Win");
slamSound = Resources.Load<AudioClip>("Audio/Slam");
audioSrc = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
}
public static void PlaySound(string clip)
{
AudioClip sound = null;
switch (clip)
{
case "jump":
sound = jumpSound;
break;
case "scream":
sound = screamSound;
break;
case "wrong":
sound = wrongButtonSound;
break;
case "bug laugh":
sound = bugLaughSound;
break;
case "drink":
sound = drinkSound;
break;
case "eat":
sound = eatSound;
break;
case "punch":
sound = punchSound;
break;
case "hard punch":
sound = hardPunchSound;
break;
case "slap":
sound = slapSound;
break;
case "hard slap":
sound = hardSlapSound;
break;
case "win":
sound = winSound;
break;
case "slam":
sound = slamSound;
break;
}
audioSrc.clip = sound;
audioSrc.PlayOneShot(sound);
}
}