event controls WIP
This commit is contained in:
@@ -121,10 +121,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e5f777aa09d2ced42baa1cc6bf9dbe54, type: 3}
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m_Script: {fileID: 11500000, guid: e5f777aa09d2ced42baa1cc6bf9dbe54, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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secondsGoingLeft: 1
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secondsGoingLeft: 0.8
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secondsGoingRight: 1
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secondsGoingRight: 0.8
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movementSpeed: 5
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movementSpeed: 2
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playerCollider: {fileID: 0}
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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--- !u!50 &3827363133515929334
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--- !u!50 &3827363133515929334
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@@ -169,8 +169,9 @@ MonoBehaviour:
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tile: {fileID: 11400000, guid: 7ece7857530facb42b843eed2526c86a, type: 2}
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tile: {fileID: 11400000, guid: 7ece7857530facb42b843eed2526c86a, type: 2}
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successTile: {fileID: 11400000, guid: 6cf7a50810d16f2468acc06180743d07, type: 2}
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successTile: {fileID: 11400000, guid: 6cf7a50810d16f2468acc06180743d07, type: 2}
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framesPerControlTile: 15
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framesPerControlTile: 15
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nextControlYOffset: 4
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nextControlYOffset: 2
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nextControlXOffset: 2.5
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nextControlXOffset: -1
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tileMapClearDelayInSeconds: 0.5
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--- !u!483693784 &1491656
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--- !u!483693784 &1491656
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TilemapRenderer:
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TilemapRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -935,456 +936,284 @@ CompositeCollider2D:
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m_ColliderPaths:
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- m_Collider: {fileID: 2120494080}
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m_OffsetDistance: 0.00005
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m_OffsetDistance: 0.00005
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--- !u!50 &2120494079
|
--- !u!50 &2120494079
|
||||||
@@ -15892,5 +15721,10 @@ PrefabInstance:
|
|||||||
propertyPath: playerCollider
|
propertyPath: playerCollider
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1671840919}
|
objectReference: {fileID: 1671840919}
|
||||||
|
- target: {fileID: 3827363133515929335, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: eventControls
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 1491655}
|
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m_RemovedComponents: []
|
m_RemovedComponents: []
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||||||
m_SourcePrefab: {fileID: 100100000, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: ef13d4cb4d0a2b043b4f2a6cc75ca48a, type: 3}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class BugMovement : MonoBehaviour
|
|||||||
[SerializeField] private float secondsGoingRight = 1;
|
[SerializeField] private float secondsGoingRight = 1;
|
||||||
[SerializeField] private float movementSpeed = 10;
|
[SerializeField] private float movementSpeed = 10;
|
||||||
[SerializeField] BoxCollider2D playerCollider;
|
[SerializeField] BoxCollider2D playerCollider;
|
||||||
|
[SerializeField] EventControls eventControls;
|
||||||
|
|
||||||
private int leftAccumalator = 0;
|
private int leftAccumalator = 0;
|
||||||
private int rightAccumalator = 0;
|
private int rightAccumalator = 0;
|
||||||
@@ -17,13 +18,15 @@ public class BugMovement : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Physics2D.IgnoreCollision(GetComponent<BoxCollider2D>(), playerCollider);
|
|
||||||
rigidBody = GetComponent<Rigidbody2D>();
|
rigidBody = GetComponent<Rigidbody2D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (HasEncounteredPlayer())
|
||||||
|
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
|
||||||
|
|
||||||
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
|
||||||
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
|
||||||
|
|
||||||
@@ -56,4 +59,9 @@ public class BugMovement : MonoBehaviour
|
|||||||
var actualSpeed = movementSpeed;
|
var actualSpeed = movementSpeed;
|
||||||
rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
|
rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool HasEncounteredPlayer()
|
||||||
|
{
|
||||||
|
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,8 +10,8 @@ public class EventControls : MonoBehaviour
|
|||||||
[SerializeField] private Tile tile;
|
[SerializeField] private Tile tile;
|
||||||
[SerializeField] private Tile successTile;
|
[SerializeField] private Tile successTile;
|
||||||
[SerializeField] private float framesPerControlTile = 15;
|
[SerializeField] private float framesPerControlTile = 15;
|
||||||
[SerializeField] private float nextControlYOffset = 0;
|
[SerializeField] private int nextControlYOffset = 0;
|
||||||
[SerializeField] private float nextControlXOffset = 0;
|
[SerializeField] private int nextControlXOffset = 0;
|
||||||
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
|
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
|
||||||
|
|
||||||
private Tilemap tilemap;
|
private Tilemap tilemap;
|
||||||
@@ -24,20 +24,38 @@ public class EventControls : MonoBehaviour
|
|||||||
|
|
||||||
private bool eventDrawn = false;
|
private bool eventDrawn = false;
|
||||||
private bool eventTriggered = false;
|
