diff --git a/Assets/Resources/Audio/Story.mp3 b/Assets/Resources/Audio/Story.mp3 new file mode 100644 index 0000000..77b7cba Binary files /dev/null and b/Assets/Resources/Audio/Story.mp3 differ diff --git a/Assets/Resources/Audio/Story.mp3.meta b/Assets/Resources/Audio/Story.mp3.meta new file mode 100644 index 0000000..69573d7 --- /dev/null +++ b/Assets/Resources/Audio/Story.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a01c0a314f63f5c4aaf9d28a33e9d2f2 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SoundManagerScript.cs b/Assets/Scripts/SoundManagerScript.cs index 91d6ce5..b2f7347 100644 --- a/Assets/Scripts/SoundManagerScript.cs +++ b/Assets/Scripts/SoundManagerScript.cs @@ -36,43 +36,46 @@ public class SoundManagerScript : MonoBehaviour public static void PlaySound(string clip) { + AudioClip sound = null; switch (clip) { case "jump": - audioSrc.PlayOneShot(jumpSound); + sound = jumpSound; break; case "scream": - audioSrc.PlayOneShot(screamSound); + sound = screamSound; break; case "wrong": - audioSrc.PlayOneShot(wrongButtonSound); + sound = wrongButtonSound; break; case "bug laugh": - audioSrc.PlayOneShot(bugLaughSound); + sound = bugLaughSound; break; case "drink": - audioSrc.PlayOneShot(drinkSound); + sound = drinkSound; break; case "eat": - audioSrc.PlayOneShot(eatSound); + sound = eatSound; break; case "punch": - audioSrc.PlayOneShot(punchSound); + sound = punchSound; break; case "hard punch": - audioSrc.PlayOneShot(hardPunchSound); + sound = hardPunchSound; break; case "slap": - audioSrc.PlayOneShot(slapSound); + sound = slapSound; break; case "hard slap": - audioSrc.PlayOneShot(hardSlapSound); + sound = hardSlapSound; break; case "win": - audioSrc.clip = winSound; - audioSrc.PlayOneShot(winSound); + sound = winSound; break; } + + audioSrc.clip = sound; + audioSrc.PlayOneShot(sound); } }