Set up transition to next scene in intro
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206
Assets/Scenes/Template.unity
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206
Assets/Scenes/Template.unity
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7
Assets/Scenes/Template.unity.meta
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7
Assets/Scenes/Template.unity.meta
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LogoIntroCutscene : Cutscene
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public class LogoIntroCutscene : Cutscene
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{
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{
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@@ -20,14 +21,17 @@ public class LogoIntroCutscene : Cutscene
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yield return RotateCube();
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yield return RotateCube();
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yield return new WaitForSeconds(.2f);
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yield return new WaitForSeconds(.2f);
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yield return FadeInLogo();
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yield return FadeInLogo();
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(1.1f);
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yield return FadeOutLogo();
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yield return FadeOutLogo();
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yield return new WaitForSeconds(.2f);
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yield return new WaitForSeconds(.2f);
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}
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}
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protected override void OnSceneEnd()
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protected override void OnSceneEnd()
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{
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{
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// TODO: Go to the next scene.
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var nextIndex = SceneManager.GetActiveScene().buildIndex + 1;
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if (SceneManager.sceneCountInBuildSettings > nextIndex)
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SceneManager.LoadScene(nextIndex);
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}
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}
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IEnumerator RotateCube()
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IEnumerator RotateCube()
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@@ -5,7 +5,10 @@ EditorBuildSettings:
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m_Scenes:
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- enabled: 0
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- enabled: 1
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path: Assets/Scenes/LogoIntro.unity
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path: Assets/Scenes/LogoIntro.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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guid: 2cda990e2423bbf4892e6590ba056729
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- enabled: 1
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path: Assets/Scenes/Template.unity
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