private bool eventTriggered = false;
|
||||||
private int eventCycleInSeconds = 4;
|
private int eventCycleInSeconds = 2;
|
||||||
private int eventCycleAccumalator = 0;
|
private int eventCycleAccumalator = 0;
|
||||||
private int tileMapClearDelayAccumalator = 0;
|
private int tileMapClearDelayAccumalator = 0;
|
||||||
private EventControlTile currentEventControl;
|
private EventControlTile currentEventControl;
|
||||||
|
|
||||||
|
private Collider2D currentPlayerCollider;
|
||||||
|
private Collider2D currentEnemyCollider;
|
||||||
|
|
||||||
private Queue<EventControlTile> eventControlTilesInCycle;
|
private Queue<EventControlTile> eventControlTilesInCycle;
|
||||||
|
|
||||||
private int framesPerSecond => 60;
|
private int framesPerSecond => 60;
|
||||||
|
private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
|
||||||
|
|
||||||
|
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider)
|
||||||
|
{
|
||||||
|
currentPlayerCollider = playerCollider;
|
||||||
|
currentEnemyCollider = enemyCollider;
|
||||||
|
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
|
||||||
|
|
||||||
|
eventTriggered = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsEventTriggered()
|
||||||
|
{
|
||||||
|
|
||||||
|
return eventTriggered;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
tilemap = GetComponent<Tilemap>();
|
tilemap = GetComponent<Tilemap>();
|
||||||
eventControlTilesInCycle = new Queue<EventControlTile>();
|
eventControlTilesInCycle = new Queue<EventControlTile>();
|
||||||
eventTriggered = true; // TODO: TEST
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -45,42 +63,17 @@ public class EventControls : MonoBehaviour
|
|||||||
if (eventTriggered)
|
if (eventTriggered)
|
||||||
{
|
{
|
||||||
SetTile();
|
SetTile();
|
||||||
SetTileMapPosition();
|
//SetTileMapPosition();
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
nextControlAccumalator = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (eventDrawn && eventTriggered)
|
if (eventDrawn && eventTriggered)
|
||||||
{
|
{
|
||||||
if (currentEventControl == null)
|
PerformControlEvent();
|
||||||
currentEventControl = eventControlTilesInCycle.Dequeue();
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(currentEventControl.keyCode))
|
|
||||||
{
|
|
||||||
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
|
|
||||||
|
|
||||||
currentEventControl = null;
|
|
||||||
if (eventControlTilesInCycle.Count == 0)
|
|
||||||
{
|
|
||||||
eventTriggered = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (eventDrawn && !eventTriggered)
|
if (eventDrawn && !eventTriggered)
|
||||||
{
|
{
|
||||||
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
|
Reset();
|
||||||
{
|
|
||||||
tilemap.ClearAllTiles();
|
|
||||||
tileMapClearDelayAccumalator = 0;
|
|
||||||
eventDrawn = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tileMapClearDelayAccumalator++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,7 +85,7 @@ public class EventControls : MonoBehaviour
|
|||||||
initialCameraPosition = GetCameraPosition();
|
initialCameraPosition = GetCameraPosition();
|
||||||
|
|
||||||
// Store tiles for event cycle
|
// Store tiles for event cycle
|
||||||
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition()); /* TODO: Hard code */
|
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
|
||||||
eventControlTilesInCycle.Enqueue(eventControlTile);
|
eventControlTilesInCycle.Enqueue(eventControlTile);
|
||||||
|
|
||||||
tilemap.SetTile(eventControlTile.position, tile);
|
tilemap.SetTile(eventControlTile.position, tile);
|
||||||
@@ -105,8 +98,10 @@ public class EventControls : MonoBehaviour
|
|||||||
initialCameraPosition = null;
|
initialCameraPosition = null;
|
||||||
eventDrawn = true;
|
eventDrawn = true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
nextControlAccumalator++;
|
{
|
||||||
|
nextControlAccumalator++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3Int GetCameraPosition()
|
private Vector3Int GetCameraPosition()
|
||||||
@@ -122,9 +117,56 @@ public class EventControls : MonoBehaviour
|
|||||||
.GetValueOrDefault();
|
.GetValueOrDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PerformControlEvent()
|
||||||
|
{
|
||||||
|
nextControlAccumalator = 0;
|
||||||
|
|
||||||
|
if (currentEventControl == null)
|
||||||
|
currentEventControl = eventControlTilesInCycle.Dequeue();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(currentEventControl.keyCode))
|
||||||
|
{
|
||||||
|
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
|
||||||
|
|
||||||
|
currentEventControl = null;
|
||||||
|
if (eventControlTilesInCycle.Count == 0)
|
||||||
|
{
|
||||||
|
eventTriggered = false;
|
||||||
|
eventCycleAccumalator = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventCycleAccumalator++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
|
||||||
|
{
|
||||||
|
tilemap.ClearAllTiles();
|
||||||
|
tileMapClearDelayAccumalator = 0;
|
||||||
|
eventDrawn = false;
|
||||||
|
numberOfControlTilesSet = 0;
|
||||||
|
|
||||||
|
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||||
|
currentPlayerCollider = null;
|
||||||
|
currentEnemyCollider = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tileMapClearDelayAccumalator++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void SetTileMapPosition()
|
private void SetTileMapPosition()
|
||||||
{
|
{
|
||||||
transform.position = camera.transform.position +
|
transform.position = camera.transform.position +
|
||||||
new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
|
new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -10,9 +11,8 @@ public class Player : MonoBehaviour
|
|||||||
[SerializeField] private float groundErrorThreshold = 0.01f;
|
[SerializeField] private float groundErrorThreshold = 0.01f;
|
||||||
|
|
||||||
private Rigidbody2D rigidBody;
|
private Rigidbody2D rigidBody;
|
||||||
private BoxCollider2D collider;
|
new private BoxCollider2D collider;
|
||||||
private Animator animator;
|
private Animator animator;
|
||||||
private bool isInEncounter = false;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -23,8 +23,6 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
//isInEncounter = HasEncounteredEnemy();
|
|
||||||
//if (isInEncounter)
|
|
||||||
MovePlayer();
|
MovePlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user