Finished making successful path for event controls

This commit is contained in:
2020-02-01 13:27:07 -05:00
parent 26083d4112
commit 588df6407f
11 changed files with 239 additions and 79 deletions

8
Assets/Model.meta Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Assets.Model
{
public class EventControlTile
{
public KeyCode keyCode;
public Tile tile;
public Tile successTile;
public Vector3Int position;
public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position)
{
this.keyCode = keyCode;
this.tile = tile;
this.successTile = successTile;
this.position = position;
}
}
}

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@@ -167,9 +167,10 @@ MonoBehaviour:
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framesPerControlTile: 15
nextControlYOffset: 4
nextControlXOffset: 1.5
nextControlXOffset: 2.5
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using Assets.Model;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class EventControls : MonoBehaviour
{
[SerializeField] private Camera camera;
[SerializeField] private Tile tile;
[SerializeField] private Tile successTile;
[SerializeField] private float framesPerControlTile = 15;
[SerializeField] private float nextControlYOffset = 0;
[SerializeField] private float nextControlXOffset = 0;
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
private Tilemap tilemap;
/* For drawing event control tiles */
private Vector3Int? initialCameraPosition;
private int maxNumberOfControlTiles = 3;
private int numberOfControlTilesSet = 0;
private int nextControlAccumalator = 0;
private bool eventDrawn = false;
private bool eventTriggered = false;
private int eventCycleInSeconds = 4;
private int eventCycleAccumalator = 0;
private int tileMapClearDelayAccumalator = 0;
private EventControlTile currentEventControl;
private Queue<EventControlTile> eventControlTilesInCycle;
private int framesPerSecond => 60;
private void Start()
{
tilemap = GetComponent<Tilemap>();
eventControlTilesInCycle = new Queue<EventControlTile>();
eventTriggered = true; // TODO: TEST
}
private void Update()
{
if (eventTriggered)
{
SetTile();
SetTileMapPosition();
}
else
{
nextControlAccumalator = 0;
}
if (eventDrawn && eventTriggered)
{
if (currentEventControl == null)
currentEventControl = eventControlTilesInCycle.Dequeue();
if (Input.GetKeyDown(currentEventControl.keyCode))
{
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
currentEventControl = null;
if (eventControlTilesInCycle.Count == 0)
{
eventTriggered = false;
}
}
}
if (eventDrawn && !eventTriggered)
{
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
{
tilemap.ClearAllTiles();
tileMapClearDelayAccumalator = 0;
eventDrawn = false;
}
else
{
tileMapClearDelayAccumalator++;
}
}
}
private void SetTile()
{
if (nextControlAccumalator >= framesPerControlTile && numberOfControlTilesSet < maxNumberOfControlTiles)
{
if (initialCameraPosition == null)
initialCameraPosition = GetCameraPosition();
// Store tiles for event cycle
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition()); /* TODO: Hard code */
eventControlTilesInCycle.Enqueue(eventControlTile);
tilemap.SetTile(eventControlTile.position, tile);
nextControlAccumalator = 0;
numberOfControlTilesSet++;
}
else if (numberOfControlTilesSet == maxNumberOfControlTiles)
{
initialCameraPosition = null;
eventDrawn = true;
}
nextControlAccumalator++;
}
private Vector3Int GetCameraPosition()
{
return new Vector3Int((int)camera.transform.position.x,
(int)camera.transform.position.y,
(int)camera.transform.position.z);
}
private Vector3Int GetNextTilePosition()
{
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0))
.GetValueOrDefault();
}
private void SetTileMapPosition()
{
transform.position = camera.transform.position +
new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
}
}

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@@ -1,71 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class EventControlsDisplay : MonoBehaviour
{
[SerializeField] private Camera camera;
[SerializeField] private Tile tile;
[SerializeField] private float framesPerControlTile = 15;
[SerializeField] private float nextControlYOffset = 0;
[SerializeField] private float nextControlXOffset = 0;
private Tilemap tilemap;
private int maxNumberOfControlTiles = 3;
private int numberOfControlTilesSet = 0;
private Vector3Int? initialCameraPosition;
private int nextControlAccumalator = 0;
private int framePerSecond => 60;
private void Start()
{
tilemap = GetComponent<Tilemap>();
}
private void Update()
{
SetTile();
SetTileMapPosition();
nextControlAccumalator++;
}
private void SetTile()
{
if (nextControlAccumalator >= framesPerControlTile && numberOfControlTilesSet < maxNumberOfControlTiles)
{
if (initialCameraPosition == null)
initialCameraPosition = GetCameraPosition();
tilemap.SetTile(GetNextTilePosition(), tile);
nextControlAccumalator = 0;
numberOfControlTilesSet++;
}
else if (numberOfControlTilesSet == maxNumberOfControlTiles)
{
initialCameraPosition = null;
}
}
private Vector3Int GetCameraPosition()
{
return new Vector3Int((int) camera.transform.position.x,
(int) camera.transform.position.y,
(int) camera.transform.position.z);
}
private Vector3Int GetNextTilePosition()
{
return (initialCameraPosition + new Vector3Int(numberOfControlTilesSet, 0, 0))
.GetValueOrDefault();
}
private void SetTileMapPosition()
{
transform.position = camera.transform.position +
new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
}
}

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@@ -107,7 +107,7 @@ public class Player : MonoBehaviour
private void HandleAnimations()
{
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > float.Epsilon);
animator.SetBool("IsOnGround", IsPlayerOnGround());
animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y);
}
}

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