add story music
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@@ -36,43 +36,46 @@ public class SoundManagerScript : MonoBehaviour
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public static void PlaySound(string clip)
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{
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AudioClip sound = null;
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switch (clip)
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{
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case "jump":
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audioSrc.PlayOneShot(jumpSound);
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sound = jumpSound;
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break;
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case "scream":
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audioSrc.PlayOneShot(screamSound);
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sound = screamSound;
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break;
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case "wrong":
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audioSrc.PlayOneShot(wrongButtonSound);
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sound = wrongButtonSound;
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break;
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case "bug laugh":
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audioSrc.PlayOneShot(bugLaughSound);
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sound = bugLaughSound;
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break;
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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sound = drinkSound;
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break;
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case "eat":
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audioSrc.PlayOneShot(eatSound);
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sound = eatSound;
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break;
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case "punch":
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audioSrc.PlayOneShot(punchSound);
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sound = punchSound;
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break;
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case "hard punch":
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audioSrc.PlayOneShot(hardPunchSound);
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sound = hardPunchSound;
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break;
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case "slap":
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audioSrc.PlayOneShot(slapSound);
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sound = slapSound;
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break;
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case "hard slap":
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audioSrc.PlayOneShot(hardSlapSound);
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sound = hardSlapSound;
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break;
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case "win":
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audioSrc.clip = winSound;
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audioSrc.PlayOneShot(winSound);
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sound = winSound;
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break;
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}
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audioSrc.clip = sound;
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audioSrc.PlayOneShot(sound);
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}
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}
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