Files
fatal-exception/Assets/Scripts/EventControlsDisplay.cs

31 lines
751 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class EventControlsDisplay : MonoBehaviour
{
[SerializeField] private Camera camera;
[SerializeField] private Tile[] controlTiles;
[SerializeField] private Tile plusTile;
private Tilemap tilemap;
void Start()
{
tilemap = GetComponent<Tilemap>();
}
void Update()
{
tilemap.SetTile(GetCameraTilePosition(), plusTile);
}
Vector3Int GetCameraTilePosition()
{
return new Vector3Int((int)camera.transform.position.x,
(int)camera.transform.position.y,
(int)camera.transform.position.z);
}
}