Fixed issue with wall jump and added event controls

This commit is contained in:
2020-02-01 08:58:17 -05:00
parent 4d72e6851b
commit a04f7504c1
13 changed files with 564 additions and 440 deletions

View File

@@ -6,9 +6,10 @@ using UnityEngine.Tilemaps;
public class EventControlsDisplay : MonoBehaviour
{
[SerializeField] private Camera camera;
[SerializeField] private Tile[] controlTiles;
[SerializeField] private Tile plusTile;
private Tilemap tilemap;
[SerializeField] private Tile tile;
void Start()
{
@@ -17,6 +18,13 @@ public class EventControlsDisplay : MonoBehaviour
void Update()
{
tilemap.SetTile(new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z), tile);
tilemap.SetTile(GetCameraTilePosition(), plusTile);
}
Vector3Int GetCameraTilePosition()
{
return new Vector3Int((int)camera.transform.position.x,
(int)camera.transform.position.y,
(int)camera.transform.position.z);
}
}