Fixed issue with wall jump and added event controls
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@@ -6,9 +6,10 @@ using UnityEngine.Tilemaps;
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public class EventControlsDisplay : MonoBehaviour
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{
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[SerializeField] private Camera camera;
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[SerializeField] private Tile[] controlTiles;
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[SerializeField] private Tile plusTile;
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private Tilemap tilemap;
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[SerializeField] private Tile tile;
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void Start()
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{
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@@ -17,6 +18,13 @@ public class EventControlsDisplay : MonoBehaviour
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void Update()
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{
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tilemap.SetTile(new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z), tile);
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tilemap.SetTile(GetCameraTilePosition(), plusTile);
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}
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Vector3Int GetCameraTilePosition()
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{
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return new Vector3Int((int)camera.transform.position.x,
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(int)camera.transform.position.y,
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(int)camera.transform.position.z);
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}
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}
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