add story music
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BIN
Assets/Resources/Audio/Story.mp3
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BIN
Assets/Resources/Audio/Story.mp3
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Binary file not shown.
22
Assets/Resources/Audio/Story.mp3.meta
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22
Assets/Resources/Audio/Story.mp3.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: a01c0a314f63f5c4aaf9d28a33e9d2f2
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -36,43 +36,46 @@ public class SoundManagerScript : MonoBehaviour
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public static void PlaySound(string clip)
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{
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AudioClip sound = null;
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switch (clip)
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{
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case "jump":
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audioSrc.PlayOneShot(jumpSound);
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sound = jumpSound;
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break;
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case "scream":
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audioSrc.PlayOneShot(screamSound);
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sound = screamSound;
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break;
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case "wrong":
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audioSrc.PlayOneShot(wrongButtonSound);
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sound = wrongButtonSound;
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break;
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case "bug laugh":
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audioSrc.PlayOneShot(bugLaughSound);
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sound = bugLaughSound;
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break;
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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sound = drinkSound;
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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sound = eatSound;
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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sound = punchSound;
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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sound = hardPunchSound;
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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sound = slapSound;
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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sound = hardSlapSound;
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break;
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case "win":
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audioSrc.clip = winSound;
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audioSrc.PlayOneShot(winSound);
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sound = winSound;
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break;
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}
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audioSrc.clip = sound;
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audioSrc.PlayOneShot(sound);
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}
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}
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